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Bounty Hunter Return

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Samson11
Jan Member 2019

Samson11

Posts: 32 Bronze Posts by user Forum Profile RuneMetrics Profile
I think its at least worth a shot. it sounds like some things taken out might help with the abuse. guess we wont know until its released. but i definitely am anxiously waiting for it to be released. no matter the complaints i dont think anyone that religiously does BH wants it to be permanently gone.. TY jagex for at least trying to combat these idiots trying to cheat the system. i cant wait to see how BH will be.

31-Mar-2020 04:55:26

MethosIII
Jan Member 2018

MethosIII

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
I mostly don't really see how you're trying to "not take pkers out of the wilderness"
I understand this as an attempt to keep pkers roaming through the wilderness to make it a more dangerous / vivid place for everyone else.

Now why on earth would anyone except for PvPers log into a world in which (s)he gets instantly skulled?

Imho this is equal to just packing BH into a restricted place, you're still seperating them from the rest.

I'm not a PKer, I do not know how this used to work with craters nor do I even know what you're trying to do here.. Just wanted to point this out. Although I guess you did consider that already, which makes me scratch my head even more.

31-Mar-2020 07:14:14

Dark Lucina

Dark Lucina

Posts: 20 Bronze Posts by user Forum Profile RuneMetrics Profile
It's time we just acknowledged the fact that Bounty Hunter isn't a serviceable concept .

Having a reward system that is separate to loot obtained directly from killing your opponent is inherently open to abuse. The alternative, as you've discovered, is so ridiculously convoluted that it loses all of the spirit and spontaneity of PvP. It needs to return to its zero-sum roots.

What do we do?
- Replace Mysterious Emblems with a special coin pouch.
- Functions similarly to a Looting Bag. (Coins can ONLY be removed while outside of the wilderness. )
- Having this item in your inventory is a requirement to enter the wilderness.
- Always kept on death (in addition to items kept on death) , and a certain amount of coins are subtracted and dropped when you die.

The amount of coins required and dropped on death would scale, depending on your rating. Rating would encompass the entirety of the wilderness and be based on the ELO system. Everyone starts with 1000 points (cannot go below) and you accrue and lose points depending on outcome of fights. Daily point decay should be implemented above a certain threshold.

Here's an example of the tiers:
Tier 1 - 1000-1100: 25k
Tier 2 - 1100-1200: 50k
Tier 3 - 1200-1300: 75k
Tier 4 - 1300-1400: 100k
Tier 5 - 1400-1500: 150k
Tier 6 - 1500-1600: 200k
Tier 7 - 1600-1700: 300k
Tier 8 - 1700-1800: 400k
Tier 9 - 1800-1900: 500k
Tier 10 - 1900-2000+: 750k


What does this achieve?
Bounty Hunter is changed to serve as a matchmaking system. It finds and pits you primarily against people of a similar combat level, and prioritises similar rating.
No wealth is generated from this system, therefore it can't be farmed. It keeps the spirit of PKing, ensures that everyone is risking something, quantifies and rewards skill level, emphasises the wilderness and adds progression. Those who don't PK often will have minimal risk, and are rewarded for fighting back and killing higher rated players.

31-Mar-2020 11:15:15

Tony Rona
Dec Member 2021

Tony Rona

Posts: 15 Bronze Posts by user Forum Profile RuneMetrics Profile
Why Gym Bro said :

We need ELO rating , we need PK Titles, we need cosmetic rewards, we need skin overrides for famous pk weapons, (not just gfx anim for gds), we need cool PK pets, we need passive upgrades to our character. If you turn all the rewards to this, there will be no gold farmers botting this.... Make all Bounty Hunter items NON tradable with cool rewards how i mentioned above. And your BH problem is fixed


Yes this

31-Mar-2020 15:43:53

Septarius
May Member 2023

Septarius

Posts: 29 Bronze Posts by user Forum Profile RuneMetrics Profile
First of all - the content of the game should NOT be throttled by how tempting it is to bot. No. Deal with the bots through dealing with bots, not by lobotomizing activities. You NEED to start putting more effort and resources into efficient bot control that is actually bot control, not eliminating incentive for everybody.

Otherwise, lots of feedback.

IMPORTANTLY; Do not force everyone to skull. This kills variety. It is pathetic enough that 85% of the players between levels 45-90 rely on ONLY the granite maul. If you remove unskulled builds, this number will rise up to 98%. Rather, set a minimum risked wealth requirement to obtain rewards, or to be considered a desirable target. This wealth can and should be more if you're unskulled. If the game guarantees, that should you get matched with an unskulled player, they will risk at least twice as much as they would need to should they be skulled, this would not be a problem.
TL;DR: Don't force skulling. Increase incentive to attack unskulled players instead.

Next up, there needs to be incentive to play bounty hunter. It can't be a zero sum game, otherwise there would be no reason to play it. The rewards can be lower, should you force the players to risk more to begin with. But it needs to be worthwhile, to bring more risk, and to fight players for it. You could turn it into a hotspot that eliminates the age old problem of simply not risking anything, as most 45-90 accounts do.

