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Small Game Improvements

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Mod Acorn

Mod Acorn

Jagex Moderator Forum Profile Posts by user
This thread is for discussing the latest game update newspost that you can find here .
Associate Producer for Old School RuneScape
@JagexAcorn

08-Jul-2019 13:14:27 - Last edited on 08-Jul-2019 13:19:47 by Mod Acorn

No brew Zuk

No brew Zuk

Posts: 2,228 Mithril Posts by user Forum Profile RuneMetrics Profile
granite maul nerf always lost on death will destroy pking from combat 50 to 80 which is 80% of pkers in bh and bh is already dead. this will completely kill the wild. this will do nothing but encourage spec tabbing. how about you nerf ballista that rag hits 60s for 600k risk. this is so teribly thought out its embarassing

09-Jul-2019 11:26:20

Making Gumbo

Making Gumbo

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
People that PvP are a-holes, why do you guys keep balancing the game in their favor? You’re gonna ruin the granite maul because some crybaby thinks it isn’t fair. You’re gonna ruin PvM death mechanics because PvP players think it’s not fair they have to repair their items (it is fair, that’s what you get for fighting in the wildy). What are you guys doing to my beloved Runescape



If I wanted to play World of Warcraft, i’d Play world of Warcraft, so stop ripping off their ideas please

09-Jul-2019 11:32:55 - Last edited on 09-Jul-2019 11:35:29 by Making Gumbo

No brew Zuk

No brew Zuk

Posts: 2,228 Mithril Posts by user Forum Profile RuneMetrics Profile
making gmaul use 100% spec for 2 hits instead of always lost on death with a 2m cost would be a better fixbthen destroying bh. this is so poorly thought out. you could make it where you cant spec with gmaul after a claw or ags for 2 ticks even. theres so many ways to do this that wouldnt remove 50-80 combat pking. its impossible to kill anyone woth a dds unless they are new. this is pitiful

09-Jul-2019 11:35:43

Xark

Xark

Posts: 403 Silver Posts by user Forum Profile RuneMetrics Profile
I'm glad to see that it's on the table to nerf gmaul. I'm normaly don't like changes because this is OSRS but the gmaul nerf is really important to do. Thanks :) .

Original message details are unavailable.
making gmaul use 100% spec for 2 hits instead of always lost on death with a 2m cost would be a better fixbthen destroying bh. this is so poorly thought out. you could make it where you cant spec with gmaul after a claw or ags for 2 ticks even. theres so many ways to do this that wouldnt remove 50-80 combat pking. its impossible to kill anyone woth a dds unless they are new. this is pitiful


Relax. It wouldn't remove 50-80 combat pking. You say you can't kill people with DDS - and that is true in present time because people keep their HP up against the OP gmaul.

DDS pures are way more interersting than the gmaul pures because DDS can spec during multiple different sessions of the fight - in comparison to gmaul where you only spec and then the fight is over. It's time to nerf the gmaul!


Player Owned House Advertisement Board is a great one too.

The Kill/Death Ratios update sounds ok.

I'll vote no on all of the other ideas in the page. I'd especially say no to the Magical Defence Calculations in PvP change. I don't think you should change the base game mechanics and I always liked to level magic to improve my magic defense.

09-Jul-2019 12:04:43

No brew Zuk

No brew Zuk

Posts: 2,228 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
I'm glad to see that it's on the table to nerf gmaul. I'm normaly don't like changes because this is OSRS but the gmaul nerf is really important to do. Thanks :) .

Original message details are unavailable.
making gmaul use 100% spec for 2 hits instead of always lost on death with a 2m cost would be a better fixbthen destroying bh. this is so poorly thought out. you could make it where you cant spec with gmaul after a claw or ags for 2 ticks even. theres so many ways to do this that wouldnt remove 50-80 combat pking. its impossible to kill anyone woth a dds unless they are new. this is pitiful


Relax. It wouldn't remove 50-80 combat pking. You say you can't kill people with DDS - and that is true in present time because people keep their HP up against the OP gmaul.

DDS pures are way more interersting than the gmaul pures because DDS can spec during multiple different sessions of the fight - in comparison to gmaul where you only spec and then the fight is over. It's time to nerf the gmaul!


Player Owned House Advertisement Board is a great one too.

The Kill/Death Ratios update sounds ok.

I'll vote no on all of the other ideas in the page. I'd especially say no to the Magical Defence Calculations in PvP change. I don't think you should change the base game mechanics and I always liked to level magic to improve my magic defense.


no one is going to change how they eat because a weapon is nerfed. you clearly dont pk

09-Jul-2019 12:17:07

Kamran
Nov Member 2021

Kamran

Posts: 209 Silver Posts by user Forum Profile RuneMetrics Profile
Already talked about a lot of this when you went through it last time telling you how it wont work/isn't what is needed and what is needed.

Gmaul wont do anything, people will just buy the clamp so yeah, makes the risk higher but the people knowing how to use it will not be bothered.

Snare and entangle being added to f2p is a terrible idea, you've basically removed the chance of f2p cwa/wild clan fights ever potentially coming back to being a regular thing ever again, so good job basically killing the clanning scene even more.

09-Jul-2019 13:04:13

Xark

Xark

Posts: 403 Silver Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.

no one is going to change how they eat because a weapon is nerfed. you clearly dont pk


Specs and damage determine what is safing and how low you let your hp drop before eating. Pures keep their hp up because of the broken maul.

Original message details are unavailable.
Already talked about a lot of this when you went through it last time telling you how it wont work/isn't what is needed and what is needed.

Gmaul wont do anything, people will just buy the clamp so yeah, makes the risk higher but the people knowing how to use it will not be bothered.

Snare and entangle being added to f2p is a terrible idea, you've basically removed the chance of f2p cwa/wild clan fights ever potentially coming back to being a regular thing ever again, so good job basically killing the clanning scene even more.


Increased risk for OP weapon sounds perfect imo.

Basic f2p Clan vs Clan died with the release of 3rd party client caller plugins. At least snare in f2p would be nice imo.

09-Jul-2019 13:44:01

WlLLY MILK

WlLLY MILK

Posts: 150 Iron Posts by user Forum Profile RuneMetrics Profile
Gmaul Nerf is not ideal.. it should be polled not just forced upon us..
i struggle as a pker to find fights with anyone i dont fight almost daily its*** already dead so why kill it?

dont you think perhaps address Ragging first? or 1 itemers? or even the 1000s of bots looting in bh and pvp areas? sheesh

09-Jul-2019 13:44:55 - Last edited on 09-Jul-2019 13:46:10 by WlLLY MILK

Illustrate

Illustrate

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
The change of the Granite maul spec is going to heavily affect PKing. You talk about this being an integrity change? PKing is dead if not dying, changing the Granite maul is going to bury it in the grave, how can this be an integrity change? The main way people get into PKing is by making low level Ranged to Granite maul accounts, which are cheap to PK with whilst starting out and learning the ropes.

For F2P, Entangle should not be made available. It is was too overpowered. Snare is a good idea however.

Please remove the Teleport delay after using a Special Attack, this is hated by the majority of the PKing community (whatever is left of it).

Love the idea of the POH name board. Great idea. :)

09-Jul-2019 13:59:39

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