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Dev Blog: Bounty Hunter

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Wtf kidz

Wtf kidz

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I agree with kraj, There will definitely be abuse, we could keep this at a very minimal if we just brought bh exactly the way it was.. like for example. They brought back godwars exactly the way it was. why can't we do that to bounty hunter, like i said i prefer craters. but if it comes down to it just make a few minor changes that could prevent abuse, i want bounty hunter exactly the way i remember it....But please drop the idea of points....thats not the bounty hunter i remember :'( thats just changing bounty hunter from what it used to be...

16-Jul-2014 05:21:59

Im Nate

Im Nate

Posts: 1,638 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.

Being assigned a target
In order to be assigned a target a player must be risking over 50k (based on alch value) in the wilderness. Players will also have to wait through a 1 hour cool-down period, which must be spent risking over 50k in the wilderness, before being assigned a target.

If players wish to skip their cool-down period and be immediately assigned a target they may sacrifice items to reduce the timer. 2k alch value sacrificed = 1 minute removed from the timer. This allows players that really enjoy the Bounty Hunter system to pay for more action, while also allowing target kills to give juicy rewards (explained shortly).


I don't like this part, an hour is too long and I don't like that you can buy getting a new tar* right away and I see no way you're going to make much more than 120k extra on target because there will be less people buying targets than people getting targets and getting like 50-100k extra loot is pretty bad, that is hardly going to do anything and the pking scene will see little to no change so a pointless use of time.

Why are you so against adding other extra drops to target loots? New monsters drop items everytime they are introduced, why can't that be added to this? Is the item it drops going to drop in price? Probably but that happens when a new monster drops it too, why are monsters the only ones that have that privilege of generating items? I don't see why target kills can't have that privilege too if players want it.

I think the xtra drops should be kind of random 10k-10m extra. Not completely random as there are things to help boost your luck - ep, death potential, combat level and how much wealth you are risking and how much wealth your opponent is risking.

Some ideas I had for extra drops and features(assuming you don't bring it back how it was, I would prefer you bring it back how it was) continued below:
Maxed Sept 24th, 2015 - 134th to max

16-Jul-2014 08:32:31 - Last edited on 16-Jul-2014 16:05:58 by Im Nate

Im Nate

Im Nate

Posts: 1,638 Mithril Posts by user Forum Profile RuneMetrics Profile
Possible extra loot from target kills:

Resources used for making pk supplies – herb seeds, ess, pot secondaries, logs, ores, gems etc.

Rune items

pvp armors and weapons or other new less op degrading gear or attachments to current gear.

New Shop Introduced in edgeville

You can buy and sell statuettes from this shop, THIS IS THE ONLY SOURCE OF THEM. So for one to be in game it had to have been bought here – meaning there is no gp being generated.

Ancient statuette – 5M to buy from shop and shop will buy for 5M
Seren Statuette – 2M to buy from shop and shop will buy for 2M
Armadyl Statuette – 1M to buy from shop and shop will buy for 1M
Zamorak statuette – 500k to buy from shop and shop will buy for 500k
Saradomin statuette – 250k to buy from shop and shop will buy for 250k
Bandos Statuette – 100k to buy from shop and shop will buy for 100k

What's the purpose of these statuettes? Since we don't have a ge to easily or accurately have risk, these are simply for the purpose of risk. Your risk + your target's risk should be involved when deciding what extra loot is generated so having say an ancient statuette with you if you are confident will provide a much higher chance at a good drop.

They would be stackable so you can stack up ancient statuettes for huge risk with only using 1 invy spot. They would high alc for same price the shop buys them so their risk can be accounted for but they will always drop when you die no matter what similar to how rc pouches used to work but these would drop to whoever killed you.

The shop would also have a cosmetic hat similar to wildy hat that you can unlock and upgrade with points you get from killing targets. After unlocking you can retrieve for free if lost.
Maxed Sept 24th, 2015 - 134th to max

16-Jul-2014 08:32:42 - Last edited on 16-Jul-2014 08:40:15 by Im Nate

rb collector
Mar Member 2024

rb collector

Posts: 65 Iron Posts by user Forum Profile RuneMetrics Profile
I SAY NO !!!!

Wildern.. is empty as sht.. !! Im sorry for saying this in that clear way lol..

If you add those bounty hunter thingy there wont be any ppl left in the normal wilderness and pking would be dead !!!!!

You should rather add handcannon and drag claws to bring back sum players again !!

thats my opinion :) tyvm for reading.

yours sincerely
jumpoditch4u
Buying ALL PHATS / BSH

16-Jul-2014 09:31:26

Hobbyloos

Hobbyloos

Posts: 412 Silver Posts by user Forum Profile RuneMetrics Profile
The biggest flaw in the current pvp systems is that it is impossible to solo pk without KOing. Level 30+ wildy is no place to venture alone, and in all other areas your target can teleport to safety at all times (and don't tell me to solo-tb-pk, takes sooooo much inventory space. It's just not feasible.).

That's the reason why craters were good; players cannot get to safety in literally 1 tick and solo pkers have an oppertunity to get a kill without getting a KO.

