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Being assigned a target
In order to be assigned a target a player must be risking over 50k (based on alch value) in the wilderness. Players will also have to wait through a 1 hour cool-down period, which must be spent risking over 50k in the wilderness, before being assigned a target.
If players wish to skip their cool-down period and be immediately assigned a target they may sacrifice items to reduce the timer. 2k alch value sacrificed = 1 minute removed from the timer. This allows players that really enjoy the Bounty Hunter system to pay for more action, while also allowing target kills to give juicy rewards (explained shortly).
I don't like this part, an hour is too long and I don't like that you can buy getting a new tar* right away and I see no way you're going to make much more than 120k extra on target because there will be less people buying targets than people getting targets and getting like 50-100k extra loot is pretty bad, that is hardly going to do anything and the pking scene will see little to no change so a pointless use of time.
Why are you so against adding other extra drops to target loots? New monsters drop items everytime they are introduced, why can't that be added to this? Is the item it drops going to drop in price? Probably but that happens when a new monster drops it too, why are monsters the only ones that have that privilege of generating items? I don't see why target kills can't have that privilege too if players want it.
I think the xtra drops should be kind of random 10k-10m extra. Not completely random as there are things to help boost your luck - ep, death potential, combat level and how much wealth you are risking and how much wealth your opponent is risking.
Some ideas I had for extra drops and features(assuming you don't bring it back how it was, I would prefer you bring it back how it was) continued below:
Maxed Sept 24th, 2015 - 134th to max
16-Jul-2014 08:32:31
- Last edited on
16-Jul-2014 16:05:58
by
Im Nate