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It needs to be fun and rewarding, even if I lose, so figure out how to reward someone who loses and more people will PK.
@Transcendent
Do you also ask for participation awards? Seriously, you want to be rewarded for being bad? That's the most asinine thing I've read in a while. They had something like that before called the 75K trick and look what that did with the economy.
Either adapt or you don't belong. This isn't kindergarten sandbox class.
Don't complain then if not many players participate.
Whether you like it or not there is a problem in PKing that only the best or the most lucky in some cases gain while everyone else loses things.
PKers who profit don't need incentive to keep PKing, they are already making profits and are rewarded for it.
But the players who attempt to PK and lose do need incentive to keep PKing, and they need to be able to replace their gear less painfully. So why not reward players who lose their gear in PVP with at least a chance at better drops in PVM, or something to compensate them for their losses, so they can replace their gear at least?
The winner should gain more, but a player who loses should not have so much loss they never want to PK again, unless that is the goal to have an empty wild like in EOC where players won't risk anything because they risk losing everything.
I'm telling you straight up, there is a reason I don't PK, and it is in large part the fact the matches are not fair at all, and I know I will most of the time lose everything, so its not worth going into PVP areas or to risk anything, because there is too much risk and loss and too little to no gain for me.
If I knew if I lost my armour I would at least get better PVM drops or better skilling after, to help me regain what I lost, it might not be as bad a risk and more worth doing some.
Hi.
09-Jul-2014 20:20:59