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Dev blog: PvP worlds & Poll 11 Thread is locked

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hou hoop

hou hoop

Posts: 2,946 Adamant Posts by user Forum Profile RuneMetrics Profile
Im not so sure about the XP boost in skills, let me tell you why i skilled in PvP worlds back in the day:

Theres no competition, no bots, nobody to steal your woodcutting trees, otherwise you could whack them yourself, it was already the best without the incentitives

Im mixed on the armor, sure enough it can be a nice addition if extremely expensive ( because its majorly overpowered ) and it didn't bother me so much pre eoc, but what if somebody dies with say, full vesta, what would the killer get? I recall never wanting to fight pvp equipment as it wasn't as rewarding as people in barrows while being way harder

And theres NO way you can make a fair point system over making 'kills', especially not on combat levels, one could just kill 1 itemers all day, its only a matter of time before people find loopholes and abuse it just as hard as the EP system was abused

That being said, i gladly got about 240m from the EP system myself pre eoc, almost none of it was from actual pking

A PIN on the nmz rewards shop should not be polled at all, its kind of like polling a pin on the miscellanea kingdom money, it should just be thrown in, if JAG were added, it might have been a different story, but now, just throw it in

tldr: any point system will be abused, and alching/humidify should not get an xp boost

04-Oct-2013 16:55:29 - Last edited on 04-Oct-2013 17:15:07 by hou hoop

Saxo
Mar Member 2020

Saxo

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Original message details are unavailable.
That's true. I'm sure a suitable balance could be struck somewhere, but I forgot to consider the fact that there is very little risk in lower levels doing it
Another suggestion would be to make it so anyone on a task could be attacked by anyone regardless of level (maybe give them a red skull or something so people can tell the difference) but i'm sure this would just complicate everything and most likely bring in alot of bugs.

04-Oct-2013 16:59:10

Fatcav2
Jan Member 2015

Fatcav2

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I think an identification principle would be good. I'm no expert in coding but I'm fairly sure if you were to just make it that box in inventory = red skull it'd be simple enough.

As for whether or not anyone being able to attack anyone else would be suitable, I'd guess that'd have to be gauged based on how populated the worlds are. It's a good idea in theory though

04-Oct-2013 17:03:04 - Last edited on 04-Oct-2013 17:03:32 by Fatcav2

Lord Speed

Lord Speed

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Boy, this poll makes me nervous. I consider any of these experience boosting updates passing as ruinous to this game. I'm glad to see there are some alternatives but the other options are still available. All I can do is hope that all experience boosting content stays on eoc. I also think the 15% boost of just playing in a certain world is absolutely crazy haha.

04-Oct-2013 17:09:05

Mod Ash

Mod Ash

Jagex Moderator Forum Profile Posts by user
Original message details are unavailable.
Another suggestion would be to make it so anyone on a task could be attacked by anyone regardless of level (maybe give them a red skull or something so people can tell the difference) but i'm sure this would just complicate everything and most likely bring in alot of bugs.

If Player A can attack Player B, I'd like Player B to be allowed to attack player A. The PvP worlds in days gone by didn't have that rule; in various circumstances, Player B could only fight Player A if Player A hit them first. That's where it gets overcomplicated and buggy in my view.

So if someone could be attacked just because they're on a task, they'd be entitled to attack anyone without restriction. I think we should avoid that.

Unless we declare that anyone on a PvP world can attack anyone else without combat level restrictions. Might get a bit intense, but I'd do it if you liked...

04-Oct-2013 17:12:27

Mod Ash

Mod Ash

Jagex Moderator Forum Profile Posts by user
Original message details are unavailable.
can you protect item in pvp worlds? (hope not more loot)

I've had a few requests for High Risk Wilderness worlds, where the protect item prayer doesn't work. It's definitely the kind of thing we could do, although we'd end up with a lot of weird variations if we'd got:
- F2P-style worlds
- PvP worlds
- High Risk worlds
... and if people wanted all the combinations!

Original message details are unavailable.
can you pick untradeables up in pvp worlds?? ( hope not people can keep returning with crystal bows and 1 iteming, untill you cant protect items

We didn't specify anything different about those items' behaviour on PvP worlds. For now, let's assume it'd work like it does in the Wilderness.

04-Oct-2013 17:15:22

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