Mod Ayiza
said
:
This thread is for discussion on the latest news post, which can be found
here
.
Ayiza,
1. I genuinely want to help make PvP Better. However, Putting together ToB info on a rev dev blog did not help at all address anything important, people on this forum are going to just look past the dev blog for Revs and care for PvM content.
2. The actual rewards themselves from what I've understood are in order to increase overall wilderness activity, especially for the wilderness bosses. Each of the wepons has med level bonuses with high damage output for WILDERNESS MONSTERS meaning you want to kill 2 birds with 1 stone using this update.
Fair play, However isn't that kind of unfair? The wilderness bosses are yes indeed difficult to kill because you have to focus on other players as well. Making the bosses easier to kill just focuses farming gold (thus increasing the activity). Although to be fair, despite them being bosses the drop tables are almost pointless. The bosses aren't BIS to make GP. they're under delivering expectations. The whole idea of wilderness bosses was to say this was a good way to make GP but with a risk.
In my eyes, the items would end up becoming useless overtime and the bosses farmed until there is nothing left. Yes, players like "anti-revs" for example because they are skulled up waiting to kill players and fight all whilst making gold. However, for this update I dont think any of these items will pass because players want actual PvP updates. What sense does it make creating a dev blog for revs, yet again, only to have the rewards facilitate PvM. I understand why you're doing this - you want PvMers in the wilderness. At the same time though, that's really unfair to the PvP community because there should be a focus on stuff for them. Don't mesh the two so heavily.
Azuimarill
said
:
It says "The Amulet of avarice provides the same stats as an Amulet of glory,"
But the pic below show stats similar to amulet of
power
I believe that a entry level theatre of blood won't help. If you want more people to engage in the content you're better off removing the 100k requirement for dying as it will give players the insensitive to learn it because there is no huge cost behind it. Vorkath is a different, easy, and a 2 minute fight while the theatre is a lot more challenging and longer, the 100k fee plus supplies used is too much of a deterrent for low levels to even attempt and learn the content.
I want to be able to solo raids 2, I dont really want an easy mode just a balanced solo option. I dont care if the uniques are a lower chance but I still want a chance to obtain them all. I'm fine with the pet being 3-5 man only.
28-Jun-2018 13:39:06
- Last edited on
28-Jun-2018 13:56:27
by
CanadianGoof
Why weren't minus-xp lamps polled again? If i remember correctly it had 73%-ish approval last time!
I feel like that's worth re-visiting as a large majority did actually want them.
I feel that instead of the 20 second-freeze item, (or any items that can be used to skull trick - enough of that happening already) this would be a much better alternative.
My thoughts!
28-Jun-2018 15:50:32
- Last edited on
28-Jun-2018 16:17:13
by
Darkx
Why weren't minus-xp lamps polled again? If i remember correctly it had 73%-ish approval last time!
I feel like that's worth re-visiting as a large majority did actually want them.
I feel that instead of the 20 second-freeze item, (or any items that can be used to skull trick - enough of that happening already) this would be a much better alternative.
My thoughts!
28-Jun-2018 15:50:33
- Last edited on
28-Jun-2018 16:16:15
by
Darkx