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Rev Cave Reward Rework & Polls

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Craig

Craig

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Tunick said :
Entry mode anything is a bad idea for a few reasons:

1.Having high level content exclusive for high level players is what drives progression of players to get to that point.
2. The market doesnt need commodity items and god forbid unique drops from an easy mode coming into the game.
3. There is already raid content for people who are less than high level, which scales with them.
4.And lastly something developers need to remember in general, not every piece of content is for every player. A developer catering to the lowest common denominator for high level content is pretty offputting.

Can we start getting entry mode inferno/chambers of Xeric for players below 100 combat now? What about entry level skilling or god wars dungeon? Can i get entry level pvp where people bop each other with pool noodles until someone dies? Can we remove level gates from crafting skill related items so players that dont want to grind for levels can make them?


Completely agree. This is a TERRIBLE idea, and countless games have catered to low level players before and it never works. Truly disappointed that the team would even consider going back on their word and how the content was polled and implemented.
Stud Unit - Undefeated Champions of the PvM Cup - 2014 & 2015

27-Jun-2018 16:43:41

Disloyal
Nov Member 2018

Disloyal

Posts: 113 Iron Posts by user Forum Profile RuneMetrics Profile
Very interesting content ideas - most of which I can appreciate, and would like to see in-game.

However, could we simply rename the items to Revenant/Ethereal chainmace, Revenant/Ethereal bow, and Revenant/Ethereal sceptre, or something more logical than random and difficult-to-memorize names? Their damage and accuracy bonuses seem a bit too powerful as well, and could use a slight nerf, in my opinion - perhaps halved from what's currently suggested. Otherwise, they seem a great way to bring some life back to the Revenant Caves and Wilderness overall.

The Ferocious ring seems absolutely awesome! Oh, and both the Restraint spell and Amulet of avarice also have my approval.

Not sure how I feel about the Barbed rete though.

27-Jun-2018 17:32:54

Aziarch

Aziarch

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
Y is there no ancient mace d spear exploit fix. Really it shouldn't be that hard to know that its a completely broken game mechanic and doesnt belong in the game. Its used extremely rarely but it has happened and shouldnt be able to happen.

The rest of the stuff all looks really cool. super hyped for a better entangle spell. I'm the group mage so not being able to barrage because I need to TB sucks.

Easy mode theatre also sounds dope. Me and my friends arnt nubs but we arnt maxed mains so could be a lot of fun to get to try it.

27-Jun-2018 17:36:25 - Last edited on 27-Jun-2018 17:37:06 by Aziarch

IYuVao
Oct Member 2022

IYuVao

Posts: 10 Bronze Posts by user Forum Profile RuneMetrics Profile
Let us pay 1000 revenant ether to the emblem trader within rev caves to make revs non aggro against the player for an hour, can also make it so its 2k ether 2 hours etc. this would make it so pvmers/pkers have the option to wear gloves without being attacked by all of the revs. paying this fee would not make you immune to damage though.

27-Jun-2018 18:32:45

Reminiscon

Reminiscon

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Suggestion for Restraint to ensure it passes: Change the freeze time to 10 seconds instead of 15 seconds against Protect From Magic.

Suggestion for Amulet of Avarice: Don't restrict it to just Revenant caves. Allow it to note all drops you receive in the wilderness if you got that kill, including killing other players, except for cooked food and potions (anything classified as consumables/supplies).

Suggestion for F2P Teleblock: Too OP in multi. Clans will just use it, even in p2p, to guarantee the kill against players in multi. Change it.


Regarding Threatre of Blood entry level: Do NOT just take the majority opinion into account. Noobs want the items to be cheaper so they can buy them, and they will want only slightly reduced drop rates for entry level. Do not listen to them. Do not listen to anything that harms game integrity.
Long live the Wilderness. Long live risk vs reward in PVM. Long live 2006.

27-Jun-2018 19:25:19 - Last edited on 27-Jun-2018 19:46:17 by Reminiscon

Reminiscon

Reminiscon

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Lord Cryer said :
Too many rewards from rev caves imo. No to Restraint. If you want access to teleblock, you should deal with the weaker freeze. Also, no to entry level TOB. Pretty much all of the game can be done by low level players even Raids 1. It isn't too much to ask for to have some challenging content. Even if it is substantially less rewarding, it would still devalue drops for the people that put in time training their stats and learning the mechanics as well as the money associated with dying.


It is weaker... it gets reduced by Protect From Magic, and max hit of 8 instead of 30.

It uses Wrath runes which is very needed right now. I think it should be halved on Protect From Magic to 10 seconds, but other than that there is no reason why it shouldn't be added.
Long live the Wilderness. Long live risk vs reward in PVM. Long live 2006.

27-Jun-2018 19:53:59

DrewBeer

DrewBeer

Posts: 187 Iron Posts by user Forum Profile RuneMetrics Profile
Spoice said :
Make is so you can't get Sythe, rapier, and staff from the noob-tier TOB raids. The impact leaving these on the droptable for noob-tier raids would be super massive, even if it were to be ever so rare.


I imagine that by being " vastly " reduced, they mean just that. I wouldn't be surprised if uniques' drop rates were next to never given the wording in the post.

I'm not entirely sure what the drop rates are at the moment, but I think the following for "noob-tier" would be alright (this is of course, dependent on the amount of time it takes to clear);

1/75 (Justiciar)
1/100 (Hilt)
1/150 (Staff/Scythe) (Hell I'd be okay if you could only obtain Justiciar from TOB noob-tier)
N/A (Rapier) - Not available in "noob-tier".


The above drop rates for the "noob-tier" seem appropriate in accordance to the current drop rates of regular TOB.

Side note: If someone has an accurate current drop rate estimate I'd like to see.

All this being said, just make another raid tailored to mid-high level players. Seem's a bunch easier and gives mid level players the taste of a raid without hindering those who have the stats for TOB currently.

27-Jun-2018 20:10:29 - Last edited on 27-Jun-2018 20:54:44 by DrewBeer

Z O V K O

Z O V K O

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I'm a huge fan of this new mode of ToB. I don't think its necessary to make it more accessible to lower levels because this defeats the purpose of "end game" content. However it should definitely be able to be done with mid-level gear (.i.e not a tbow) and most importantly it should definitely be soloable, just like raids 1. It's fine if it's a bit more challenging but I don't see why the rewards should be less. The fact that people have already spent a lot of hours and money with the current 3-5 team method is not nearly as important as the longevity of the game. This was the reason why Zulrah and NMZ were nerfed, things which have been out a million times longer than ToB. Not to mention people who have completed it at such an early stage have benefited selling the items for way more than what they will settle at.

27-Jun-2018 20:57:16

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