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Dev Blog: Bounty Hunter

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To Aesthetic

To Aesthetic

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
Remove PvP worlds (maybe keep the high risk world) that have an active amount of players at 300 max. Keep the original wildy how it is. Then re-release the original Bounty hunter crater for ONE world.

This will let the players who still want to pk in the wildy do so, but take the mere 300 people in world 325 and everyone else who can't find a fight in the wilderness and put them in ONE crater, in their respective combat level group.

09-Jul-2014 19:39:05

ULTlMATE

ULTlMATE

Posts: 37 Bronze Posts by user Forum Profile RuneMetrics Profile
Bounty Hunter CRATERS was content many people hated but had to make do as this was all there really was, also as previously mentioned it will further split up what little people PK in the wilderness as it is.

The craters are, in my opinion, a complete waste of development time and it could be better spent literally anywhere else.

On the other hand, having a target system similar to how Bounty Hunter worlds had would be a nice addition to PvP worlds without any additional splitting up of PKers.

09-Jul-2014 19:42:52 - Last edited on 09-Jul-2014 19:45:56 by ULTlMATE

Transcendent

Transcendent

Posts: 35,372 Sapphire Posts by user Forum Profile RuneMetrics Profile
What did you enjoy about Bounty Hunter?

I like the idea of having a target and trying to search for them, although admittedly I never tried Bounty hunter because I don't like losing items and I am terrible at PVP.

The potential impact of Bounty Hunter on existing PVP areas.

For me, the existing PVP areas are totally unappealing and I almost never go in them, so adding Bounty Hunter would not take me away from the other PVP areas because I am already not going to go to those areas. I might try Bounty Hunter though, so it would increase PVP players potentially.

I want low risk without much chance of my losing things, and with the potential to gain things. If I am going to lose things a lot, then I probably won't play Bounty Hunter. So if you want more players doing PVP, it might help to make it low risk and have better gains for those who are not expert PKers like me who don't like to lose things and are not very good at PKing. It needs to be fun and rewarding, even if I lose, so figure out how to reward someone who loses and more people will PK. Winning should have better rewards, but if I lose I still want to feel like I had fun and gained something even if I also lost something. At least some points or something that carry over to PVM to increase my drops if I lose in Bounty Hunter.

How should we add it to the game?

I think Bounty Hunter should have its own area, not too big so players can find each other, and not in regular PVP areas like the wilderness, but large enough so you can hide some if you want to.

Players should get hints as to where the other player is, and teleporting should be possible but limited.

I'd like to see different environments, including forests with lost of trees, fields and hills with a small number of trees, grasslands with no trees, desert with some cacti and rocks to hide behind, some cliffs where players can use agility and find caves and tunnels, and I'd like some dungeons and walls with skill shortcuts.
Hi.

09-Jul-2014 19:47:55

Transcendent

Transcendent

Posts: 35,372 Sapphire Posts by user Forum Profile RuneMetrics Profile
I'd like some places to fish and animals to hunt for food, resources to make armour and weapons and potions, and options to start with nothing hunger games styles and see who lasts the longest, giving time to gather and make things for ten minutes before the round begins. Hi.

09-Jul-2014 19:48:54

Capt McGee

Capt McGee

Posts: 4,269 Adamant Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
It needs to be fun and rewarding, even if I lose, so figure out how to reward someone who loses and more people will PK.


@Transcendent
Do you also ask for participation awards? Seriously, you want to be rewarded for being bad? That's the most asinine thing I've read in a while. They had something like that before called the 75K trick and look what that did with the economy.
Either adapt or you don't belong. This isn't kindergarten sandbox class.
Everything stated here is forwarded from a major corporation. Nothing here is my opinion. Enjoy your salad.

09-Jul-2014 19:52:01 - Last edited on 09-Jul-2014 19:52:59 by Capt McGee

Randomwannab
Feb Member 2024

Randomwannab

Posts: 1,344 Mithril Posts by user Forum Profile RuneMetrics Profile
My personal opinion is that Bounty hunter (worlds) should be implemented into the game, and should replace the wilderness pk worlds. This idea is good because you can still be in wilderness pk worlds pking whoever you want, until you get a target, at which point you can fight them. (You shouldn't be stuck in wilderness if you kill someone who isn't your target).

Perhaps something can be added where you could get unique loot when fighting your target, which will give more incentive to fight your target. These loots could be a wide range of items, but I feel like they should stick away from "best in slot" and also stick away from the statuette items that can be sold for quick coins. This would cause far too great of inflation.

09-Jul-2014 19:56:19

Tchimpanzee

Tchimpanzee

Posts: 245 Silver Posts by user Forum Profile RuneMetrics Profile
I honestly really enjoyed the BH worlds with the EP system, contrary to the opinions of many others. The experience was very enjoyable to go hunt down your target sometimes in deep wilderness and get better loot for that kill. Of course that would require an agreement form everyone which i doubt would happen but that's what I personally enjoyed.

Now as for between the two definitely bounty worlds as that would allow clan combat in multy but then again it would not be much different from what pvp worlds and wilderness worlds already are... A cure to this would be to reduce the amount of official PK worlds such as to having a decent pking community in the dedicated servers.


On re-edit: i second everything the guy above me said :)

09-Jul-2014 19:56:46 - Last edited on 09-Jul-2014 19:57:29 by Tchimpanzee

VS6

VS6

Posts: 56 Iron Posts by user Forum Profile RuneMetrics Profile
What I loved about the bh worlds was that everyone was confined to a single area in only two worlds. Since everyone was limited to such a small amount of worlds and only allowed to pk in the wilderness this caused the activity to go through the roof. Think of it this way when there are pkers in one clumped area it will attract more pkers to come and kill those pkers which will then attract even more pkers to come and kill those pkers, which causes chaos, but chaos is what makes the wilderness grow. The problem currently is that there are too many worlds. What happens is pkers gear up to pk but they don't find anyone, so they just get bored and leave, causing the wilderness to die. With area and world restrictions there will always be someone to pk and you'll never get bored. Another thing I loved was the target system, it was like going on an adventure every time you got a target. Then you would either hunt them down or find a way to outsmart them.

09-Jul-2014 20:00:27 - Last edited on 09-Jul-2014 20:06:50 by VS6

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