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Mr Crow

Mr Crow

Posts: 4,237 Adamant Posts by user Forum Profile RuneMetrics Profile
Duel Insane Mode: Optional wave setting (random or in order), the player will be placed in a 1v1 Dual survival mode. where you see how many attackable npc's you can defeat before you yourself are defeated. Arena takes place inside of rectangular box with 2 spawn rooms at either end, one for you the other for the NPC's to spawn. After you defeat one you respawn in in the spawn room with full health. once inside your opponent will be announced to you and you are given 15 seconds to gather your supplies (inside the room) and face your opponent, when you leave the room the doors will close so you may not hide in there.

what all 4 difficulties have in common:
•no outside items will be allowed into the minigame, those items can not be taken out either. there will be crates in the safe room (a room where you spawn and no npc's may enter, except for 8 npc's the player may choose to have fight with them, those NPC's are Ash(Wise old Mans Twin but with the gold sara plate & shield), Mat K (a goblin), Reach(if Deaths model exists make it blue?), Nexus (a dragon warrior), ABagOfMilk (Ranger), CR0W(White dragon warrior, white phat, white DFS) Lunar (mage),MUR0 (balanced warrior) and Invasion Pete (Skull Mask, black armor color painted skin, Firemakingmasters plate black(t),Black(t) dragon, Black(t)DFS, blk & grey team 42 cape). these npc's would not count towards the players life pool.
•since no items can be brought in or taken out this would be a safe minigame for both modes.
•all monsters drop supplies needed to continue, just in smaller amounts through the difficulties.
•there is a life pool, you start the game with 10, lose one every time you die (except for the bonus wave) and gain one for every 2 waves you don't die. you can join as a party, same rules apply but lives are shared across the team. game ends when all lives are used up or if you leave the minigame
•a party would consist of 1-8 players (1+7 friends)

21-Oct-2013 14:21:45 - Last edited on 22-Oct-2013 19:23:51 by Mr Crow

Mr Crow

Mr Crow

Posts: 4,237 Adamant Posts by user Forum Profile RuneMetrics Profile
•A point system, points are awarded to the player that are half the CB level of the NPC you killed. points are accumulated and go towards rewards from NPC's name Lunar, CR0W, and MUR0.
•the ability to make the game harder or easier by finding Gold and silver runes hidden through out each playable level, Gold runes would make the game harder (a golden version of a death rune for example would hide the stat page (and would have to work on the orion client so there's no cheating) there would be 2 silver runes (rune ess & pure ess, Rune ess(s) allows the jmod npc's to fight with the players, and pure ess (s) would allow the player NPC's to fight with the players. Gold Runes = small bonus points, Silver runes = no bonus points
•each level would be a copy of an existing town/city and emptied of the existing NPC's, the player could not leave the town (a barrier prevents players from leave but allows npc's to enter and NPC's would spawn from outside the town and be directed to enter the town and hunt down the players.
•all NPC's found with in a town will be removed so people can not use banks (deposit boxes will also be removed)

Regardless of wave setting, there are 5 waves in a round, 3 rounds in a set with a bonus wave (wave #16) at the end of the set that lasts for 1 minute of never ending goblin raiders that teleport away when 1 minute is up. and a Boss wave as wave #15.
each round ends when all monsters are defeated or ''pile up'' when there are 10 left on Hard Mode+

There are 2 wave settings:

Random: Excluding boss wave in which that wave would comprise of 1 boss and monsters similar to it, bosses would only be found here, the other 14 waves would comprise of randomly generated NPC's that can be found through out Old School runescape

In order of level: as it sounds, as each wave happens npc's get progressively stronger in level starting as all level ones. once you defeat the highest level monsters the waves reset. Wave 1: you fight 50 level 1 monsters.

21-Oct-2013 14:21:53 - Last edited on 21-Oct-2013 14:34:19 by Mr Crow

Mr Crow

Mr Crow

Posts: 4,237 Adamant Posts by user Forum Profile RuneMetrics Profile
And Gold And Silver Runes to make the game harder or easier: each rune would have a different use, what each rune does could be from hiding certain stats to npc's being more aggressive and dodging attacks more often. and making it so that players only have 10 lives for the game and can't obtain anymore past 10, to having to wait until the end of the round to respawn, if all players die during the same wave game would be over (death rune). a rune could also be used


the only silver runes would be Rune essence and pure essence to add additional npc's on your team.


Rewards
•CR0W:

MAGE Rewards: Paladin Armor-Plate armor for mages, stronger defence bonus + imbedded with a certain type of rune that when worn as the Rune type set on all pieces will give an infinite amount of that rune. Available from bronze-rune(lvls 1-40 + quest to wear rune), using set from castle wars, as an example with the red set, red ='s armor type bronze-rune, and the blue ='s rune color. this armor set only has basic runes. Elite paladin (level 70) same set effect but includes all runes and is Arhims recolored so that it's black and the secondary are the rune colors. and a reskinned bone scepter (black with blood red any where that would be black on the current model. it would be a level 70 staff and have stats equal to the staff of the dead, but it's special attack would be to freeze everyone around you.

