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Small Game Improvements

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PeaceSeeker

PeaceSeeker

Posts: 25 Bronze Posts by user Forum Profile RuneMetrics Profile
PLEASE do not make entangles f2p. This will hurt the pure clanning scene so much. We are the ones who are in and out of multi zones fighting it out and having fun. With binds it requires skills and single pile calling to get the target as fast as possible before throwing a bind again. If you are frozen for 15 seconds and have a clan of 30 people with rune scimitars out, your instantly dead and takes out all the tactic and fun that we have.

Snares is a better option...

10-Jul-2019 02:10:35

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10-Jul-2019 02:20:50

Blots
Aug Member 2023

Blots

Posts: 240 Silver Posts by user Forum Profile RuneMetrics Profile
For the snare and entangle update I think you should only be adding in snare.

Entangle should remain as a p2p spell as it lines up closer with the spells which can be cast for the appropriate levels in magic.

Binds / bolt
Snare / blast
Entangle / waves

Entangle in f2p would be too strong

It should be noted that I agree on getting more people into f2p is a good thing. However we shouldn’t sacrifice the current participants for a short term gain. Likely a large influx of people to begin with and they will slowly dwindle off until the next update

10-Jul-2019 02:27:15 - Last edited on 10-Jul-2019 02:54:07 by Blots

Comissioned

Comissioned

Posts: 7 Bronze Posts by user Forum Profile RuneMetrics Profile
Blots said :
For the snare and entangle update I think you should only be adding in snare.

Entangle should remain as a p2p spell as it lines up closer with the spells which can be cast for the appropriate levels in magic.

Binds / bolt
Snare / blast
Entangle / waves

Entangle in f2p would be too strong

You're arguing against yourself bud. A meta in which you can do more damage makes a bind more OP, Damage in F2P is FAR less than in P2P, therefor entangle is LESS op in F2P than it is in P2P.

10-Jul-2019 02:31:24

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10-Jul-2019 02:36:37

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10-Jul-2019 02:40:42

Reminiscon

Reminiscon

Posts: 3,528 Adamant Posts by user Forum Profile RuneMetrics Profile
My comments:

Granite Maul Rework: This is not necessary. Just remove it from regular Gargoyles drop table. This will skyrocket the value of Granite Mauls by making it only available from the Gargoyle Boss, which is something that would be appreciated. It would also make the item appropriately risky given its rise in value (i.e. fall in supply).

Snare and Entangle in F2P: Entangle is a maybe. Snare would be fine.

Special Attack Teleport Restriction in PvP: Remove it. Don't listen to the non-PvPers on this.

Imbued God Capes and Other Untradeables: I am glad you are finally coming around to the uncomfortable truth that PvM is a joke in this game. There is no risk. And the problem is not that PvP is too hard; it is that PvM is too easy. This would also serve as an excellent gold sink for the game... imagine someone dying at Bandos with Avernic Defender, that sinks 1.25M out of the game. It's a great idea. Don't listen to the people who are saying no just because they want this game to be brainless. They don't care about game integrity.

Magical Defense Calculations in PvP: I believe that everything should work the same between PvM and PvP. Why change untradeables to work the same, and then ask us if we want combat to be calculated differently? That seems very inconsistent. The standard 70% Magic and 30% Defense has been used in this game from the beginning, and there is no reason to change it. It makes sense that your Magic determines more of your defense against actual Magic than your "physical" Defense anyway.


Note: Also, The Toxic Blowpipe is one of the largest threats to game integrity in PvM today. I believe that we can learn from what was done with it for PvP. Reduce the attack speed by 1 tick, and slightly increase its accuracy bonus to partially compensate for the drastic nerf. The result will be a weapon that is both appropriately balanced for PvM and appropriately viable for PvP.
Long live the Wilderness. Long live risk vs reward in PVM. Long live 2006.

10-Jul-2019 02:45:14 - Last edited on 10-Jul-2019 03:11:54 by Reminiscon

WearFaceMask

WearFaceMask

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
Gmaul pking is easy and overpowered for how much they're worth currently. Let's be honest guys you can still get some kills with one gmaul spec just like you can With one DDS spec. People are crying this will kill pking are wrong. You can still do what you're already doing. You just have to stop being cheap and fork up more gp.

I made a 60 attack pure recently because of how bored I was of gmaul pking.

My thoughts on the gmaul changes.
I like it but I think you should be able to protect it so it can be smited , or make it repairable if it's always lost on death to create another money sink for what's equivalent to that in BH points spent. .The proposed cost in BH seems extremely high.

I'm also tired of people who are crying when someone safes against them when a gmaul can hit 30-30-30 at 65 cb. I'm sorry I'm not giving you a free chance to kill me?

10-Jul-2019 02:48:47

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10-Jul-2019 02:52:58

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