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Quick find code: 380-381-4-65435453

Crag Hacks

Crag Hacks

Posts: 627 Steel Posts by user Forum Profile RuneMetrics Profile
Hi Mod Mat K. I want to thank you and the Jagex staff for considering the Player's ideas and concepts for new updates. Normally in RS3, we were always fed updates that many of people despised, and didn't want it into the game, yet the Jagex team never listened. With OSRS, you have given the community a chance with polls to choose the updates they want, and now you have given the community an opportunity to suggest updates to the game. Thank you, OSRS team. - EarthBound

This is the jest of all my ideas, I will send a more detailed idea on an email:

Mini-game Overhaul :
This is needed as the majority of the mini-games in OSRS are dead because they are repetitive and give no decent rewards.
Dragon rewards in the thread for Impetuous Impulses are Dragon Knives, Dragon Throwing Axes, and Dragon Javelins.
Also, the Dragon shortsword will be released through the Shades of Mort'ton update.

New Skill additions/tweaks for each skill :
A break from a lot of the Combat updates in runescape to introduce some skilling ones is a good change. I really want to see skills that are painfully dead like Firemaking to be revived, so there is an actual purpose for training it.

Magic Damage on other staffs, potions and Auto-casting
I was really pleased when the Staff of the Dead was repolled (and passed) with the Magic Damage boost. It was a step in the right direction for making Magic a more usable combat class than a support class. I feel that Magic Damage should be added to potions as they are the only potion that doesn't boost damage, which I find a bit odd. They are essentially useless as they don't boost damage. Auto-casting should also be added into the game for every spell with every staff. Except I don't want Spell Stacking to be removed with this update. If it is possible to add auto-casting without removing spell-stacking, then it would be ok to include.

18-Oct-2013 21:11:14 - Last edited on 20-Oct-2013 03:38:39 by Crag Hacks

Crag Hacks

Crag Hacks

Posts: 627 Steel Posts by user Forum Profile RuneMetrics Profile
Rigour/Augury :
These prayers are simply needed, but the only difference from piety are that these prayers require 80 prayer and 80 defense. This is justified as rangers/magers max at a lower combat level than meleers, 106 vs 126, so the requirements must be higher. The prayers do not have to be introduced through the mini-quest I suggested, they could simply just be added into the game onto the Knight's Training Grounds mini-quest to save A LOT of time from creating the mini-quests I suggested. I would actually prefer if it was added through something that wouldn't take much time to create so it's less of a hassle as people want the prayers, not the mini-quests.

Upgrade Underused Barrows Sets
Torag's, Ahrim's, and Karil's set effects are underpowered, there is no denying this. A simple suggestion to fix this would be to change Ahrim's set to activate more often, add a percent defence boost on Torag's for Melee/Range ONLY when the full set is equipped, and change Karil's to sometimes fire two bolts at once. Also I feel that Karil's Coif should be changed to +6 range bonus, as now it is weaker than a level 45 helmet, not to mention it degrades, which is pathetic.

Dragon Darts First of all, Dragon Darts are weaker than rune knives, yet they require 20 more ranged levels. They should atleast be +20 ranged attack and the same strength. They are the same speed(2 ticks, 1.2 seconds), so they are a little useless. I propose that we add a new special that changes the speed to 1 tick (0.6 seconds) for 12 seconds at 100% drain.

18-Oct-2013 21:11:23 - Last edited on 19-Oct-2013 21:21:30 by Crag Hacks

Crag Hacks

Crag Hacks

Posts: 627 Steel Posts by user Forum Profile RuneMetrics Profile
The Complete Dragon tier - I think that since we can only use existing models, recolouring rune items into the red/grey scheme and finally completing the dragon tier would be great as it would be one step closer to a complete game. I have other suggestions for Dragon equipment in the Mini-game Overhaul thread above, everything else I haven't listed will be below.

Unique Drops to Bosses with little rewards:

Dragon pickaxe: Added through the Kalphite Queen's Drop table.
I feel the Kalphite Queen can use a new drop as the Kalphite Queen's exclusive dropping item, the Dragon Chainbody, has been made available through Dust Devils when the Slayer update came out, reducing the need to kill the Kalphite Queen. It is the only boss in the game that has two forms and can use prayer, it deserves more rewards. If the Dragon pickaxe was added as a very rare drop to the Kalphite Queen table, the boss would become more popular.

