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[#9VMJ8642D]

[#9VMJ8642D]

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
An idea I always wanted as reality since I started RS when I was like 7 :D

Genre: Mini-game -Team (SAFE)

Pretty much a city battle, this can be any city, but I will structure it around Lumbridge as it has the most well known surroundings.
This mini-game will be based of a defence/assault basis. You either choose the side of "defence" or the side of "attack" (sorry for a lack of better words :P ).
From there you would proceed to go to an area on Lumbridge roof or outside, enter one of three portals.

ALL AI WOULD BE ADJUSTED TO THE AVERAGE LEVEL OF ALL PLAYERS IN THE LOBBY
Each lobby should contain around 10-40 people on each team.

First portal -Defence: You would be a defender of said city, working with the guards you would hold off against waves of the enemy, for Lumbridge, this would be things like goblins (mostly, new AI could be added in specifically)

Second Portal -Attack: You would join the forces of attack, in which to attempt to seize and control the city, for Lumbridge this would mean occupying all levels of the castle, for Varrock, the palace, etc.

Third Portal -Random: For those indecisive people

Similar to GOP you could rotate each city for each wave, each city that falls is 1 point to attack, each that defends, 1 point to defence, round would be over when all AI and players die, or it reaches said time limit (say 10 minutes per city)

There could be different difficulty that would be majority voted by the lobby. Easy would be things such as only goblins and thieves (low level AI), as it got harder, in the later cities, high level bosses (that may not be in the game, and be minigame specific) could appear.

Rewards would be entirely up to the player base, there could be things such as XP rewards, minigame specific items and for higher difficulty total victory, high stat items (like firecape or torso for those such minigame/activities).

Again, Safe minigame, big teams, all player & AI levels would be adjusted to total player average level.

20-Oct-2013 04:34:47

Razex OsRs

Razex OsRs

Posts: 11 Bronze Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Please no bosses based on skillers/pures. There's quite a few things wrong with that.

If everyone is capable of doing a boss, then there will be no demand for the items it drops. It'll be a pointless boss just a few weeks after release.

Also, skillers and pures choose to limit themselves, whether it be to cutting tree's or simply pking. They obviously have no interest in end game content, therefor should not be made for them.


I agree completely

20-Oct-2013 05:39:32

Plonster
Dec Member 2019

Plonster

Posts: 1,452 Mithril Posts by user Forum Profile RuneMetrics Profile
Im going out with a wacky idea of a series of quests that could be put in for future starting with the 1st.

I was thinking of a hangover styled quest, could put some beloved rs characters in for the oldschool feeling. Could make the quest quirky and like the quests back in the day that had alot of puns.

The pitch may be that you start the quest in a pub going around with characters. It starts off with 1 drink and then you end up in god knows where. Throughout the quest could be all funny circumstances and problems that you may unravel and conclude with a nice ending and reward.
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20-Oct-2013 07:35:24

Venenatis
Sep Member 2007

Venenatis

Posts: 664 Steel Posts by user Forum Profile RuneMetrics Profile
Sorry for posting again, I just wanted to add a few more details about the boss Tundra's mechanics. I ran out characters on the last post, so if anyone reads this please refer to page 12 for the context of this boss idea.

Again truly sorry

Boss mechanics:

Similar to Jad, all attacks can one hit you and you must prayer switch. During his first phase you must light ancient logs around the area found on or around the floor and you must continue to keep them lit or he will heal. (This concept is conceived from both Jad's healers and the Night boss in rs3 DG)

Once he reaches a certain amount of HP a red message appears in the chat box that says his ice shell has melted. That marks phase two. From that point on the logs stay lit and you just have to concentrate on defeating Tundra.

A possible way to tell when the monster is switching attack styles could be that it's skin color changes. Light blue/cyan for a range attack, and dark blue for a magic attack. I'm not positive this is technically possible for OSR but the idea came from the Horror From the Deep quest boss.

Wave mechanics:
If option 1 was chosen the monsters could be as follows: (see page 12 for option 1)

Level 22 ice spiders, these drain your prayer even if they hit a 0 on you.
Level 45 ice warriors, these when killed shatter and re-spawn into two ice warriors.
Level 92 ice pyiends, these have powerful range attacks.
Level 180 ice giants, these have powerful melee attacks and can heal other monsters around them.
Level 360 regular gnome tortoise, these have powerful magic attacks.
Level 702 war tortoise, this is the final boss.

The names could be changed as follows: ice/frozen Spider, ice/frozen protector, ice/frozen guardian, ice/frozen overlord, ice/frozen tortoise hatchling and finally Tundra war tortoise.

This is what COULD be done if option 1 was chosen of course there are other ways and monsters to use but this is just an example. In the next post i'll discuss option 2 of wave mechanics.
VnG
pride! QFC: Here

20-Oct-2013 07:39:08

Venenatis
Sep Member 2007

Venenatis

Posts: 664 Steel Posts by user Forum Profile RuneMetrics Profile
Wave mechanics:
If option 2 was chosen the monsters could be as follows: (see page 12 for option 2)
Level 22 ice spiders, these drain your prayer even if they hit a 0 on you.
Level 45 ice warriors, these when killed shatter and re-spawn into two ice warriors.
Level 92 ice pyiends, these have powerful range attacks.
Level 120 rock crab, these can act as dill did in fight klin.
Level 180 ice giants, these have powerful melee attacks and can heal other monsters around them.
Level 360 regular gnome tortoise, these have powerful magic attacks.
Level 520 miniature war tortoise, these have powerful magic and range attacks and could one hit you unless you prayer switch.
Level 702 war tortoise, this is the final boss.


As you can see all of these monsters could act as replacements for a fight klin scenario, it doesn't have to be exactly that but you catch the drift ;)

The names could be changed as follows: ice/frozen Spider, ice/frozen protector, ice/frozen guardian, ice/frozen rock crab mutation, ice/frozen overlord, ice/frozen tortoise hatchling, ice/frozen war tortoise male, and finally Tundra war tortoise.

I suppose in this scenario Tundra would be a girl. That would explain why she is bigger then the level 520's :P

I believe this covers everything as option 3 is a completely different wave style all together. Thank you for reading my idea. Peace
VnG
pride! QFC: Here

20-Oct-2013 07:57:49 - Last edited on 20-Oct-2013 08:01:51 by Venenatis

boky

boky

Posts: 10 Bronze Posts by user Forum Profile RuneMetrics Profile
I believe the 'Firemaking' skill desperately needs a rework, other than being a requirement for certain quests training to a higher level in the skill brings no real rewards to players.

I think that one way to turn firemaking into a real skill would be to add a 'rest' option to player made fires. Upon resting at a fire, players could potentially gain a variety of buffs and regenerate health, prayer and energy based upon which log is being burnt. For example one resting at a fire of normal logs could regenerate energy very quickly and health at a 200% increased rate, one resting at a fire of magic logs could regenerate prayer, health and energy.

Clearly the effects of resting at each type of fire and the rates of regeneration would have to be very carefully chosen to ensure they are balanced and do not make certain quests/bosses/events unfair and easy. If one is being attacked or in an area with hostile NPC's the player should be unable to rest at a fire.

This overhaul would require a decent amount of thought but would add a lot to the tedious firemaking skill.

20-Oct-2013 09:11:59

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