I believe the 'Firemaking' skill desperately needs a rework, other than being a requirement for certain quests training to a higher level in the skill brings no real rewards to players.
I think that one way to turn firemaking into a real skill would be to add a 'rest' option to player made fires. Upon resting at a fire, players could potentially gain a variety of buffs and regenerate health, prayer and energy based upon which log is being burnt. For example one resting at a fire of normal logs could regenerate energy very quickly and health at a 200% increased rate, one resting at a fire of magic logs could regenerate prayer, health and energy.
Clearly the effects of resting at each type of fire and the rates of regeneration would have to be very carefully chosen to ensure they are balanced and do not make certain quests/bosses/events unfair and easy. If one is being attacked or in an area with hostile NPC's the player should be unable to rest at a fire.
This overhaul would require a decent amount of thought but would add a lot to the tedious firemaking skill.
20-Oct-2013 09:11:59