Ive been trying to suggest the following for many many years, but this finally seems to be the first shot at getting it put into the game. (though the chances are kinda slim)
Chaos Worlds ::
Take two of the currently existing worlds and turn them into a world where the monsters have no limits on where they can go. Drop rates may have to vary and respawn points could be made completely random, if a monster gets stuck in an area (and is not currently under attack) it could teleport to a more open area where it would have room to move around more freely (kinda like if you try to trap a drgon impling).
The Purpose ::
These worlds would be a true test the skills of all players while also throwing in the chance of getting good loot and the fun and surprise of never knowing what could happen next, you would have to be prepared for any and all situations at the same time. ex) armadyl boss sighted in falador garden, group of people there fighting it, everyone runs and grabs their tank gear and goes to join the battle, then without any warning the King Black Dragon comes walking in and starts throwing some firebreath around (his once greatest hunter now his weakest prey).
Drop Rates ::
The drop rates for most monsters would be able to stay the same, though the drops rates for bosses, such as armadyl, jad and the kbd, they would have to drop slightly (because getting to the is part of the fight)
It's A Big World ::
Now Runescape has a decent sized map, and if the monsters where to spread over the whole thing, they may come a little scarce, if this became a problem with the chaos worlds some of the most sought after monsters could have a few more thrown in, to even out the usefulness of one of these worlds.
High Scores ::
Have a score chart put into the worlds chosen as Chaos Worlds (such as the xx guards killed today) and a shop to sell items to players who accumulate points by killing the creatures. The more difficult a kill, the more points you receive.
21-Oct-2013 17:09:50