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Wilderness Rejuvenation II Thread is locked

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Darrth Vader
Jan Member 2008

Darrth Vader

Posts: 923 Gold Posts by user Forum Profile RuneMetrics Profile
@Jagex, why not just make rev worlds where it's not pvp, but the revs roam the wildy like when they were originally released? That would be a better idea imo.
MB: Gigabyte X570 Aorus Elite, CPU: AMD Ryzen 7 3700X, GPU: Sapphire Nit*o RX 5700XT 8gb, RAM: G.Skill Trident RGB 3200Mhz, SSD: WD Blue 1tb main drive

25-Oct-2017 22:46:12

Kore
Jan Member 2020

Kore

Posts: 369 Silver Posts by user Forum Profile RuneMetrics Profile
Darrth Vader said :
@Jagex, why not just make rev worlds where it's not pvp, but the revs roam the wildy like when they were originally released? That would be a better idea imo.

Holy hell no never
ask me about edgy things

25-Oct-2017 22:49:06

Y2k Survivor

Y2k Survivor

Posts: 373 Silver Posts by user Forum Profile RuneMetrics Profile
I think it would be great to take the same approach that was taken for the DSII Dev Blog/Poll and split up the questions as much as possible. For example, the altar question could be split up into the questions; offer the ability to use bones on the Chaos Altar, offer the NPC to unnote bones, and offer the increased experience rates - potentially varying amounts to see what is most desired, and the increased speeds/decreased costs rewards for wilderness diary completion. That's just an on-the-spot example, but I think you guys understand what I mean.


I believe this worked great for DSII and should be applied to this as well.

25-Oct-2017 22:54:58

Broden
Jun Member 2010

Broden

Posts: 1,194 Mithril Posts by user Forum Profile RuneMetrics Profile
Im fine with everything but:

Losing the cape on death makes it too much of a hastle to maintain and makes players be too cautious about it. Also adding it to multi areas in the wilderness is just going to incentivize cans to camp the boss spawns (YAY for solo players :| )

New best in slot gloves with far fewer reqs made for 40 defense accounts. Sure that sounds logical O_o
Seriously, either make it an upgrade for barrows gloves or bump the req up to 65/70 defense. Best in slot should not be 40 defense for armor.

25-Oct-2017 23:05:03

Odens origin

Odens origin

Posts: 5 Bronze Posts by user Forum Profile RuneMetrics Profile
Will love the revenant cave. Please consider re-introducing VLS and the corrupted versions of the PvP armors (the defence requirement doesn't have to be as low as it used to be) also it would be sick to see the Morrigan javelins added too with the bleed effect.
You should give the morrigan equipment some ranged strength boosts to give void an alternative option. Miasmic barrage/blitz would be nice too. Hyped for this nonetheless.

25-Oct-2017 23:28:25

Angel2D4

Angel2D4

Posts: 15,772 Opal Posts by user Forum Profile RuneMetrics Profile
Thank you jagex.. this poll is exactly what I like to see.. no confusion or thinking about it.. I can vote no to all of it without giving it ANY further thought. =) "Nothing in all the world is more dangerous than sincere ignorance and conscientious stupidity" -Martin Luther King Jr.

25-Oct-2017 23:30:30

Z O V K O

Z O V K O

Posts: 16 Bronze Posts by user Forum Profile RuneMetrics Profile
Please reconsider some of the additions to the wilderness. I feel like we're going in a terrible direction when you try to force people into PVP situations. This is not really a rejuvenation; it's forcing new bait into the wilderness to appease PVPers. It's rejuvenating the wilderness based on increasing predator-prey interactions, instead of predator-predator interactions which is what it should be based on. Nobody likes being the prey, people shouldn't have to be placed in an unpleasant situation. And yes it's obviously not forced but if you are a skiller or PVMer you want to get the best rates, so you are doing something you truly enjoy doing at the cost of being in a very unpleasant situation. This is similar to locking good PVM rewards over skilling(diaries, max cape etc), which is something that has been discussed previously. It's just not a healthy way to develop a game.

As a final note also please be aware the time zone you are in determines how successful you are as a "prey", if you live in the EST time zone when it's always peak time you get pked like once every 2 minutes as opposed to someone in eastern Europe who will only be in risk once every 20 minutes. Your success should not be based off of where you live, another disadvantage of a encouraging these predator-prey interactions. A true wilderness rejuvenation should focus on increasing interactions of two PVPers, keeping PVM and skilling activities in a fun environment for those involved. I don't see the rationale of new content where there is broken old content, a good idea is to fix the wildy bosses putting them in a lair similar to the kbd which is not in the wilderness technically but to get there you have to go through the wilderness.
If any mods took the time to read and consider this, thank you, I care a lot about this game.

25-Oct-2017 23:37:40

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