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Wilderness Rejuvenation II Thread is locked

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Green Drcgon

Green Drcgon

Posts: 63 Iron Posts by user Forum Profile RuneMetrics Profile
Wilderness rejuvenation much needed. I am excited to see the final product. Some feedback:

1. I don't think the revenant vambs are necessary. They already have all the PvP armours, people like b gloves being BiS, I think we could do without these.

2. There needs to be some form of encouragement for both PvMers and Pkers in the cave to actually risk something instead of 3 iteming. Making (most of) the caves be below 30 wild would already help with this, giving players a better sense of security, while they would still be vulnerable to teleblock. I liked an idea I saw on reddit about making the new bracelet give a chance of double loot from the revenants if you're skulled.

3. Clarification needed on what will happen to PvP armours when they are dropped by a player

4. Before adding more wildy bosses you really need to fix the current ones. Vetion needs the most attention, but all 3 main wildy bosses are just safespotted. What's the point of that? They were designed ages ago, don't have as competitive of a drop table as they should, and are all killed in the most boring way possible.

26-Oct-2017 11:59:21

Snormie

Snormie

Posts: 885 Gold Posts by user Forum Profile RuneMetrics Profile
Hacerio said :
Honestly, barrows gloves have always been a bit overpowered IMO. Dragon gloves are +9 in all stats (except mage), while barrows are +12. I feel like it would make sense to nerf barrows gloves down to +10 across the board so that new BiS gloves can be introduced without too much power creep.


No offense, but this idea is complete crap man. It takes a long time to get the gloves, it's not something that you can just "buy" but you have to spend a lot of time to earn them. Nerfing them makes zero sense, and keeping them BIS should remain forever. Sorry.

26-Oct-2017 13:10:58

Snormie

Snormie

Posts: 885 Gold Posts by user Forum Profile RuneMetrics Profile
My biggest problem with the mage arena update --

Why would you update such an iconic place WITHOUT adding more into the magic skill in it's self. It doesn't make sense to me.

Also the cape looks ugly to me, like zero though went into it's design.. I really hope we strongly consider a much better looking cape than what it shown in those pictures.. Because it's pretty ugly.

Also +20 to magic is great, and believe me I love magic the most, but I don't think it should be +20, that's a lot for a cape... +15 makes more sense.

26-Oct-2017 13:26:46

Mod Ayiza

Mod Ayiza

Jagex Moderator Forum Profile Posts by user
Snormie said :
Also the cape looks ugly to me, like zero though went into it's design.. I really hope we strongly consider a much better looking cape than what it shown in those pictures.. Because it's pretty ugly.


It's a placeholder graphic, as mentioned in the Dev Blog. It is subject to change and we'll likely run a competition to get the best community decided design if people aren't happy with the reverted colours.

26-Oct-2017 17:03:06

Teequoze
Jan Member 2018

Teequoze

Posts: 791 Gold Posts by user Forum Profile RuneMetrics Profile
I think revs could drop the statues seen as an expansion of the mysterious emblems traded to the emblem trader

And as a p2p player I think f2p really deserve to receive teleblock!
Maxed CB on 09.02.2017
Maxed total 25.05.2022
Member of divine kings #1 PvP clan , clan chat "DK Army".

26-Oct-2017 19:04:32

BelleDelphne
Aug Member 2021

BelleDelphne

Posts: 321 Silver Posts by user Forum Profile RuneMetrics Profile
Please consider the weapons and armours to actually be in game, however they can ONLY be used in the wilderness & PvP worlds. I'm sure the rest of the community would be okay with this. Considering it would only affect the wilderness, if it isn't done like im sure it would not pass otherwise. Would really hate to see a fail for the 3rd time for one of the best content needed for The wilderness.

Mage Arena II suggestion:
My proposal is to bring a 4th Mage cape into the game, The Zarosian Mage Cape


The cape itself would be an end result of killing 1/3 bosses and receiving a "Shadow heart" This heart would be (Zarosian Based) and would be accepted by Kolodion, with 2 other regular heart pieces. I do recommend having this be somewhat of a rare drop while completing the new mini-game.

If this seems a bit too quick, the heart can always be broken into 3 pieces itself. Roughly the same concept, while killing all 3 bosses for their hearts. A "Shadow Heart Shard" would be dropped as well with 1 of the hearts. Combining them all together would result in a Shadow Heart which could be traded to Kolodion by itself for a Zarosian Mage Cape.

The purposes of this cape would allow you to cast ancient magicks with a Staff of The Dead and Toxic Staff of The Dead. This could be taken into consideration with both the toxic/normal Tridents as well.


A lot of players do tend to use ancients with these weapons whether it is in multi fights, single fights. However, there is no auto cast option on them. The cape would simply allow that to be possible. No improved damages aside from what the cape already consists of, or Stuns, Venoms, etc.

Personally whenever I PK I am always maging and I always use a staff of the dead (Toxic), and i always thought to myself "I wish we could autocast with this staff."
OG: Beast Boy831

Founder & Leader of both TheStorm (2010-2021)
&
WeAreNex 2011-2013

Veteran Hybrid Pker since 2005

26-Oct-2017 19:48:29 - Last edited on 26-Oct-2017 20:04:25 by BelleDelphne

Zoratox
Aug Member 2010

Zoratox

Posts: 644 Steel Posts by user Forum Profile RuneMetrics Profile
Can the revenants be killed by F2P players? If yes or no I still think you should include Corrupted Dragon Armour with the PVP Armours and it will be tier 60 same stats as normal Dragon Armour but degrades to dust for F2P. Also add corrupted dragon weopens for F2p same stats as normal Dragon but without special attacks and degrade to dust. Thoughts?

26-Oct-2017 20:47:45

dunforgiven

dunforgiven

Posts: 102,158 Ruby Posts by user Forum Profile RuneMetrics Profile
sorry, all I see is more attempts by pkers to make money off skillers. Skillers do not want to feed pkers fun. WE want our own fun and making money only to give it to pkers isn't fun. I will be voting against all of it. frankly my dear, I couldn't give a dam. never had a river to build one on.
veteran of 4 runescapes

27-Oct-2017 00:44:29

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