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Dev Blog: Bounty Hunter

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Runite

Runite

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Wildy is dead already, so having BH will split everyone


Yeah, it's almost as if they don't care enough to realize that the PvP world update absolutely killed wilderness PKing. They should be coming up with solutions to that instead of performing the same mistake twice.

10-Jul-2014 04:08:23

TheMoon Bear

TheMoon Bear

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What did you enjoy about Bounty Hunter?

- The EP system and getting random loot such as statuettes. It was very nice for pures to kill someone risking the bare bones and receive good loot. It made everyone risk something. I know a lot of people aren't up for the statuettes as they once were, but I for one am.

Craters vs Worlds

-Maybe a little bit of both? But if not I prefer the worlds.

But to really make a mark, I did like being able to have a type of pure and make profit by pking instead of what we have now which is much harder for many people to make profit.

That being said you could make the statuettes give a massive exp bonus or something making them extremely valuable to skillers. And then you have to run through your head whether you want to sell the statue and make money or keep it and level. That was one suggestion I thought of to avoid the massive inflation BH worlds brought back in the day.

10-Jul-2014 04:36:05

Schlm
Oct Member 2009

Schlm

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What would be interesting is if bounty hunter was quite separate, where you could visit any slayer master to be assigned a target, and you could then hunt (only your target) all over the world, including non pvp areas, so even non -pvp players would occasionally be able to spectate. You would become a candidate target yourself when you requested a target. Slayer masters would give hints as to the nearest city for the target, and slayer gems/rings would be used to home in. Your target would be skulled to you and protect item prayer would be ineffective if killed by you, otherwise skulling and protection would be as per normal. They would appear as an orange dot on the minimap, and the bounty would be Slayer XP based on the target's combat level relative to yours (eg 2k +/- 100 times the level difference), or possibly a choice of target for your next slayer assignment. You would not be able to switch worlds while a target, and possibly have a 2 minute cool down for all teleports. If you logged out or died from some other cause while a target your hunter would receive (50%) of the bounty. This would be truly different, and could run in parallel with other PK'ing activity, possibly with little impact. Would need some work on risk aspect.

10-Jul-2014 04:46:02 - Last edited on 10-Jul-2014 04:58:41 by Schlm

AC1DMonkeyZ

AC1DMonkeyZ

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personally i think we should add BH worlds into the game, the game defiantly spiked /peaked its popularity :D
the thing with BH craters is you can be attacked by any level, and if the spell to teleport to your target was put back in, you could be teleported to the middle and be clan attacked..*

** worlds are much better and i would LOVE to see them implemented :)

10-Jul-2014 05:03:40

Vegan Gains

Vegan Gains

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The main problem I had with the craters was that there became 3 dominant combat levels. I think it was level 67, 110, and 126. The craters were really fun, and scary; but the 3 dominant cb levels made it impossible for a level 45 or 75 for example to compete in their crater bracket.

10-Jul-2014 05:12:22

Dragoonhuntz

Dragoonhuntz

Posts: 174 Iron Posts by user Forum Profile RuneMetrics Profile
I'm all for new ideas when it comes to introducing fun ways to PVP; however, when the words Bounty Hunter are muttered all I can remember is forcibly having the wilderness and free trade pried from my arms years ago. This community is already stretched so thin (especially in PVP... I mean seriously go take a stride through the wilderness if you don't believe me...) PLEASE do not divide it anymore.

My suggestion is to quit trying to make the wilderness a tame place to have a decent duel (that's what the duel arena, Edgeville, and Varrock are for) and encourage the "wild" side that makes the title so fitting. In order for the wilderness to be fun it needs to have a good mix of newbs, seasoned veterans, as well as innocent people just trying to earn an honest GP. This adds to the "you never know what you're going to get" aspect of matters.

The above being said, I feel that the rejuvenation was a step in the right direction; however, things in the wilderness must have a comparable return in order to make those who have sworn to never enter consider otherwise. Take a look at your dead content, find out why it is dead (players will be more than willing to tell you why it is so), revise it or get rid of it (don't be afraid to poll for the removal of something or admit you made a mistake), and then add more*

**;DR Quit dividing the community, go to Edgeville, the duel arena, or Varrock if you want a decent duel, and add incentive (or revisions) to what you already have.

10-Jul-2014 05:12:34

ShiddyTank

ShiddyTank

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I suggest making one existing world a "Bounty Hunter Crater" world and making one other existing world a "Bounty Hunter World".

I specify converting only two existing worlds in all because I feel that any more would too greatly distract from conventional PKing. I also think that even with only two worlds converted we should decrease the number of worlds by 10.

The wilderness and PvP worlds are dying, and BH is only going to divide PvP even more. This is why I think that we need to remove worlds, and that 10 is the right number for positive results.

10-Jul-2014 05:17:01 - Last edited on 10-Jul-2014 05:19:57 by ShiddyTank

Angel Gabe

Angel Gabe

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yes we need some sort of reward or something unique from pking in general and also a target system that if you kill your target you get something unique or points for something rare plz mods we need something cool when it comes to pking to get people out there

10-Jul-2014 05:20:47

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