Range Rewards: a new bow (recolored Karil's crossbow) that fire's throwing knives and throwing axes (OS equal of dragon throwing axe's)

21-Oct-2013 14:29:59 - Last edited on 21-Oct-2013 14:35:07 by Mr Crow

Mr Crow

Mr Crow

Posts: 4,237 Adamant Posts by user Forum Profile RuneMetrics Profile
Warriors Rewards: [Color] Dragon Essence, used to change the color of dragon equipment, Blue, Green, Yellow, Purple, Black**** God paint, to trim the dragon armors in the colors of the RS gods. a Trimming kit (works on all colors) and a Gold Trim kit. and Dye remover. when a dragon item is dyed it becomes untradeable and needs dye remover to make it tradable again. pay to unlock the ability to use a 2h weapon with one hand, attack speed will be reduced, and animation will still have a 2h stance, you will be able to use a defender or a shield in your off hand at the same time. Corrupted Dragon armor (instead of degrading into dust it behaves like Barrows armor does and when it hits 0 it will need to be repaired, it has better offensive stats and weaker defensive stats over normal dragon armor. since the katana model exists in Old School katana's would also be available as a reward from Bronze-Dragon, and would be equal to a scimitar of each type. and ''Pete's Platebody'' aval in bronze-rune. stats equal to platebody of that type. (quests required)

All classes: Rubber Crow, a minipet crow.

•Lunar: New teleport object (teleport system works like RS3's home tele), zombie spider, and other minipets of any easter egg monsters created for minigames, a party room for your player owned house. more imbued objects that people are looking for.

•MUR0: cape giving you the following stats:
+2 to all attack bonuses, +12 to all defence bonuses, + 4 str bonus, +4 prayer bonus, +4 to max hit on mage, + 5% ranged attack bonus, +5% weapon attack bonus (accuracy for melee), And boss minipets (if they are not given a .01% chance to drop).
---------------
i made a few posts on pages 2-3 of other thing that i support.

21-Oct-2013 14:30:12 - Last edited on 22-Oct-2013 19:20:56 by Mr Crow

Darelzel

Darelzel

Posts: 3,592 Adamant Posts by user Forum Profile RuneMetrics Profile
Okay, I've suggested two ideas myself, one for a mini-game, and one for a quest featuring a character who's not currently available for RS3 quests due to certain dramatic events in a certain Grandmaster quest.

But I've seen a lot of ideas that are on the DO NOT SUGGEST pile. In particular, this one guy basically copies and pastes the same message which boils down to 'Everything prior to EOC'. And THAT I am opposed to. Old School RuneScape, to me, is an opportunity to take a few roads not taken.

I've also seen a LOT of people who missed the part "We can't use graphics from 2009-2013 in Old School', and they suggest all sorts of graphical modifications that aren't possible.

I've tried to limit my ideas to what IS available in 2007 Scape. My ideas involve characters and places from 2005-2007 holiday events, mini-games, and quests, and creatures and items that were around back then as well. Of course, at least one of my ideas may require palette-swaps, but that's about as far as graphical modifications go.

So please, everyone. Keep in mind that Old School CANNOT HANDLE Dungeoneering or ANYTHING that came after it, either graphically or engine-wise. Before you suggest ANYTHING, read the opening notes of this thread carefully and thoroughly.

21-Oct-2013 15:28:05

omarsock

omarsock

Posts: 451 Silver Posts by user Forum Profile RuneMetrics Profile
Bryern world destroyer:
ok so i was thinkin u could use the bandos grador skin but recoler him brown and remove chest armer so he is like HUGE like wow such huge ok? then u can put like 3 helms on him or w8 nvm ok u get 3 bandos grador,, recoler brown nd remove chest armer peaces then u give each 1 a different helms

1 can be Bryern berserker
1 can be Bryern Farseer
1 can be Bryern Archer

each 1 can do a different spec

the farseer can be the smartest 1 and he fites with magic :O ,, archer has a crystal bow reskin green and shoot cheese like memes haha xd but he inst as a smart as the farseer and finaly u got the berserker

he is not as smart as any of them but he can hit really hard like wow such harder ok? he fite with balmung dual wield so if ur got a spiney armer on (like dragonoth) he will hit like 1000 on u and if u get him low he pull out korasi like mog man

drop: cojming soon i gotta go mom callen me :(

21-Oct-2013 16:40:10

omarsock

omarsock

Posts: 451 Silver Posts by user Forum Profile RuneMetrics Profile
Foarpok the goblin man men
pronounc: four pock
origin: bandos
god: bnandos
language: arabic/serbian
drops: 4 mind runes (always), 3 dragon full helms (wow such rare wow onyl 0.1%), 3 bronze hasta p+, 3 rune pasta p++ (rare), foarpok head (for ur construction), foarpok amulet (let u teleport anywhere only has 5 charges but cxan be rpeleneshed by rekillin the foarpoks), onyx bow (black crystal bow but infiinite charge and has msb spec RARE), Bandos Warhammer (dual wield torags hammers but green and has granite maul spec RARE), Staff of the Nandos (staff of light but black and has d long spec REALLY RARE :O )


boss:

ok stage 1: u have to kill bandos and then u take his head and bring it back to lumbridge and then make some lunch with his head (u can do this multiple times but remember there is no fridge in lumbridge so u cant make lunch in it since this is the medmeval times so u gotta bring it to ice plataue and u can store it in the ice for later uses) and u can bring a bandos lunch head and bring it to the armadyl boss and he will eat bandos head and then if he likes it (50/50 chnace) he will hire u to kill more of the bandos people so he hires you to kill the foarpok

stage 2: after armadyl hires u then u have to travel back to lumbridge and get the rune (to prevent autoers of the rune u can encrypt the models maybe? idk) then after u get the rune u give it to the duke of lumbridge (u have to rap for the duke in a cloth so he doesnt get offended because of he is royal) and then he will teleport u to the foarpok

stage 3: there is four pok

u have to fight them all at once but each 1 uses a different style (and one uses summoning so thats how u have 4 styles) and each 1 has a spec and the melee 1 has a dds spec where he spec u twice with the torag hammers and magic has the dlong spec and range has korasi

21-Oct-2013 16:58:19

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