Making Gumbo
said
:
People that PvP are a-holes, why do you guys keep balancing the game in their favor? You’re gonna ruin the granite maul because some crybaby thinks it isn’t fair. You’re gonna ruin PvM death mechanics because PvP players think it’s not fair they have to repair their items (it is fair, that’s what you get for fighting in the wildy). What are you guys doing to my beloved Runescape
If I wanted to play World of Warcraft, i’d Play world of Warcraft, so stop ripping off their ideas please
PvM death mechanics were ruined years ago. They should be as close to the 2007 mechanics as possible, or at least MUCH harsher than they are now.
You get out. You want the game to be easy, and that's not how it ever was until crybabies like you came along.
Long live the Wilderness. Long live risk vs reward in PVM. Long live 2006.
no one is going to change how they eat because a weapon is nerfed. you clearly dont pk
Specs and damage determine what is safing and how low you let your hp drop before eating. Pures keep their hp up because of the broken maul.
Kamran
said
:
Already talked about a lot of this when you went through it last time telling you how it wont work/isn't what is needed and what is needed.
Gmaul wont do anything, people will just buy the clamp so yeah, makes the risk higher but the people knowing how to use it will not be bothered.
Snare and entangle being added to f2p is a terrible idea, you've basically removed the chance of f2p cwa/wild clan fights ever potentially coming back to being a regular thing ever again, so good job basically killing the clanning scene even more.
Increased risk for OP weapon sounds perfect imo.
Basic f2p Clan vs Clan died with the release of 3rd party client caller plugins. At least snare in f2p would be nice imo.
Third party clients should be carpet banned.
Long live the Wilderness. Long live risk vs reward in PVM. Long live 2006.
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