Rare items must be one of the most controversial topics in my eyes; I can see the voting being massively varied.
I can think of arguements for and against (non-)tradeable and I don't really have a personal preference.
Personally I massively dislike the idea of NPC shops selling the items, for any amount of GP. I don't think they would truly deserve the title of 'rare item' if there is a NPC merchant selling them off by the dozens, rare items have always been a special feature to me that you never really need but would always be fun to have. Selling them in a shop would remove that novelty if you ask me.
For the same reason, I initially dislike the idea of giving one of each holiday item to every player. I mean, what's the fun in that? Again, to me, 'rare item' doesn't really mean anything to me if everybody gets one. Having said that, this method is fair for everyone and nobody is left out.
As much as I like the idea of getting these event items as rewards for treasure trails or monsters, it's hardly fair to the likes of skillers and the same goes for rewarding them as drops from skilling, except for pvpers. This may work if both are in effect at the same time, but for me the whole idea of getting them by luck sits wrong with me given the origin of these items.
Which leaves me with 3:
- Distribute them using similar mechanics as you did before (dropping them, holiday events)
- Have them given out as rewards from community events
AND/OR
- Introduce new seasonal events for each of them
These three all seem quite similar to me and I would happily vote for any of these as they keep the novelty of the items and still distributes them fairly. Not only that, these are the most fun options (and isn't that what games are all about?). My favourite of these 3 must be the rewards from community events idea, mostly because of the involvement it requires but also because community events sound more entertaining than seasonal/holiday events.
11-Apr-2013 17:57:19