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Dev blog: PvP worlds & Poll 11 Thread is locked

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Mod Ash

Mod Ash

Jagex Moderator Forum Profile Posts by user
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Don't you see the problem though? Read my post on the last page again.

Yes, I was actually replying to someone else's suggestion.

I agree it's not ideal having an item dropped where you don't know how useful it'll turn out to be. However, the alternatives are:

- Always give the same reward. If the item's nearly worn out, the reward would therefore be worth far more than the item, so this is an exploit.

- Always give a really small reward.

Neither seemed like much of an improvement.

04-Oct-2013 21:12:13

Bebop Blues

Bebop Blues

Posts: 1,237 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
Don't you see the problem though? Read my post on the last page again.

Yes, I was actually replying to someone else's suggestion.

I agree it's not ideal having an item dropped where you don't know how useful it'll turn out to be. However, the alternatives are:

- Always give the same reward. If the item's nearly worn out, the reward would therefore be worth far more than the item, so this is an exploit.

- Always give a really small reward.

Neither seemed like much of an improvement.


So wouldn't my suggestion on page 23 "edit:" be a viable alternative? You admitted that a small reward is not ideal, nor is a full vls (100%) that could be exploited by friends.

04-Oct-2013 21:13:48

hou hoop

hou hoop

Posts: 2,946 Adamant Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
Don't you see the problem though? Read my post on the last page again.

Yes, I was actually replying to someone else's suggestion.

I agree it's not ideal having an item dropped where you don't know how useful it'll turn out to be. However, the alternatives are:

- Always give the same reward. If the item's nearly worn out, the reward would therefore be worth far more than the item, so this is an exploit.

- Always give a really small reward.

Neither seemed like much of an improvement.


Could you implement the pvp items through shops? i posted on page 21 about it

You also seem to be completely missing the point that the items were never meant to be cost effective at all, just overpowered at an insanely high price.

04-Oct-2013 21:13:59 - Last edited on 04-Oct-2013 21:15:52 by hou hoop

Mod Ash

Mod Ash

Jagex Moderator Forum Profile Posts by user
Sorry, got a bit confused about which post I was replying to.

Shops - well, we could produce a shop of expensive degradable items, but I don't get how it'd work as an incentive to reward use of PvP worlds. If it isn't supposed to, that's fine, and we could keep it for another update.

Dropping the items like Barrows kit does - off the top of my head, that sounds promising. I'd be interested to see how the discussion goes over the weekend.

04-Oct-2013 21:16:47

Bebop Blues

Bebop Blues

Posts: 1,237 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Sorry, got a bit confused about which post I was replying to.

Shops - well, we could produce a shop of expensive degradable items, but I don't get how it'd work as an incentive to reward use of PvP worlds. If it isn't supposed to, that's fine, and we could keep it for another update.

Dropping the items like Barrows kit does - off the top of my head, that sounds promising. I'd be interested to see how the discussion goes over the weekend.


Yeah, at this point we don't even know if ancient equipment will pass. Thanks for being actively part of the discussion too, I know myself and others really appreciate it.

04-Oct-2013 21:18:36

Mad arrows21

Mad arrows21

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like i said no armour/weapons should be put into osrs should be a poll really for it wether to implement armour/weapons to pvp worlds... so much controversy over ancient equipment i really dont think it should be put in the game also it would be mayhem for the forums/jagex of people complaining they should/shouldn't of so i reckon you should boycott anything to do with armour/weapons being put in to it

04-Oct-2013 21:18:55

Sirkamyster
May Member 2023

Sirkamyster

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What about Hot Zones and Cold Zones for training on the PvP worlds? Someone training in an obscure Cold Zone area should not receive as much of an XP boost as someone training in an active Hot Zone. People can easily power-train in obscure areas that are seldom visited by PKers. I think training (aka hiding) in obscure Cold Zones should receive only a marginal XP boost for the marginal risk taken, while training in a Hot Zone has more rewarding XP boosts.

Also, I want people to try alching in PvP worlds. Alchers will tend to carry quite a bit of wealth with them, in exchange for some of the best magic XP in the game. However, I do agree that alchers hiding in places where no one will go is not good, which is another reason Cold Zones and Hot Zones should be implemented.

04-Oct-2013 21:20:00

hou hoop

hou hoop

Posts: 2,946 Adamant Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Sorry, got a bit confused about which post I was replying to.

Shops - well, we could produce a shop of expensive degradable items, but I don't get how it'd work as an incentive to reward use of PvP worlds. If it isn't supposed to, that's fine, and we could keep it for another update.

Dropping the items like Barrows kit does - off the top of my head, that sounds promising. I'd be interested to see how the discussion goes over the weekend.


The pvp worlds already have incentive by having much more memorable gameplay.

In any case, if you can stay the hell away from point/score systems to spread them 'randomly' that can be abused, thats fine on its own

Dont take it the wrong way, but jagex has NEVER managed to make a proper pvp score system that wasn't open to manipulation, and the way i see it, in this game, its not really possible either

04-Oct-2013 21:21:18 - Last edited on 04-Oct-2013 21:22:30 by hou hoop

Mod Ash

Mod Ash

Jagex Moderator Forum Profile Posts by user
Original message details are unavailable.
should be a poll really for it wether to implement armour/weapons to pvp worlds...

That is exactly what the blog says, right? The armour/weapons get their own poll questions so that you can vote them down. We did list the questions explicitly at the bottom.

04-Oct-2013 21:21:33

Bebop Blues

Bebop Blues

Posts: 1,237 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
Sorry, got a bit confused about which post I was replying to.

Shops - well, we could produce a shop of expensive degradable items, but I don't get how it'd work as an incentive to reward use of PvP worlds. If it isn't supposed to, that's fine, and we could keep it for another update.

Dropping the items like Barrows kit does - off the top of my head, that sounds promising. I'd be interested to see how the discussion goes over the weekend.


The pvp worlds already have incentive by having much more memorable gameplay.

In any case, if you can stay the hell away from point/score systems to spread them 'randomly' that can be abused, thats fine on its own

Dont take it the wrong way, but jagex has NEVER managed to make a proper pvp score system that wasn't open to abuse, and the way i see it, in this game, its not really possible either


I agree, having a form of currency or point system that can be exploited should be avoided.

04-Oct-2013 21:22:33

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