Forums

Bounty Hunter Return

Quick find code: 380-381-630-66148446

lnspectah

lnspectah

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
It is truly exceptional how bad you guys have messed up bounty hunter. Id like to turn mods attention to the statement "we did not take the removal of bounty hunter lightly". Ok yeah your words say one thing but your actions speak a much louder truth. There were months and months of constant abuse of the system and outcry from the community with absolutely nothing done. All that it took was one video from torvesta (a popular youtuber) for you guys to quickly butcher the entire game mode. If you can't see the hypocrisy in your statement and the actions you all took then pvp will certainly have no future under such poor management.

17-Apr-2020 11:46:41

lnspectah

lnspectah

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
It is truly exceptional how bad you guys have messed up bounty hunter. Id like to turn mods attention to the statement "we did not take the removal of bounty hunter lightly". Ok yeah your words say one thing but your actions speak a much louder truth. There were months and months of constant abuse of the system and outcry from the community with absolutely nothing done. All that it took was one video from torvesta (a popular youtuber) for you guys to quickly butcher the entire game mode. If you can't see the hypocrisy in your statement and the actions you all took then pvp will certainly have no future under such poor management.

17-Apr-2020 11:46:43

Rigtop25
Dec Member 2021

Rigtop25

Posts: 72 Iron Posts by user Forum Profile RuneMetrics Profile
Please DO NOT implement the "instant skull" to bounty hunter. You would ruin so many peoples account build who have worked on their account the entire time without needing prayer experience and their builds would be completely pointless now. Keep the skull aspect a choice. If you make people instantly skull you may as well just remove the wild completely because for them it's no use. The pvp player base is already struggling let's not make it worse.

17-Apr-2020 23:33:34

dbefore

dbefore

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
I love that pvp is coming back to the Wilderness. Excited for removal of "Instant-gratification" pvp worlds. Also that you are considering making only certain worlds accessible to wilderness. There are way to many worlds. Its impossible to find people wandering around like you used to, so i like this too.

Please be careful with putting a bank out in the wilderness. This will add another escape area. theres already a lot of them.

Random: Why is corp beast in the wilderness? Either make people run through the wilderness to him (Like KBD), or put him somewhere else.

I also heard consideration for putting the wilderness bosses in caves? I dont like the idea of more caves in the wilderness. Its already at the point where whenever you teleblock someone they just hump a cave entrance to death until they can log out. We need everything to be in the overworld of the wilderness. Less caves, ladders, floors.

18-Apr-2020 00:44:22 - Last edited on 18-Apr-2020 00:45:08 by dbefore

d scim ko

d scim ko

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
Please tbh....bounty hunter is the only pvp- minigame that I enjoy the most in this game. I would not play rs if it was not for bounty hunter. I understand that you are pressured to release this month combined with such uncertain times. I'd say bring it and experiment with it.


Lets not kill the idea guys....Lets see how this update goes. Please this is the most exciting part of this game. I love this game because of bounty hunter!!


WEEE :)


Cheers.

18-Apr-2020 01:41:55

Disloyal
Nov Member 2018

Disloyal

Posts: 112 Iron Posts by user Forum Profile RuneMetrics Profile
Curse of the wild

A trade-able reward (likely worth tens of millions of gold coins) purchasable from the Bounty Hunter store that is akin to God blessings and is worn in the Ammunition slot, but features a negative (-1 to -5) Prayer bonus, with an effect only functioning within the cursed lands of the Wilderness.

While equipped, the wearer becomes and remains skulled, and the 'Protect Item' Prayer is disabled for both the wearer and one selected opponent (only the one opponent attacked/clicked on if in multi-combat zones) for up to 5 seconds after each successful attack - with a possible effect of draining the wearer's Prayer points by 1 to 5 per successful attack on aforementioned opponent(s).

