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Game Integrity: Revision

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Airmadness
Oct Member 2023

Airmadness

Posts: 138 Iron Posts by user Forum Profile RuneMetrics Profile
Can we please change the mechanics on the Vorkath dragon in regards to the spawn it creates. There have been several occurrences where the spawn is killed and it has those split second delays where it still causes massive damage even after it dies. Also, can there be a quick option installed into paying to get your items back. Does anyone else experience these problems? "The quality of strength, lined with tenderness, is an unbeatable combination" - Unknown

18-Mar-2018 15:13:30

Adampewpew

Adampewpew

Posts: 24 Bronze Posts by user Forum Profile RuneMetrics Profile
The pick pocketing change is a terrible change imo

This change only affects ardy knights, no other npc in the game is clicked as extensively as this one, as the problem lies with the fact you can get him stuck in a room and then endlessly click him, THAT IS THE PROBLEM, just remove the ability to get him trapped in any of the rooms around ardy and then the issue is solved.

18-Mar-2018 15:26:58

Plasmaspy

Plasmaspy

Posts: 55 Iron Posts by user Forum Profile RuneMetrics Profile
Airmadness said :
Can we please change the mechanics on the Vorkath dragon in regards to the spawn it creates. There have been several occurrences where the spawn is killed and it has those split second delays where it still causes massive damage even after it dies. Also, can there be a quick option installed into paying to get your items back. Does anyone else experience these problems?


With the spawn, click under your feet as soon as you see the white dragonfire, this will stop your next attack on vorkath so that there is no delay on the cast of crumble undead.

18-Mar-2018 20:03:01

Booger brane

Booger brane

Posts: 413 Silver Posts by user Forum Profile RuneMetrics Profile
A 1% tax will probably be the biggest gold sink in the game if it were taken from the volume of wealth that changes hands right now at the duel arena which is something we really really want in old school

I have a suggestion for the coffer where the money will go, can people also fill the coffer with items to generate a gp amount inside the coffer. People cant take out the money that is generated from items but it creates an item sink as well which is just as important as gold

18-Mar-2018 23:27:48

The Valet

The Valet

Posts: 28 Bronze Posts by user Forum Profile RuneMetrics Profile
I have concerns regarding the pick-pocketing NPCs idea. I am a HCIM on another account that frequently uses the Ardougne Knights as a nice AFK alternative to thieving. I also like to bring food because I need to heal every now and then. I understand the desire to try and prevent autoclickers, but I also would prefer if we can maintain the level of AFK the knights are.

19-Mar-2018 03:27:17

Arpeggi

Arpeggi

Posts: 188 Iron Posts by user Forum Profile RuneMetrics Profile
All of these are very solid proposals, EXCEPT for the drop-based scams proposal. There is absolutely no need to limit the amount a player can drop on the ground. There is already a default setting that warns a player twice if they're about to drop an expensive item. If people are really falling for scams that involve dropping their items, well, that's tough luck. This type of proposal seems way to close to a trade limit in my opinion, and is triggering awful 2008 flash backs.

Duel arena tax should honestly be more like 5 or 10 percent.

19-Mar-2018 03:38:14 - Last edited on 19-Mar-2018 03:39:51 by Arpeggi

CapitalPain
Mar Member 2024

CapitalPain

Posts: 1,354 Mithril Posts by user Forum Profile RuneMetrics Profile
thieving is up there with most boring skills and money from it is rubbish unless get rogues outfit and pp knights. I know this from Yt vids and even though everyone has already rinsed the method off i still cba to train thieving if you put coin pouches lol ill just get whats needed for quest quickly and thats me done. Silly idea. I think thieving needs something where its more profitable to do that instead of afking clicking.

Pharoah spectre is rubbish prize add more to plunder to make it better than afk PP

19-Mar-2018 03:44:22

I make acid

I make acid

Posts: 235 Silver Posts by user Forum Profile RuneMetrics Profile
As a runescape player since may 2004, I would like to advise you (Jagex) to just revert to the old death mechanics with some of the small changes you suggested. Implement the tick only when logged in idea and spawning items lost on death outside of instanced areas but please don't bring graves back and make it a gp sink. I admit I have been saved from losing 50-100m in gear a few times thanks to the current mechanic but I would rather take the risk and make the game a bit more challenging and fun again.

Also I absolutely am against all of your suggestions for the duel arena, you are repeating the mistake you made in 2007 and it will ruin all the momentum and player base you have gained in the last year or 2....what exactly is wrong with the real world traders using the duel arena to exchange gold other than the fact you just don't like it? It has never had any negative effect on me in rs2 or osrs so why do you obssess over it so much?
People will find a way around it just like prohibition of alcohol or drugs. There will be more problems and detriments to the game caused by trying to "crack down"on the rwters than measurable improvements in the game's appeal and enjoyability. I personally don't care if someone has better gear than me and I don't sit there wondering if they bought it or earned it....I just play my account and have fun.

19-Mar-2018 05:03:22

Meth Fetus
Jul Member 2020

Meth Fetus

Posts: 556 Steel Posts by user Forum Profile RuneMetrics Profile
Regarding staking

1% tax is a good idea, I like deflation

X’ing is a real disadvantage to the people without calculators

Changing stats is the dumbest idea I’ve ever heard, doesn’t even need explaining. Will lose me as an osrs player if this is implemented

19-Mar-2018 08:49:57

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