I'm fine with any BH solution as long as it my target is not able to escape with teleports.

EDIT: By KOing I mean landing a big hit so they die before they're out of food. In pvp worlds every fight ends in a KO or a teleport. Nobody ever dies because they dealt the least amount of damage and couldn't escape. This is what should be changed to make pvp dangerous again.

16-Jul-2014 14:34:10 - Last edited on 16-Jul-2014 15:05:43 by Hobbyloos

pooping afk
Nov Member 2023

pooping afk

Posts: 1,815 Mithril Posts by user Forum Profile RuneMetrics Profile
Bring out the PVP/EP/Target system exactly how it was in 2010 or clans are just going to begin closing in early 2015, if not by the end of the Summer of 2015. There's a huge difference in what people need compared to competitive clans and average people who PK whenever they're bored. Last time you listened to them, every single PvP clan closed and the wilderness is a dead zone on EoC. No one is stopping that from happening again since we're all in our 20's now and only play this game for the fun, which was the EP worlds. Don't "nerf" or "edit" something that had you at 250,000 players last time. Your business is more important than Prayer Potions going from 15k each to 7k each.

We warned you last time and you never listened to us.

16-Jul-2014 14:55:26

Onu-sama

Onu-sama

Posts: 236 Silver Posts by user Forum Profile RuneMetrics Profile
We currently have 68 worlds, and 15k players... Shouldn't some worlds be removed instead of having 100 people playing by themselves on each world? I know a game that has the same amount of players as us but only 10 worlds?

Second why not just add both and
REMOVE
pvp worlds, poll it and work on the one who gets the most votes first and then the second one?

Also how about removing some of the crappy resources in the wilderness like iron ore in edge and adding mith. Replacing the sapphire at lv 45 wild with a diamond, replacing the steel sword at lv 19 with a rune sword, replacing regular planks with oak planks, bricks with soft clay ect.

Release back minigames like Fog, and stealing creation back in the wilderness?? Right now I see no reason for venturing into wildy unless you're going to pk. The resources, the bosses, or items there are just not worth it, high risk little reward situations.

16-Jul-2014 15:16:57

pooping afk
Nov Member 2023

pooping afk

Posts: 1,815 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Apparently anything with an "rs07" spin on it will fail... Look at how clan wars "rs07" style failed. It's because it is inconvenient, the location, the ambeiance, everything was just done wrong. The old school clan wars from 07 with even less warring options had 200x the population... Even in worlds with 400 players back in the day you could find at least 10 people in clan wars. Might as well just add back ge for bh worlds 2k10 to work right. ^_^


Adding in resources has already been done and barely did anything. That whole idea is utter crap because all it really brings is 1 itemers in a d pickaxe or a d hatchet woodcutting and mining. It doesn't bring in PKers. Honestly, suggestions aren't even needed at this point. The bottom line is, what we had in 2010 with the EP system worked. The wilderness was flooded with both skillers (risking 76k to gain EP while they skill) and PKers alike. The ONLY negative impact was the economy because certain items dropped in price that we got from drops.

Will the statuettes make prices of items drop because of the gold being brought into the game? Yes. But why sacrifice what could more than likely revive the clan world along with single/mini PK teams over something that could be remedied after the update has come out and people get an idea of what they need to improve.

Bringing out the EP system again exactly how it was in 2010 (very important) will bring a ton of people back to the wild/runescape. Those were the golden days in terms of PKing activity and numbers. After that you can just implement some taxing systems in-game to suck some of the GP out of the game. More degradable armors, cosmetic items that degrade when being worn (because e-daters love their cosmetic stuff), weildable skilling items that degrade, etc. There's plenty of things you can do to remove GP from the game in the future. Don't hold back what could potentially double the current player base for that.

16-Jul-2014 15:41:28

Onu-sama

Onu-sama

Posts: 236 Silver Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
Apparently anything with an "rs07" spin on it will fail... Look at how clan wars "rs07" style failed. It's because it is inconvenient, the location, the ambeiance, everything was just done wrong. The old school clan wars from 07 with even less warring options had 200x the population... Even in worlds with 400 players back in the day you could find at least 10 people in clan wars. Might as well just add back ge for bh worlds 2k10 to work right. ^_^


Adding in resources has already been done and barely did anything. That whole idea is utter crap because all it really brings is 1 itemers in a d pickaxe or a d hatchet woodcutting and mining. It doesn't bring in PKers. Honestly, suggestions aren't even needed at this point. The bottom line is, what we had in 2010 with the EP system worked. The wilderness was flooded with both skillers (risking 76k to gain EP while they skill) and PKers alike. The ONLY negative impact was the economy because certain items dropped in price that we got from drops.

[/quote]
Agreed, what do you think about adding both Bh craters and worlds exactly how they were and removing pvp worlds? Another problem is solo pking, everyone teles, and at least in craters they couldn't tele. It's hard to get a k0 unless you're 75 attack and 99str with 70m+ to buy an ags.

16-Jul-2014 15:49:04

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