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Pure Slushy

Pure Slushy

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This poll should be cancelled and stopped now. There is nothing fun about this at all, in fact it's already a bad thing and it hasn't even got through the first poll, now we have mad mods on the case.

This is worse than eoc and sof.

11-Apr-2013 21:42:30

I7l

I7l

Posts: 292 Silver Posts by user Forum Profile RuneMetrics Profile
A critique of tradable rares


As soon as rares are released most items in the game will plummet in price as many people try to gain money to buy and hoard as many rares as possible.

The economy will become one that is rarecentric.

This will allow the super rich players to control the markets on these items, while the noobs who might profit from the odd rare they receive will be left in the dust.

New players coming into the game will also decline as they will be put off by the idea of everyone having received this easy instant wealth they no longer have access too.

This will also be a haven for gold farmers and RWTers who will attempt to get as many rares as possible in order to sell for real money.

There is a reason that Jagex (before IVP) realised that tradable rares were not just a bit of fun anymore, they were trouble for the game, which is why they started releasing untradable rares for holiday events.

Since OSRS is starting fresh we can avoid these problems from the beginning. Understanding this it is obvious how the voting must go in order to preserve our game. Either no to rares altogether, or if you are voting yes to having rares for fun, which is understandable, they must remain strictly non-tradable so as to prevent all the pitfalls and problems that they will inevitably cause.

___

Feel free to copy/paste any of this anywhere if you want and to add to it if you like or agree.

11-Apr-2013 22:06:01 - Last edited on 11-Apr-2013 22:06:38 by I7l

Stuff plz

Stuff plz

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This poll should be cancelled and stopped now. There is nothing fun about this at all, in fact it's already a bad thing and it hasn't even got through the first poll, now we have mad mods on the case.

This is worse than eoc and sof.


I disagree and so does the vast majority of players.

11-Apr-2013 22:07:04

13 Zombie666

13 Zombie666

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This is going to be a hard one to figure out.

There are so many wrong ways and only a few right ways to do this. You want to make as many players happy while keeping the number of players that get mad by this down.

While most players will be happy about this. There are other players will will be very mad about this decision. The best thing we can do is come up with the best possible solution and hope it works out for everyone the best.

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1. Would you like rare items return in some form?


I would like rare items to return in some form.

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2. If you vote for rare items to return, would you like the currently tradeable rare items to remain tradeable?


I think it would be best to keep them tradable as players who weren't able to obtain one at first might want to be able to purchase one at a later date. Also players who do own them might want to be able to sell them at a later date or trade them to their friends.

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3. How would you like rare items return?


There are so many wrong ways to do this, but only a few right ways. We need to be able to do it in a way that make most of the community happy. I'll go over this more at the bottom.


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12-Apr-2013 01:09:54 - Last edited on 12-Apr-2013 18:45:21 by 13 Zombie666

13 Zombie666

13 Zombie666

Posts: 9,683 Rune Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
1. Distribute them using similar mechanics as you did before (dropping them, holiday events)


This isn't a good way of doing it . There are players who might not be able to attend these events for various reasons. Also some players may feel as if the event was unfair especially if they were unlucky to pick one up. We need to be able to do it in a way that is fair to the entire community.


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2. Appear as a very rare reward from a treasure trails


This is one of the best solutions . After all rare items take a while to obtain the normal way in the main game. You have to save your
money
up and that can take a very long time. So it makes sense that we would want players to work very hard for their rares and not be able to obtain them right away but as a reward from elite clue scrolls that will be dropped by some of old rs' toughest monsters.

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3. Distribute them through very rare monster drops


This is another good solution as it gives everyone a fair chance to obtain the item. However the rare should be dropped only by the toughest monsters in old rs. The drop rate for them should be at least
1 in 200,000,000
and the
ring of wealth
should not affect that drop rate.



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12-Apr-2013 01:10:07 - Last edited on 12-Apr-2013 18:46:13 by 13 Zombie666

13 Zombie666

13 Zombie666

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4. Have an NPC shop you can buy rare items from for a small amount of GP


It depends on your version of ''small amount''. If the rare is cheap like 1m gp then almost everyone would be able to buy one. If almost everyone buys one then they couldn't be considered rare anymore as there would be a lot of players with them.

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5. Have an NPC shop you can buy rare items from for a large amount of GP


This is one of the solutions I was going to suggest. However what is your version of large amount. I would make it at least between
500m and 1b gp
depending on the amount of rares you plan to release and how long you plan to let the npc hold on to them before finally discontinuing them.

However not many players in old rs have
500m gp +
so it could take years before anyone is able to obtain them. Though this is a better solution than the small amount of gp as it would still give the item the chance of staying a rare like they are meant to be as long as you discontinue them some time in the future.