Dragon Kiteshield: Added onto the King Black Dragon drop table as a very rare drop. Again, this boss has no exclusive rewards even at the moment it was introduced. It deserves an exclusive drop also. Even if it is a simple boss.

18-Oct-2013 21:11:30 - Last edited on 19-Oct-2013 21:22:25 by Crag Hacks

Crag Hacks

Crag Hacks

Posts: 627 Steel Posts by user Forum Profile RuneMetrics Profile
Kudos Island - After obtaining all 161 Kudos, the curator of the Varrock Museum will inform the player of Kudos Island and directs to player to speak with the man next to the barge north of the Digsite. The man will demand 2 million coins for completion of the barge. The model of Kudos Island will be Crandor Island with Black ash scattered across all the island, or Dragontooth Island with tree leaves/bark recoloured black, whichever is possible. The entrance will be at the top of island for Crandor or by pushing the Saradomin statue on Dragontooth. The Sailor will note that the island was the home to the Wyrms before they became extinct and a massive dangerous dungeon exists inside the island. He also explains that a large portion of the island is submerged and most of the dungeon is still in tact.

Each floor will be based off an existing dungeon model,
First Floor: Fire Giant's Dungeon in level 52 wilderness, requires 70 thieving to unlock the first door. Exit is at the end of the dungeon near where the fire giants used to be.
New monsters added into the map will be Fire giants (level 138), and Brutal Blue Dragons (level 259).

Second Floor: Ogre Enclave, Entrance is where the exit used to be. The exit is the gates where the entrance was, and an Agility level of 80 is required to squeeze past. You can also squeeze past the gate where the greater demons are to get access to those demons, which stills remain after this update. New monsters added to the dungeon would be Brutal Red Dragons (level 290) on one side of the dungeon, and Brutal Black Dragons (level 341) on the other side of the dungeon.

Third Floor: Sublevel 2 of Kharazi Dungeon, the latter is still the entrance, the exit will be the door near the south that links to floor one where the latter was the original entrance. High Agility is needed to climb down like in the quest but falling down will give massive damage, 70-80, along with Adamant Dragons (level 363) along the bottom of the cliff.

18-Oct-2013 21:11:35 - Last edited on 19-Oct-2013 21:33:55 by Crag Hacks

Crag Hacks

Crag Hacks

Posts: 627 Steel Posts by user Forum Profile RuneMetrics Profile
All Brutal Dragons will be given a revamp of drop tables. Brutal Dragons now have the possibility of dropping Dragon metal shards very rarely that can be attached permanently to rune claws to obtain Dragon claws with 5 shards, or the rune crossbow with 5 shards to obtain the Dragon Crossbow(65 range requirement) at 85 smithing. They will also drop Brutal Dragon bones uncommonly from Brutal Green Dragons to always from Brutal Black Dragons, which have a base exp of 100. They will also drop noted hides rarely to uncommonly. The Dragon Claw special won't be the same as before, it should only be a more accurate DDS special that hits 4x at 50% power so it doesn't overpower the Armadyl Godsword. The Dragon Crossbow special won't overpower the Armadyl crossbow as this is something I do not want. I'm thinking of it having a +95 range bonus, with a special attack similar to Zanik's bow.

The Adamant Dragons will drop Dragon Hasta heads and Dragon Warhammers rarely, and Dragon Full Helms and Visages very rarely. The Dragon Hasta can be completed at 90 smithing with 2x Magic Logs. The Dragon Hasta special attack will be Vesta's spear special attack. The Dragon Warhammer special will be Statius' Warhammer special attack.
The fourth floor will be the Underground Lava maze dungeon with one Rune Dragon (level: 413). It will possess all the abilities of the KBD(all attacks will be multi), along with being able to hit uncommonly through anti-fire shields+anti-fire potions at full force and hitting regularly 5-10 with the combo boost. Only the Dragonfire-shield+Anti-fire can withstand negating most damage from the Rune Dragon (1-2 damage with dragon-fire shield+anti-fire) and preventing the Rune Dragon from hitting at full damage. It will drop the coveted Dragon Platebody, Dragon Full Helm, and Draconic visage rarely. It will only drop one Rune bar on it's death.

