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Revenant Caves: Hotfix

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JustaHabit

JustaHabit

Posts: 15 Bronze Posts by user Forum Profile RuneMetrics Profile
Mod Sween said :
We know there are very strong opinions on this topic, but we believe we've done the best thing. It wasn't based on outrage/vocal concerns, it was based on data we have access to. We'll continue monitoring it.

For visibility, we expect to revisit new uniques in mid-March onwards.


@Jagex The high value of revs drop table enticed players to drop their current tasks and grind revs. Every item introduced through revs that dropped in value had a counter item that rose just the same bringing value to other dead content. Bolts for example rose to fill in the falling tip prices. Zulrah became 2m and hour profit again. Great! Elder maul prices went up, Dexterous scrolls went up, God sword prices are up. Thank you. Nerfing revs just gets these players back to rare item grinding that pushes the value of said items further down. The low lvl loot mine that is revs does the opposite it drives the prices of items up.

Please keep the cannons in revs but give it reduced damage against the revs unless using granite cannon balls. THIS WOULD MAKE IT A PURE MONEY SINK! Plus only available to accounts with the slayer level available to get the dust.

*SUGGESTION*
You should be able to dismantle granite mauls for granite dust so you can introduce a mega money sink into the game.

22-Feb-2018 19:18:30 - Last edited on 22-Feb-2018 19:20:09 by JustaHabit

Petrified666
Aug Member 2007

Petrified666

Posts: 1,050 Mithril Posts by user Forum Profile RuneMetrics Profile
I believe that the whole of rev caves needs a new poll to try and benefit all types of players.

A few things I can think of are:

Remove all drops other than revenant ether, a new NPC would be added that trades ether for rewards
(
uniques, cosmetics , a 2nd looting bag, A degradeable mega rune pouch (holds 28 essence), A revenant pet, A clue scroll (easy - master), An upgrade to slayer jewelry that changes the effects to x2 whilst in the wilderness, Unlock ability to use a cannon (max hit 15), A new potion secondary item (to introduce a stable gp option much like amalase), brawling gloves (2x exp in wilderness)


A new potion that increases your freeze/entangle duration and teleblock duration x1.5 or increases the effect of the smite spell from 1/4 to 1/3.

All
items are dropped on death whilst in the revenant part of the caves (including any set up cannons)

(NOTE: all the above would be polled and obviously only pass with 75%)

22-Feb-2018 20:43:46

Pkmaestro

Pkmaestro

Posts: 225 Silver Posts by user Forum Profile RuneMetrics Profile
I have been reading all the suggestions with all fancy randomized drops. Really the Revs were made slightly too good, and nerfed way to heavily, so that with each day their popularity is slowly decreasing. Im currently making with 400-700k an hour, when I used to make 1.2-1.8m. so the profitabilty is decreased by more than half.

Please increase the average drop value from its current state by 50%, making them 75% of the pre-nerf value. The gaves just need some tweaking to reach their sweet spot. So it wouldnt be too profitable, but would be still worth the time and the nerves, to keep evading pkers every 5minutes.

22-Feb-2018 20:58:29

ii Wiz
Mar Member 2024

ii Wiz

Posts: 11 Bronze Posts by user Forum Profile RuneMetrics Profile
PLEASE PLEASE PLEASE bring it back, yesterday 2/21/2018 I played significantly less directly because of this update. Lots of people are upset about this because it was benefiting the pking and pvm community greatly. Also to be honest cannons are needed for this area because it brings lower levels into the cave, which all in all this update ruined a lot of areas that needed improvement. Please consider bringing this back. I'm not sure if this is because you want people to buy more bonds but I believe that it will increase the value of bonds making people want to buy more of them. Why?

22-Feb-2018 22:37:46

2 2 7

2 2 7

Posts: 11 Bronze Posts by user Forum Profile RuneMetrics Profile
A poll passed stating 2m per hour avg for revs. You guys confirm that the data shows the content is around that same mark with a little bit of variance.

Then you hot fix the update and nerf it to the point where revs are once again dead content. Why was there no poll for this nerf? Why did you guys not do the update on thursday and instead went out of your way to do it wednesday?

J mods must actually think the playerbase entirely consists of 400 pound 75 iq reddit memeing neckbeards. But thats who you guys just got bullied by into nerfing the most succesful wilderness update. Don't sit there and lie to us Mod Sween. You can't say the update was working as intended then in a further post say it needed to be changed randomly and it has nothing to do with the reddit trolls. The two accounts contradict one another, have some dignity for yourself and your team and don't even bother trying to save face. Everyone knows you guys are terrified of the apes on reddit and allow them to dictate to you guys.

