At a glance, I like these rewards more than for Raids 1, where it seemed that just of bunch of different rewards with no connection whatsoever were thrown together to make it worthwhile to do. I like how you present each reward here with a backstory. That's a good start at least. Rip HCIM though. Also Raids 1 has 15 different uniques, so it's good to see that this number is reduced a bit. 7-9 is fitting if some if them fails.
However, I wish more rewards did degrade in some way or another. Outside the scythe and the staff which is charged, the defender, rapier, armour, vambraces are non-degradeable. It's a pity that the community doesn't like degradeable stuff in general and frankly these rewards would have a higher chance of passing compared to if they degraded in some way. It's ironic that it has been a lot of talk that the game really needs money/item sinks, yet none (outside the ranger gloves) is introduced when you actually have the chance. Degrading is a healthy mechanics (brings a coin/item sink) but not desirable with the current polling system. Here, OSRS has much to learn from RS3 where every high-tier equipment degrades in some way or another.
I'll try to give all the feedback I can regarding the rewards.
Potions:
Powerful potions, but seems ok enough. My exception here is vigour potion which might be too good in some instances like Zilyana. And super prayer pots are just an direct upgrade from pray pots. 24 extra pray points per inventory space is a quite a big deal. Also depends on how common the new blood vials are. That said, maybe these could come with the Farming Guild update instead?
07-Mar-2018 17:23:33
- Last edited on
07-Mar-2018 18:33:49
by
G0zer