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Game Integrity: Revision

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UlM Verf

UlM Verf

Posts: 2,322 Mithril Posts by user Forum Profile RuneMetrics Profile
Most MMO's use some sort of punishment for dying; however, forcing players to grind out another dragon warhammer because of a disconnection at Bandos is simply not the answer. New players who come to the game will be discouraged from doing God Wars Dungeon because it would be almost impossible to reclaim items from there without grinding out ecumenical keys. Jagex could implement any type of money sink it would like, but please do not make bossing any more difficult than it already is by destroying our items.

20-Mar-2018 00:24:46

Kevz 210

Kevz 210

Posts: 355 Silver Posts by user Forum Profile RuneMetrics Profile
I'm against getting rid of the losing all but 3 items on death mechanic. Part of the game is risk, now if you want to change the timer to in game time rather than real time I'd be fine with that. Most MMOs I play have essentially little punishment for dying which makes things stale and boring. Also, I am not liking this trend of implementing updates without polling them. This is the beginning of the same crap that killed the original RS2. You guys have done a great job for the most part the last few years, don't let it go to waste...

20-Mar-2018 01:45:04

1264_Returns
Jun Member 2022

1264_Returns

Posts: 49 Bronze Posts by user Forum Profile RuneMetrics Profile
I love the idea of updating the Enchanter's Portal at the MTA to address the bots picking up dragonstones.

Instead of limiting the number of players that can be in the portal at any one time, impose a timer (60 seconds?) before players can pick up dragonstones in the portal. I rarely see more than 2 bots in the portal grabbing dragonstones at any one time (and very rarely another actual player), so I don't think a limit to the number of players will have any effect. Imposing a timer makes the constant world-hopping inefficient for both bots and players while ensuring the minigame is played the way it was intended.

Also, I'd love to see the magic experience rates returned to their TRUE values as they were in 2007. 75% exp rates for enchants makes this portal less attractive as a training method, and I'd love to see it make a comeback!

- Kevin

20-Mar-2018 07:21:46

Iron Nyste

Iron Nyste

Posts: 17 Bronze Posts by user Forum Profile RuneMetrics Profile
Bringing back 2 min death mechanics will kill Ultimate Ironman, because if u must carry all your items with you all the time, you won't be able to risk it anyway with only 2 min to get your stuff back, even if u get there on time, probably you will carry items in your inventory and in your looting back, so u won't be able to pickup everything u lost on death, also not mention that will remove GWD and other bosses from UIM, cuz there's no way to get anything back if u die at GWD, cuz how u wanna get cash from NMZ, buy runes to tp Trollheim, food to tank boss while looting and get 40 killcount to enter boss room in 2 min? impossible. Also game where you can't use your best items because you won't be able to loot them in time, push you to use 4 best items and rest of items junk that you're willing to lose, that makes game retarded.
Money sink like Vorkath mechanics Big Yes, 2 min death mechanics big NO!

20-Mar-2018 08:43:04

1264_Returns
Jun Member 2022

1264_Returns

Posts: 49 Bronze Posts by user Forum Profile RuneMetrics Profile
I thought I would also include my comments about the death mechanics left on the poll:

(Part 1 of 2)

I absolutely support the idea of introducing new gold sinks into Oldschool to prevent hyperinflation and making the game more sustainable long term. The death mechanics currently in place for specific content (Grotesque Guardians, Vorkath, Theater of Blood, Galvek, etc.) are VERY good introductions in my opinion. These are very niche, high-level fights that only experienced players encounter, and they understand the risks of taking equipment into these fights. Adding additional instances where items can be reclaimed for a fee is a great idea, particularly with fights like in Swan Song and Dream Mentor. An item value-based system for determining the fee is also a great idea and would help to reflect the actual risk taken with those items, while also ensuring that players who disconnect have the ability to reclaim any valuable items.

However,

I COMPLETELY disagree with the idea of adding this mechanic onto ANY death throughout the entire game. I think this will add unnecessary confusion and frustration to the death mechanics, especially for newer players. One major drawback I see is players forgetting to make the payment from their bank before heading back to their tombstone, namely when they drop something valuable and panic. Another concern is a player who saves, buys an expensive item, then dies before replenishing their gold and doesn't have the cash to recover their items.

A FAR better system would be an expansion of the item degradation effect that barrows armor has. A player death would result in "damage" to their equipment, requiring gold to repair their items while still leaving it available to be retrieved and used. This means a player could return to their items and pick them up exactly the same way they currently do, but pay a fee to repair the equipment later.

20-Mar-2018 11:26:06

1264_Returns
Jun Member 2022

1264_Returns

Posts: 49 Bronze Posts by user Forum Profile RuneMetrics Profile
(Part 2 of 2)

This also leaves the door open for more smithing/crafting content later on, but at its core it would still serve as a gold sink to combat inflation. Future content could still be implemented with the same item-retrieval mechanics as Vorkath, but normal, non-instanced deaths would only have the item degradation effect.

This proposed update is a MAJOR concern to me. I understand the need for preserving the integrity of the game long-term, but this change would have a massive impact on how the game itself is played. Also, the implementation of this change without a poll, I feel, defeats the core purpose of Oldschool Runescape. Maintaining the longevity of Oldschool is important, but keeping the respect of your player base and maintaining the community-driven aspect of Oldschool is MUCH more important. That being said, thank you for the overall great work of the Oldschool team.

20-Mar-2018 11:26:19

FullBowl

FullBowl

Posts: 6 Bronze Posts by user Forum Profile RuneMetrics Profile
Just to add my voice to the list of many. That thieving ''fix'', just fucking stupid. Maybe try to figure out real solutions, rather than stuffing porridge into the cracks of a sinking ship. Sad. The community in this game makes me lose my faith in humanity.

21-Mar-2018 11:13:39

iraqiboy90

iraqiboy90

Posts: 167 Iron Posts by user Forum Profile RuneMetrics Profile
Good idea about the drop limit. Good idea about Zaff's Staves

Very bad idea about the duel arena. Do not bring back the old problems that happened to rs2 which is now rs3. No trade limit!
What's up with the tax? You havn't mentioned why you want it.... Also, just to save you the trouble. Even though I don't yet stake, I already hate the idea that I have to tax it....

21-Mar-2018 13:24:18

Algoz Jaeger

Algoz Jaeger

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
Please implement it already... It's one of the best updates I've ever seen!
If you are not sure about the whole content, You could just update the part that will slow down bots first and then the remaining part when you think everyone's happy!

22-Mar-2018 18:01:34

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