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Dotx

Dotx

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Any chance your support team will get to either of my tickets any time this week? I submitted one on monday and the other tuesday. The only response I've gotten was in the form of a password reset request for a secondary account that I didn't initiate.

03-Apr-2020 19:08:58

2nd Base
Mar Member 2024

2nd Base

Posts: 6 Bronze Posts by user Forum Profile RuneMetrics Profile
It seems like the most logical concern regarding introducing the VLS to the game is the accuracy of the regular attack, not necessarily the special attack. It's been discussed that the regular attack hits hard far too commonly. To balance this, I'd recommend either making the VLS degrade much faster, or decrease the accuracy of the normal attacks. If you do this, you'll probably need to buff the accuracy of the special attack to keep that the same.

Also, I still strongly feel that any new weapons/armors introduced by the BH rewards system need to be untradeable, and only benefit the account that unlocks them. This opens doors to introducing new Best-in-slot low defense requirement armor or low attack requirement weapons. These new untradeable rewards should be reasonably obtainable, but degrade quickly. This gives players a taste of powerful gear while not giving them a long-lasting advantage. Also, they should definitely only be effective against your target. This gives incentive for people to actually play the minigame properly if they have OP gear, as opposed to rushing people. The rewards should, overall, benefit the account that unlocked them. The benefit should exist in the minigame itself.

Bounty Hunter does need to be some all-encompassing PvP minigame. You can design others for different play-styles. This cannot be, and should not be, a one-size-fits all minigame. The rewards don't necessarily need to be used across the game. Please don't cater to ironmen, who choose to limit themselves.

03-Apr-2020 19:54:49

MoonBearv2

MoonBearv2

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I've been following these issues for a long time, and honestly it's astonishing how complicated everyone makes this.

The first steps to revitalizing PvP is to get rid of things such as Bounty Hunter, PvP Worlds, Last Man Standing and all the like that you guys have implemented. Don't get me wrong, some of these are great, maybe keep at most 1 PvP world, and 1 BH World.

After that, you need to restrict all accessibility to the wild entirely apart from a hand few worlds. Simply put, the wild is meant to be dangerous... It doesn't matter if you're a PvMer, skiller, Pker, Bank Stander what have you, and the best way to do that is to consolidate all players to a few worlds.

As it stands, PvMers out number PvPers entirely, and because of this, the playerbase needs lots of worlds, however if the player base was say 50/50, it wouldn't be as big of a deal, but it's more like 10% pkers and 90% PvMers.

I know and I get a lot of people would be salty at this idea, but straight up, you can get over it. The wilderness isn't supposed to be empty and have a nice stroll to do your clue or go and kill dragons or whatever... Every time anyone enters the wilderness they should be fearful - that's the whole point of it - and the community and Jagex have lost that sight, and I think that's lasting effects that the removal of wilderness in the first place had.

So - consolidate, make it so that only 1-5 worlds will even have access to the wild - this will cause people to go to these worlds to wildy pvp and do clues, go to rev caves, everything - it will be bloody, and that's how it's supposed to be. Small pvpers will go hunt for an easy kill, small teams will hunt for those small pvpers and other people doing jack all - so on and so forth.

Lastly, if you really wanna be messed up - require a certain amount of value to be brought in the wild to even enter it - say 75k value risk in non-consumables that would be dropped on death - literally the perfect solution to all the pvp probs.

04-Apr-2020 03:37:02

Dark Lucina

Dark Lucina

Posts: 20 Bronze Posts by user Forum Profile RuneMetrics Profile
MoonBearv2 said :
... it's astonishing how complicated everyone makes this.
... get rid of things such as Bounty Hunter, PvP Worlds, Last Man Standing and all the like
... restrict all accessibility to the wild
... require a certain amount of value to be brought in the wild to even enter it


It seems like we're on the same wavelength.. Your proposal sounds quite similar to the one I posted on page 2.

Jagex have identified and admitted that the multitude of different PvP modes and activities stretch the already small PvP community thinly, then announce more minigames like Soul Wars, etc. Take a glance at the state of the current PvP-enabled minigames -- they're virtually dead. Unlike PvE content, they rely on player participation to remain relevant. Adding more will only serve to further atomize the community, which does nothing to address one of the biggest issues with PvP in this game.

I also toyed with the idea of restricting Wilderness access to a handful of worlds. But I ran into the issue of how to ensure people would visit PvP and not have a big blacked-out square of inaccessible map north of Varrock on regular worlds.
My solution was to instead make the entire Wilderness a quest area that lets the player discover what the old settlements were like before the God Wars, filling in lore gaps and providing original and relevant content rather than making some new zone that stick z out lik e a sore t h umb.
Doing this would require people to visit PvP-enabled worlds in order to access the Wilderness as it is today, in order to complete clues and kill Wildy bosses, Slay, use Chaos Altar, etc.
Hopping to a PvP-enabled world from within the quest area would boot you to Edgeville, to avoid lures and accidents.

As you say, the Wilderness is meant to be a dangerous, desolate open PvP zone, and should be the focus of Jagex's efforts. BH is not fit for purpose, and should be dissolved.

04-Apr-2020 15:17:37

KelpyFknG 01
Sep Member 2023

KelpyFknG 01

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
I think the idea is innovative, its different but definitely not bad.
I remember there used to be a system where we would gain a 'percentage' whilst in the wilderness, it would increase depending on the amount of time spent in there and would determine the bulk of loot we recieved upon killing a player.
There were ancient artifacts involed that could in-turn be sold for GP at the Grand Exchange.
Providing this wouldn't compromise against what you're trying to prevent (gold farming), i feel like this could also be an excellent alternative.
The con's were that players wouldn't receive all items the opposing player had in their inventory... but I remember this way being enjoyable as well.

Let me know your thoughts!

Matt
I got killed in PVP with full dharok's and surprisingly respawned with full dharok and my defender. The rest of my items were where i died. Obviously a glitch, just thought id give you guys a heads up. Cheers

11-Apr-2020 07:32:50

d scim ko
Feb Member 2024

d scim ko

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
Dunno why are we bringing next tier 75 att weapon that is better than rapier/saledor. We already got op spec weapon like claws & ags. Yes make melee more op...oh yea than bring out morgan javellins, oh yea that zuriel staff?!? dub yaa tee eff....


Honestly buff abby dagger spec. It sucks and is totally useless as it is. Maybe even buff dragon short sword?? why even use it when u can use dds spec.

maybe torag hammer buff? like literally it has no use as it is...the only two handed weapon,

or how about an ancient dragon scimitar/longsword? honestly some of the special attack of these dragon weapons are so similar like wtf? D mace, dds, dragon longsword???

Maybe ancient dragon scimitar/longsword that would require 65-70 att?

I was thinking of ancient dragon scimitar to have a special attack maybe like "deadly swipe". It would hit twice with increased damage and accuracy but in a delayed succession (requiring 60% spec). For example, the first hit say is like 40 (after damage buff) and after like 1-2 second delay the next hit happens (say like 20 or so). Similar to d claw mechanics, the first two hit splats occur than the next 2 happen after like 1.5 second delay, allowing you to combo with a secondary weapon like anchor/dragon 2hander. So yea, it wont be like as fast as dragon dagger but a slower 2 hit special version, allowing you to stack second hit damage with secondary weapon like 2h/anchor?

And the special animation would be the same so no work on your part o that :P . I am a big fan of its special attack animation, sadly the special attack sucks... :(

Lets make this update exciting bois =)


What do you say ? :P

12-Apr-2020 02:50:48 - Last edited on 12-Apr-2020 02:54:50 by d scim ko

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