18-Oct-2013 21:11:53 - Last edited on 19-Oct-2013 21:34:35 by Crag Hacks

LampIsFun
Nov Member 2018

LampIsFun

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
Here is the quick find code for my Idea of a survival/resource gathering minigame

Called: Runescapers Survival

317-318-923-65184831

some things for the rewards(didnt have room for list of rewards)
10 orbs = 100 XP in any skill that is involved with the minigame
50 orbs = Survival Hat (brown version of robin hood hat) with worse stats but lower level requirement
100 orbs = Ancient Survival Dagger (orange and black version of dragon dagger) better stats than dragon dagger and require lv65 Attack and 40 Strength to use.
1000 orbs = a ticket to place a furnace/anvil infront of you that lasts 20 minutes.
1500 orbs = a ticket to spawn a none aggresive shadow walker that can drop Dragon items(1 in 10 chance to drop 1 dragon item)
(1 orb per wave completed)

18-Oct-2013 22:11:39

The Rag

The Rag

Posts: 7 Bronze Posts by user Forum Profile RuneMetrics Profile
Weapon and Abilities: When fighting in close combat uses his razor sharp claws.
Doesn't breathe fire but swallows the rocks and stones around him and shoots them at opponents. When he's down to 3/4 health he will starting tunneling and will make quakes that will shake stalagmites from the sealing to the floor damaging the player for 10-50 damage if they don't move, will do this several times during the battle if you don't kill him quickly. When he's down to 2/4 health will call for aid and 6 Drakes will appear to help and try to kill the opponent when they're dead and the Crevice dragon is on 1/4 will harden himself making himself invincible which is where the pickaxe is needed to mine the harden shell to finally kill the beast.

Drops: 3 Dragon Bones, Dragon Warhammer(rare), various adamant and rune armors, Dragon Lance(Very Rare), various gems, coins, Clue Scroll(hard), Dragonic Visage(very rare).

Drake: Are Flightless like Crevice but, they can't breathe fire so they don't make much of a threat alone.
Abilities: There claws.
Weakness: Stab and Range
Warning: Their are many Drakes in the dungeon so be weary since its a multi combat area.

Drops: Clue Scroll(medium), Drake Bones, Coins(varies), uncut sapphire, uncut emerald, Dragon dagger(rare), uncut Dragonstone(rare).
Nekrio: Is a necromancer who awokened the crevice dragon, unleashed the drake horde, and brought back undead dragons.
Weakness: range
abilities: Uses fire wave to damage his opponents. Also can and will use the 3 defence prayers agianst the player so recommended to bring another combat style. When near death will revive a undead black dragon to aid him. When he dies he explodes after a few seconds so be prepared when he does.
Drops: Necro Staff(very rare), bones, coins, clue scroll(hard), (noted)herbs, various runes, etc

18-Oct-2013 22:31:16

The Rag

The Rag

Posts: 7 Bronze Posts by user Forum Profile RuneMetrics Profile
New Type of dungeon and boss dragon

Requirements: Dragon Slayer, 60 mining, Pickaxe, rope, antidragon shield or dragonfire shield 60 Attack, 60 Strength, 60 Defense

Recommended: High lvl food, high lvled weapons and armor, magic resistance armor.
Be prepared for lots of medium lvled monsters.

Location: A Fissure (dungeon) that has opened up from the Crevice Dragon awakening.

The Dungeon Layout: First Room and Second Room full of Drakes. Third and Fourth Rooms are filled with Drakes and The Undead Dragons. To get through the first rooms you must kill the drakes to find the keys they are guarding to open the doors.
The next 2 rooms you must kill the undead dragons to open the next rooms. Then the fifth room has Nekrio who sealed the crevices layer which will disappear once Nekrio is defeated.

Monsters:
Crevice Dragon lvl 301
Drakes lvl 58, 75 93
Nekrio lvl 141
Undead Green Dragon lvl 88
Undead Blue Dragon lvl 123
Undead Red Dragon lvl 197
Undead Black Dragon lvl 222

Monster Information:
Name: Crevice Dragon

Level: 301
Form: From sleeping for centuries the gems and rocks have fused with the dragon making a hard shell around it's already hard scale hide. Has no wings but, this weakness makes it more dangerous than a normal dragon.
Weakness: Stab, Crush, Range

To be continued. . .

18-Oct-2013 22:32:56

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