The new blighted rewards: No to all of it. They're artificial. Don't kill the market for supplies. Maybe add more of them from other sources. The sacks, absolutely not, using magic should be penalized with fewer inventory slots. The Rune Pouch works because it's a single item, an investment working for all runes, everywhere.

Moving any physical pieces of activities into the wilderness, absolutely not, those things were always a scar on the face of the most iconic area of the game. Keep clan wars where it is, leave the craters out of it.

01-Apr-2020 07:25:04

Septarius
May Member 2023

Septarius

Posts: 29 Bronze Posts by user Forum Profile RuneMetrics Profile
Tony Rona said :
Why Gym Bro said :

We need ELO rating , we need PK Titles, we need cosmetic rewards, we need skin overrides for famous pk weapons, (not just gfx anim for gds), we need cool PK pets, we need passive upgrades to our character. If you turn all the rewards to this, there will be no gold farmers botting this.... Make all Bounty Hunter items NON tradable with cool rewards how i mentioned above. And your BH problem is fixed


Yes this


HARD pass, keep this garbage FAR away from old school

01-Apr-2020 07:26:38

Ls9

Ls9

Posts: 547 Steel Posts by user Forum Profile RuneMetrics Profile
REMOVE EVERYTHING - START FRESH

-
Remove BH store


- Allow targets
-
Bring back EP
, EP gets increased based off risk/time in wilderness
- Higher EP, the better chance of receiving
PVP armour
/weapons and brawlers (
wilderness loot table
)
- On death, player loses everything (unless unskulled or item protect)
-
For targets ->
Chance (dependent on EP) on receiving a roll in the wilderness drop table
Kis imak ya sharmouta

01-Apr-2020 08:49:06

2nd Base
Mar Member 2024

2nd Base

Posts: 6 Bronze Posts by user Forum Profile RuneMetrics Profile
(1/4)

Long time BH pker here.. I truly appreciate the blog post about returning BH to the game. It was absolutely broken in its previous state and needed to be done. The mechanics were too complicated, and the reward system was way too easily abused. What we need is an inviting PvP minigame that offers decent rewards that people WANT to work to unlock. It needs to work for a vast array of both combat levels and skill levels. It’s also incredibly important to acknowledge the various PK styles that exist that are incredibly different in nature. When someone has the option to teleport out, their loadout will be vastly different than someone fighting to the death. This NEEDS to be acknowledged/incorporated into this minigame.

Bounty hunter should be, hands down, a “kill-or-be-killed” competition across the wilderness between you and your target. No rules. No unsaid customs or courtesies. Just you against your target, trying to kill one another by any means necessary. Here is what this would entail:

A target will be assigned, +/- 5 combat levels, wilderness-wide

You are given incentive to kill your target with bounty tokens, which are automatically credited to your account upon killing your target. Rewards to be mentioned later.

When you find and attack your target, you are locked in combat. Neither opponent can teleport to escape. It is a fight to the death, unless either player can somehow escape combat. Upon killing your target, you have 1 minute to loot the kill and are offered a teleport to the Hunter’s Bank, a safespot with a bank located in the middle of the wilderness. This teleport is offered regardless of wilderness level. This is the ONLY teleport (apart from obelisks) above 30 wild. This bank is located on an elevated crater, and can not be accessed on foot while in combat. This would prevent a large, freely accessible safespot in the middle of the wilderness. Also, a small amount of bounty tokens would be required to access the bank. BH Worlds only.

01-Apr-2020 15:49:55

2nd Base
Mar Member 2024

2nd Base

Posts: 6 Bronze Posts by user Forum Profile RuneMetrics Profile
(2/4)

There will be no hot spots. This only encourages boosting. Even an emblem system is risky - able to be boosted.

Rewards - Primarily untradeable items that assist the hunter. Purchasable with accumulated Bounty Tokens from killing targets. Here are a few ideas:

• Corrupted Weapons: NEW weapons that can ONLY be used in the wilderness against your target. They degrade while in combat with your target. They give damage boosts and accuracy boosts against your target only.
• Corrupted Armors: NEW armors that only have stats while in combat with your target. They provide damage boosts, while decreasing prayer and defense bonuses
• Smite Bracelet (untradeable) - Makes the Smite prayer 10% more effective while in combat with your target
• Venom to be applied to bolt tips - able to venom your target using crossbow bolts as opposed to exclusively a blowpipe or charged toxic staff
• Boots of Prey - while worn in the wilderness, your run energy never decreases - helps players escape if necessary
• Blighted foods/potions are a great idea, but need to be balanced so that they’re worth purchasing - decreases cost of PKing supplies greatly
• Barrage sacks or other spell sacks WITH RUNES that can only be used in bounty hunter worlds in the wilderness against other players - again, cuts the cost of supplies
• Unlock a spell that will teleport your target to YOU - given that you’re not in or near a multi-combat area. The opposing player will have a warning before they are teleported

Another set of rewards that could be well received are experience lamps. While PKing, of course you want to level up your account to optimize it for PKing. Why not reward a PKer with experience lamps to do so as a result of playing the minigame correctly? The reward xp must be scaled such that this could NOT be abused to achieve ridiculous xp rates per hour. This balance is crucial to prevent boosting.

01-Apr-2020 15:51:53

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