I've been following these issues for a long time, and honestly it's astonishing how complicated everyone makes this.
The first steps to revitalizing PvP is to get rid of things such as Bounty Hunter, PvP Worlds, Last Man Standing and all the like that you guys have implemented. Don't get me wrong, some of these are great, maybe keep at most 1 PvP world, and 1 BH World.
After that, you need to restrict all accessibility to the wild entirely apart from a hand few worlds. Simply put, the wild is meant to be dangerous... It doesn't matter if you're a PvMer, skiller, Pker, Bank Stander what have you, and the best way to do that is to consolidate all players to a few worlds.
As it stands, PvMers out number PvPers entirely, and because of this, the playerbase needs lots of worlds, however if the player base was say 50/50, it wouldn't be as big of a deal, but it's more like 10% pkers and 90% PvMers.
I know and I get a lot of people would be salty at this idea, but straight up, you can get over it. The wilderness isn't supposed to be empty and have a nice stroll to do your clue or go and kill dragons or whatever... Every time anyone enters the wilderness they should be fearful - that's the whole point of it - and the community and Jagex have lost that sight, and I think that's lasting effects that the removal of wilderness in the first place had.
So - consolidate, make it so that only 1-5 worlds will even have access to the wild - this will cause people to go to these worlds to wildy pvp and do clues, go to rev caves, everything - it will be bloody, and that's how it's supposed to be. Small pvpers will go hunt for an easy kill, small teams will hunt for those small pvpers and other people doing jack all - so on and so forth.
Lastly, if you really wanna be messed up - require a certain amount of value to be brought in the wild to even enter it - say 75k value risk in non-consumables that would be dropped on death - literally the perfect solution to all the pvp probs.
04-Apr-2020 03:37:02