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12-Apr-2013 01:33:11 - Last edited on 12-Apr-2013 18:47:33 by 13 Zombie666

13 Zombie666

13 Zombie666

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6. Have them given out as rewards from community events


I'm a little unsure about this one. If the event requires you to work very hard for it then maybe if it's going to be given to you for free then no. Like I said before. There are players who might not be able to attend these events for various reasons to be able to obtain one and they may feel as if you are being unfair. We need to be able to do this in a way that is fair to the entire old rs community. If you shed some more light on exactly how you plan on doing it this way then I may be able to give you a better answer.

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7. Give one of each rare item to every old school player


This is the one of the worst ways of doing it. Even if it is random and the player doesn't have a say of what he/she gets. These items are suppose to be rare. That's what they are known to be. If everyone in rs has one. Then they wouldn't be considered rare anymore.

However there are players that do quit rs and new players that join everyday. While this may not look good in the short term it could work out very well in the long term as long as new players who weren't around when they were given out aren't able to obtain them for free like the original players were. Making it a one day event and then discontinuing it right away is the key to making this way work.



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12-Apr-2013 02:00:08 - Last edited on 12-Apr-2013 18:48:24 by 13 Zombie666

13 Zombie666

13 Zombie666

Posts: 9,683 Rune Posts by user Forum Profile RuneMetrics Profile
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8. Have them appear as very rare drops when skilling


This way could also work. However it would need to be extremely rare and only dropped from the most advanced stuff .

Stuff like.

-Runite Ore. (Mining)
-Runite Bar. (Smelting)
-All Rune equipment. (Smithing)
-Magic Trees. (Woodcutting)
-Death Runes. (RuneCrafting)
-Elf. (Thieving)
-Gem Stall. (Thieving)
-Dorgesh Kaan (Rich Chests). (Thieving)
-Pyramid Plunder Room 8. (Thieving)
-Onyx Amulet. (Crafting)
-Dragon Arrows. (Crafting)
-Magic Longbows. (Crafting)
-Dragon Darts. (Crafting)
-Dark Beast (only when assigned as a slayer task.) (Slayer)
-Dragon Implings. (Hunter)
-Manta Ray. (Fishing)
-Manta Ray. (Cooking)
-Summer Pies. (Cooking)
-Magic Log. (Firemaking)
-Magic Pyre Log. (Firemaking)
-Magic Trees. (Farming.)
-Torstol. (Farming)
-Spirit Trees. (Farming.)
-Torstol. (Herblore)


The harder it is the better chance you got, but only by a very slight amount.

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9. Introduce new seasonal events for each of them


This one could also work very well as it would give everyone a fair opportunity to claim them. However we shouldn't introduce stuff that wasn't around back then. After all this is old school rs.



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12-Apr-2013 02:57:49 - Last edited on 12-Apr-2013 18:49:32 by 13 Zombie666

13 Zombie666

13 Zombie666

Posts: 9,683 Rune Posts by user Forum Profile RuneMetrics Profile
So out of all those solutions. I think the best ways are.

-
2. Appear as a very rare reward from a treasure trails.
As long as they are from elite clue scrolls dropped by old rs' toughest monsters.

-
3. Distribute them through very rare monster drops.
As Long as they are a very rare drop from the toughest monsters in Old Rs and the ring of wealth does not affect it.

-
5. Have an NPC shop you can buy rare items from for a large amount of GP.
As long as it's at least between 500m and 1b gp and is discontinued after about so many years.

-
8. Have them appear as very rare drops when skilling.
As long as you use the list I provided above.

These are the best ways of doing it. ;)
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12-Apr-2013 03:07:49

Cilencia
Aug Member 2008

Cilencia

Posts: 103 Iron Posts by user Forum Profile RuneMetrics Profile
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There are so many wrong ways to do this, but only a few right ways. We need to be able to do it in a way that make most of the community happy. I'll go over this more at the bottom.
So, your order of preference is how to make everyone happy?
I disagree about your basic thesis (that rares need to be rare in old school as well). It's a divided issue that is best left to the vote.

I do have some questions that I hope are answered before the second poll:
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Rare Item Poll 2 (To run from midday from 17th April 2013 to midday 24th April)

Which of these ways would you like rare items to be distributed? Each of these questions have a yes or no answer.

1. Distribute them using similar mechanics as you did before (dropping them, holiday events)
Would these events be annually repeated, introducing more rares over time?
Original message details are unavailable.
2. Appear as a very rare reward from a treasure trails
All treasure trails, or only high-level ones?, and would this be a permanent (or at least intended as such) change or just to introduce them?
Original message details are unavailable.
3. Distribute them through very rare monster drops
All monsters, or a small subset of them?
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4. Have an NPC shop you can buy rare items from for a small amount of GP
5. Have an NPC shop you can buy rare items from for a large amount of GP...
This pair expresses a key consideration that probably warrants a separate and possibly precursory ballot measure:

Should rares be easy or difficult to obtain?

A similar but equally important consideration would be:

Will the introduction of rares be suspended after an introductory period or a permanent addition to the game?

Those are my biggest questions, and I hope they are answered before or added to the next segment of this game-changing poll.

12-Apr-2013 03:35:19 - Last edited on 13-Apr-2013 04:34:21 by Cilencia

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