I've had a bit of an idea that might help address the issue of people complaining that there would be too little reward for killing someone with PvP armor:
• PvP armors do not degrade to dust upon reaching 0% or being lost on death. Instead, they turn into a broken counterpart of themselves.
• The broken counterpart is similar to barrows, in that it has no stats, and cannot be equipped after it is broken.
• Two armor pieces, broken or not, can be combined together to form a single, fully-repaired armor piece. (Could require a high smithing level to do this)
• The fully broken pieces, as well as the fully-repaired pieces, are both tradable.
The reasoning behind using a broken form is that it gives the armor pieces a base value, even when they are nearly or fully degraded. If somebody manages to kill someone using these armors, then they get half of whatever the value of the fully-charged armor is, instead of a set number of coins.
If you need to offset the effectively reduced rate of degradation, either make them drop twice as rarely, or last half as long (30 minutes).
09-Nov-2017 21:19:52
- Last edited on
09-Nov-2017 21:22:50
by
Ezpeon