This item obviously serves no purpose in high-risk worlds, other than to renew one's own skull or 20-minute skull timer (similar to the Amulet of avarice). It could potentially be charged with Prayer points as already suggested, or with coins on a per-use or per-activation basis, or have a degrade timer and ability to be recharged with some other non-trade-able reward in the Bounty Hunter rewards shop.

Note: it could be made possible that the Curse of the wild's effects could be negated by an opponent wearing a God blessing of any kind.

20-Apr-2020 07:35:50 - Last edited on 20-Apr-2020 07:38:17 by Disloyal

Disloyal
Nov Member 2018

Disloyal

Posts: 112 Iron Posts by user Forum Profile RuneMetrics Profile
As reworked Bounty Hunter rewards, could we all consider new items akin to Blessings that are instead Curses and offer improved Prayer percentage boosts in exchange for a negative Prayer bonus? In example, an Unholy curse would be worn in the ammunition slot and improve any active Attack prayer by +1% or more percentage(s) in accuracy, while a War curse would improve any active Strength prayer by 1% or more percentage(s) in strength, or a Honourable curse would improve any active Ranged prayer by +1% or more percentage(s) in Ranged strength and accuracy. Similar logic would apply to the remaining curses, and maybe these could be upgraded, in a tiered manner, through the Bounty Hunter mini-game or a follow-up Wilderness-based miniquest until reaching a 2% or even 3% Prayer percentage boost (which may require higher Prayer levels to unlock). Possible visible indicators that a player has a Curse equipped could be shown on the character, possibly with a dark but colored, non-intrusive energy of some kind hovering around a small section of the player's body. Each curse would provide a negative (-1 to -3, respectively) Prayer bonus, and all would be untradeable but require the consumption of their respective blessing and Bounty Hunter points of some amount.



Alternatively, if these benefits seem overwhelming or overpowered in any way, then another suggestion would be to have these Curses maintain their negative Prayer bonus whilst enabling constant aggression from their related NPCs. For example, an Unholy curse would double or otherwise lengthen the period of aggression a Zamorak-related NPC has toward a player, increased from 10-minutes. Similar logic would apply to all other Curses.

Yet another alternative would be to have these Curses gradually replenish Prayer points when worn, just as Prayer enhance potions (from the Chambers of Xeric raid) do when consumed; and these Curses would still feature a negative Prayer bonus.

20-Apr-2020 07:35:59

Suicizer
Dec Member 2022

Suicizer

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
What about replacing the rewards of coins and such all together for exp-lamps?

In that case it will still be worth it to PVP as you gain extra experience, while not effecting the economy.
As they are untradable, looting or selling yourself has no use. The only abuse that could happen is getting a certain amount of extra experience per hour due friendly fights, but that can be controlled by the amount or size of lamp given.

23-Apr-2020 11:15:29

yeah easy

yeah easy

Posts: 81 Iron Posts by user Forum Profile RuneMetrics Profile
Absolute worst BH update ever. In my opinion the update focusses too much on high level PK accounts instead of the whole PK community including pures and no skull builds. The best item to get from the shop is a VLS, which offers no incentives for pures to get since its untradable and unusable. Next to the VLS there are no items that incentivize other players to get for making profits (by selling the items to the GE) or using themselfs.

Secondly I am currently 31 kills in with the required 20K risk (most of the times way more) and still no emblem recieved. I don't know how you calculated the emblem drop rate but this is ridiculous. The cost of supplies used during fighting other pures with little to no risk outnumber the profits that used to be made in bounty hunter. Since the drop rate of emblems is so scarce and there is no garanteed upgrade, there is no money to be made pking and playing the mini-game. All incentives have been stripped from the previous version and what is left is watered-down version of the mini-game that doesn't justice the reason of playing the mini-game.

The update is focused on limiting the emblem farmers in the game while ruining the entire mini-game for the whole pk community. Its an absolute shame and disgrace for the whole PK-community and all loyal players.

25-Apr-2020 16:22:42

Quick find code: 380-381-630-66148446 Back to Top