Please reconsider some of the additions to the wilderness. I feel like we're going in a terrible direction when you try to force people into PVP situations. This is not really a rejuvenation; it's forcing new bait into the wilderness to appease PVPers. It's rejuvenating the wilderness based on increasing predator-prey interactions, instead of predator-predator interactions which is what it
should
be based on. Nobody likes being the prey, people shouldn't have to be placed in an unpleasant situation. And yes it's obviously not
forced
but if you are a skiller or PVMer you want to get the best rates, so you are doing something you truly enjoy doing at the cost of being in a very unpleasant situation. This is similar to locking good PVM rewards over skilling(diaries, max cape etc), which is something that has been discussed previously. It's just not a healthy way to develop a game.
As a final note also please be aware the time zone you are in determines how successful you are as a "prey", if you live in the EST time zone when it's always peak time you get pked like once every 2 minutes as opposed to someone in eastern Europe who will only be in risk once every 20 minutes. Your success should not be based off of where you live, another disadvantage of a encouraging these predator-prey interactions. A true wilderness rejuvenation should focus on increasing interactions of two PVPers, keeping PVM and skilling activities in a fun environment for those involved. I don't see the rationale of new content where there is broken old content, a good idea is to fix the wildy bosses putting them in a lair similar to the kbd which is not in the wilderness technically but to get there you have to go through the wilderness.
If any mods took the time to read and consider this, thank you, I care a lot about this game.
25-Oct-2017 23:37:40