People who have 50k Zulrah kills, who are outraged they might have to interact with other players instead of the same instanced, safe money snake. They talk about entitlement....meanwhile its entitlement and jealously which makes them complain about revs 24/7. I did quests, i deserve to make more money at snake then N00oo00bs at revs!!! Wahhh wahhh, memes, wahh wahhh. Sounds an awful lot like entitlement?

The obvious solution(middle ground) was removing cannons from the equation entirely. Then checking on the data afterwards. That just serms logical right? Oo no? How about a 60% nerf to profit, so that nobody cares about revs anymore, remove cannons as well and we'll push it under the rug until next month. Great job guys, Qol month was fantastic! You just killed the wilderness and sent all the pvmers back to being slaves at vorkath/zulrah. I knew I could depend on you guys to ruin a good thing, you never let me down!!!

22-Feb-2018 22:49:55

Crotch
Jan Member 2024

Crotch

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
The point of the buff was the rejuvenate the wilderness. I had so much fun pvming revs and pking there. The wilderness was alive like back in the day. There was something for everyone, singles combat around the cave, team pking and wars going on in the cave, as well as heart pounding pvm content. It was such an exciting couple of weeks, I really enjoyed myself. Now I go back to the cave and it's dead. The excitement of a number of nice drops was cut to a 3rd of what it was and for the most part me and the few in the cave are fighting for 100 gold coins the majority of the time while risking life and limb. It is no longer a decent money maker for a pvmer. On the pking side there are less pkers, less pvmers, and less loot. A LOT LESS LOOT. I had heard it was a 30% nerf however to my calculations it is not at all. Most drops were cut in half or thirds of what they were and the chance of a drop was greatly reduced.

I read you were worried about the kill per hour in the cave well just the cannon nerf would have balanced that out A LOT. I am completely displeased with this nerf not to say that it didn't need a tweak though! I just feel this is nearly as bad as it was in the beginning having pvm'd there the entire time since first release and you will soon see it will be just as dead as it was before the buff.

My favorite update in runescape is crumbling to ether. I speak for so many other people who probably won't even bother to make their voice heard. Tons of my friends are not even playing as of the update because of how depressing it is to find something so fun and to have it ruined a couple weeks later.

I love this game and jagex and I am glad you are closely monitoring this.

22-Feb-2018 23:45:45

Rave Fam

Rave Fam

Posts: 394 Silver Posts by user Forum Profile RuneMetrics Profile
Mod Sween said :
We know there are very strong opinions on this topic, but we believe we've done the best thing. It wasn't based on outrage/vocal concerns, it was based on data we have access to. We'll continue monitoring it.

For visibility, we expect to revisit new uniques in mid-March onwards.


Why are you guys LYING ??

In the Feb 14 Live stream, at 4:32 seconds Mod Archie stats "Of course many people thought that that changed everything entirely, that wasn't necessarily the case."

At 4:52 Mod Kieren says "The concerns about, ok we're flooding the game with gold."


With these anecdotal statements, its CLEAR as daylight, that you're decisions were based on certain reactions the community was giving you.

Once they had you doing all the extra things, you guys already gave in to their demand.

Just STOP LYING .

23-Feb-2018 00:38:11 - Last edited on 23-Feb-2018 02:03:15 by Rave Fam

V A N D E R
Oct Member 2020

V A N D E R

Posts: 695 Steel Posts by user Forum Profile RuneMetrics Profile
Disappointing to say the least.

What you had created with the buffed caves was something special.

I find it laughable that you are trying to save face and tell the community that this nerf wasn't a knee jerk reaction to the OSRS Reddit page getting memed. You have 15 pages of comments on this forum post with 1 mod response. The first page of reddit currently has 20+ mod responses from 6 different mods. The only difference from here to there is YOU ACTUALLY NEED A RUNESCAPE ACCOUNT TO POST HERE.

Over the past two weeks I have played more OSRS since it initially was released. Revs aren't some back seat, AFK, do it 20 times and you can do it in your sleep type content. You need to constantly be aware of EVERYTHING going on around you. That type of focus is what makes or breaks how much money you bring in (Cannons needed to get the boot, ill give props on the removal of that). There is no way that you can bot the caves either so you know that you are going toe to toe for drops against a REAL player.

People want to moan about resources? Who, other than goldfarmers, are cutting yews and mining coal? Who? You think legit players are going to craft Law runes for profit? Get outta here.

Why didn't you let this go on for as long as you let the original Zulrah go on for? You didn't even let the original hype die down from it. What kind of logic is behind releasing an update to major success and then taking it away from excited players? Why on earth do you want the meta of the game to be instanced boss fights with zero risk and zero community stimulation?

I have been here since the beginning of RuneScape Classic. I may have not seen the Origional game all the way through but I came back when OSRS launched. The original 3 man dev team did more than I thought possible and they deserve the utmost praise. With the team getting larger I feel like there are too many opinions floating around in the Dev office.

23-Feb-2018 00:44:56

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