I think the Amulet of Peril should work more like the Dharok's effect.
Something like this...
Each hp missing results in hits being 0.6%-1%
more accurate
and 0.4%
higher
.
While having absolutely NO Attack, Defence, or Strength bonus. Essentially making it
useless in other scenarios. Also, being used with Dharok's negates the higher hit bonus, and
reduces
the accuracy boost to 0.4%. In addition to that, I believe it should also have
a
-5 prayer bonus
, similar to the Amulet of Zealots in Rs3. Truly making it, the "Amulet of Peril".
The math would be like this:
80/80hp=no bonus(obviously) Normal max hit=30 New max hit=
30
60/80hp=
8%
damage boost Normal max hit=30 New max hit=
32
40/80hp=
16%
damage boost Normal max hit=30 New max hit=
34
20/80hp=
24%
damage boost Normal max hit=30 New max hit=
37
1/80 hp=
31.6%
damage boost Normal max hit=30 New max hit=
39
As you can see, the bonuses wouldn't be overpowered, because of the amount of
hp you need to lose in order to receive the boost. The accuracy would work in a similar
way. To REALLY reap the benefits, you'd have to be 50% or lower hp, which in any combat
bracket can result in insta-death.
Hope you guys can look into this idea.
(This is just an idea, anything can be further balanced.)
10-Nov-2017 10:34:55
- Last edited on
10-Nov-2017 11:04:25
by
Rave Fam