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Dev Blog: Bounty Hunter 2

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Rozar

Rozar

Posts: 47 Bronze Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
One of the main complaints that I've been seeing come up is that the loot you get when killing someone is not enough to cover the cost of potions and food. Even if you go positive, the amount that you spend on your inventory outweighs what you receive as a loot.

One of the points that many people made was that untradeable items now replace a lot of the gear that used to give value to the kills you get (e.g. torso replaced rune platebody, fighter hat replaced neitiznot, void replaced... everything).

Would the loss of untradeable items on death help with this issue?


Not being able to retrieve untradeable items would be probably best solutions.
Or: example if you lose torso X amount of cash is dropped into ground as loot and you could retrieve torso for X amount of cash from some NPC.

And also no extra drops please. KISS - Keep It Simple Stupid. What you see is what you get.

22-Jul-2014 14:05:47

Mod Ronan

Mod Ronan

Jagex Moderator Forum Profile Posts by user
Joyc (and anyone else), how do you feel about this?

Original message details are unavailable.
In the wilderness and PvP worlds your untradeable items are easily retrieved when you die with them . There is no risk involved with using items such as void, fighter torso and fire cape outside of lag, forgetfulness and people maliciously blocking you from your items.

Considering the advantage you can gain by using these untradeable items it doesn't seem right that there is no risk involved and absolutely no reward to the player that manages to take you down .

In order to add some risk to using untradeable items and to make PKing more rewarding I suggest creating an NPC where untradeables lost to another player can be retrieved in exchange for an appropriate amount of gp. When a player pays the NPC the money for the item(s), the player that killed them receives the gold as a reward for doing so.

Example
Player A is using a fighter torso and dies to Player B.
Player A goes to the NPC and pays 75k to get his fighter torso back.
Player B receives the 75k that Player A spent as a reward for killing him.

Things to note
  • Untradeables could not simply be purchased from this NPC, they would only be retrieved after they were lost
  • Only untradeable items that are lost to another player would go to the NPC
  • The prices of items would be enough to leave current PKing setups viable while still making PKing rewarding

The end goal is to keep PKing pretty much exactly how it is but to make it more rewarding for PKers. Currently the amount of money spent on supplies far outweighs the amount that PKers stand to gain in a lot of circumstances.

This option should make PKing more rewarding without the need for hurting the economy by spawning items in.
@JagexRonan

22-Jul-2014 14:39:52

Rozar

Rozar

Posts: 47 Bronze Posts by user Forum Profile RuneMetrics Profile
Thumbs up! Only one problem... You would receive the money when the other one buys the item back... So what if he wont? Maybe that dude rage quits? Or buys his items back maybe days or weeks later? Is that just the risk you need to take?

22-Jul-2014 14:49:50

Mod Ronan

Mod Ronan

Jagex Moderator Forum Profile Posts by user
Original message details are unavailable.
Thumbs up! Only one problem... You would receive the money when the other one buys the item back... So what if he wont? Maybe that dude rage quits? Or buys his items back maybe days or weeks later? Is that just the risk you need to take?


It would be possible to simply convert the item on death. In all likelihood the person will buy back the item, this system would have no negative impact on the economy.
@JagexRonan

22-Jul-2014 15:21:30

Saxo
Mar Member 2020

Saxo

Posts: 7,687 Rune Posts by user Forum Profile RuneMetrics Profile
No support making torso and **** easily to get back lol.. That's just gonna kill the minigames even more so than now. I do agree that untradables are a problem in pknig though

If anything it should be made harder to get back on death or even lost on death to deter people from using untradables and go back to rune plates etc

22-Jul-2014 16:06:25 - Last edited on 22-Jul-2014 16:07:00 by Saxo

Mod Ronan

Mod Ronan

Jagex Moderator Forum Profile Posts by user
Original message details are unavailable.
If anything it should be made harder to get back on death or even lost on death to deter people from using untradables and go back to rune plates etc


In my opinion that option would be preferable, however it wouldn't stand a chance at passing the poll. It would make a lot of untradeables worthless to a lot of people, if they got them to PK with they essentially wasted their time.

That suggestion was a compromise that would stand a chance at getting into the game which would punish the loss of untradeables in PvP.
@JagexRonan

22-Jul-2014 16:27:37

Capt McGee

Capt McGee

Posts: 4,269 Adamant Posts by user Forum Profile RuneMetrics Profile
Imo, untradeables are what make PKing more interesting. With void you have insane power with the loss of defense. Torso would be a near-useless item if it wasn't for PKing.
People complain about losing/wasting money pking and it's at fault because of untradeables, but they fail to address the issue of how often players teleport from a fight when they're out of food. Sure you miss out on a rune platebody if you kill somebody, but think of all the rune platelegs, glories, etc. you would have got if your fights never teleported away.
Fixing teleporting can solve some issues with PJers and rushers.

The ONLY good thing that I can think positive of the EP system was how players were penalized for teleporting from fights. Idk how to penalize players for teleporting out of combat currently for a new system, but I'm sure there's a way.

Fix teleporting and allow players to continue a fight in a safe zone for an extra 10 seconds or so and I'm sure the health of PvP will improve quite a bit.
Everything stated here is forwarded from a major corporation. Nothing here is my opinion. Enjoy your salad.

22-Jul-2014 16:42:59

Rozar

Rozar

Posts: 47 Bronze Posts by user Forum Profile RuneMetrics Profile
Pkers who teleport from wilderness during fight could for example get blue skull above their head for X minutes. This way other people could avoid fighting these people. Or just make it impossible to teleport during fights in wilderness?

22-Jul-2014 17:25:26

Capt McGee

Capt McGee

Posts: 4,269 Adamant Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Pkers who teleport from wilderness during fight could for example get blue skull above their head for X minutes. This way other people could avoid fighting these people. Or just make it impossible to teleport during fights in wilderness?


The only thing I can think of is in order to teleport away you have to buy 'rights of passage' for 30k ea. Each 'right of passage' has one use. If you teleport out of PvP combat, a pile of 30k appears to the person you teleported from.
I doubt that'll go down well, though. Just a quick idea off the top of my head to try and get some brainstorming going.
Everything stated here is forwarded from a major corporation. Nothing here is my opinion. Enjoy your salad.

22-Jul-2014 17:30:46

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