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The Moss Giant Boss: Bryophyta

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Falleax

Falleax

Posts: 74 Iron Posts by user Forum Profile RuneMetrics Profile
I like it. But please don't make acquiring the key be task only, make it like the Hill Giant boss key where any Moss Giant has a low chance of dropping it normally and make it F2P.

24-Apr-2018 04:59:09 - Last edited on 24-Apr-2018 05:04:07 by Falleax

Dented

Dented

Posts: 17 Bronze Posts by user Forum Profile RuneMetrics Profile
I think you should drop the on task requirement to obtain a key, possibly also consider making this ftp but mostly drop the on task.

I now use Nieve for tasks whom doesnt asign moss giants but prior to this i can say i did not ever recieve moss giants as a task hill giants a few times but never moss giants.

I suppose an alternative would be to revamp the slayer masters giving them them all the ability to asign moss giants (maybe making it toggable with slay points) but this seems like a lot of work.

24-Apr-2018 07:05:06

Besas

Besas

Posts: 14 Bronze Posts by user Forum Profile RuneMetrics Profile
Sorry about English mistakes

i normaly never post on forums but the moment i saw this the first thing i was thinking was great another f2p boss they deserv it... and then i see its p2p?

honestly it will be dead content on p2p

Points to consider:
- Is the boss viable for F2P
---Very viable for F2P
- Can the Slayer task requirement to get a kill be removed
---Should be removed, for me i still think it should be a f2p boss
- Stats needed for the staff
---similar stats to that of an Ancient staff seems nice if it goes f2p i would only change the Melee Str and a little of Crush...
and about the staff passive i would keep it the way it is

24-Apr-2018 10:25:00 - Last edited on 24-Apr-2018 10:27:00 by Besas

Azuimarill
Jan Member 2018

Azuimarill

Posts: 95 Iron Posts by user Forum Profile RuneMetrics Profile
Yeah I think for consistency (with the hill giant boss) it should be f2p and unrelated to the slayer skill. Same should go for ice giants in the future.

If you really want to stick with the proposed staff being p2p then perhaps the orb that you use to craft it could be a f2p drop, tradeable in the ge, but only members can attach it to a battlestaff to form the "nature staff".
This way f2pers can still have a new boss with a valuable drop, but only members will be able to use it.
But personally I would be in favour of a drop that is completely f2p (if nature staff seems too OP to have in f2p it could be something else)

24-Apr-2018 11:33:20 - Last edited on 24-Apr-2018 11:35:49 by Azuimarill

Marthella
Feb Member 2017

Marthella

Posts: 705 Steel Posts by user Forum Profile RuneMetrics Profile
What exactly is the purpose of the staff? No one is going to use this... it's worthless.

No PvM players, Alchers, or PvP players are going to use it.

PvM / PvP - you're better off with a combo rune staff. In PvP, why carry 1000 nature runes in a staff when AT MOST, in one trip, you're probably going to use 50-100... And then you'll need to carry all the other runes with you anyways. You could have brought a mud battlestaff or lava and had unlimited water/earth / fire/earth runes and not needed to carry those runes in your bag, freeing up one slot vs. carrying both runes. And who cares about the melee stats? When have you ever seen someone use a staff for melee combat?

Alchers won't lose it because it's cheaper to use a fire staff and nature runes. Let's do the math.

1/15 chance to save a nature rune... current GE prices: nature rune: 202gp; fire rune: 5gp.

15*5*5gp + 13.929*202gp = 3188.658gp...... 212.577gp per cast.
0*5*5gp + 15*202gp = 3030gp....... 202gp per cast.

Even if the staff could hold 5000 fire runes and save those, it still wouldn't be worth it.
13.929 * ( 5*5gp + 202gp) = 3161.883gp..... 210.7922 per cast.

Unless my math is off - this staff is useless.

The only way the staff would be valuable is if the rate of saving nature runes was increased, or if the market price of nature runes increased.

24-Apr-2018 19:46:04

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