I thought I would also include my comments about the death mechanics left on the poll:
(Part 1 of 2)
I absolutely support the idea of introducing new gold sinks into Oldschool to prevent hyperinflation and making the game more sustainable long term. The death mechanics currently in place for specific content (Grotesque Guardians, Vorkath, Theater of Blood, Galvek, etc.) are VERY good introductions in my opinion. These are very niche, high-level fights that only experienced players encounter, and they understand the risks of taking equipment into these fights. Adding additional instances where items can be reclaimed for a fee is a great idea, particularly with fights like in Swan Song and Dream Mentor. An item value-based system for determining the fee is also a great idea and would help to reflect the actual risk taken with those items, while also ensuring that players who disconnect have the ability to reclaim any valuable items.
However,
I COMPLETELY disagree with the idea of adding this mechanic onto ANY death throughout the entire game. I think this will add unnecessary confusion and frustration to the death mechanics, especially for newer players. One major drawback I see is players forgetting to make the payment from their bank before heading back to their tombstone, namely when they drop something valuable and panic. Another concern is a player who saves, buys an expensive item, then dies before replenishing their gold and doesn't have the cash to recover their items.
A FAR better system would be an expansion of the item degradation effect that barrows armor has. A player death would result in "damage" to their equipment, requiring gold to repair their items while still leaving it available to be retrieved and used. This means a player could return to their items and pick them up exactly the same way they currently do, but pay a fee to repair the equipment later.
20-Mar-2018 11:26:06