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Reminiscon

Reminiscon

Posts: 3,528 Adamant Posts by user Forum Profile RuneMetrics Profile
Lastly.. EDIT: More on Page 32.

Item Models:
Mist Battlestaff - Recolor a Mud Battlestaff as white/blue, or something similar (cyan).
Mesoglea - Recolored Disk of Returning.
Dragon (Short) Sword - Recolor a Rune Sword as red, or red/black, which will make it look quite different from the Dragon Longsword.
Dragon Javelin - Recolor a Rune Javelin as red, or red/black.
Water Cape - Take the Fire Cape just as it is, and color it a darkish blue.

Monster Models:
Juvenile Jellyfish - Use a recolored "Spinner" from Pest Control minigame.
Torrential Spectre - Take the Aberrant Spectre model and change it to a blue color.

Area Model:
Be creative with this one. Copy and edit any of the "underground watery" areas of the game that you have at your disposal, such as areas surrounding the Dagannoth Kings.


Miscellaneous Notes:
-The Mesoglea is tradeable.

-A Mesoglea is required to enter the Torrential Spectre area each and every time (it disappears after entering).

-Torrential Spectres behavior: They will mage (Water Tornadoes) from a distance, but will walk towards the player until they are able to also use melee.

-68 Fishing is required to kill a Juvenile Jellyfish with a Barb-Tailed Harpoon.

-68 Slayer is required to kill the Juvenile Jellyfish and complete the quest, 88 Slayer is required to kill Torrential Spectres.

-68 Magic is the requirement for using the God Books and associated Runes to open the door.

-Jagex Mods may also add more to the Quest itself. I merely provided a short summary, which alone would only make it a rather Short quest.

-The Water Tornado animation would be copied from Armadyl GWD, perhaps colored a darker blue as well. The attack would be able to hit people standing next to you, like with Dagannoth Prime.

-The entire area is multi combat. The Juvenile Jellyfish are not aggressive. The Torrential Spectres are aggressive, but will be spaced fairly far apart. They can follow a player anywhere in the area.
Long live the Wilderness. Long live risk vs reward in PVM. Long live 2006.

22-Oct-2013 07:59:02 - Last edited on 30-Oct-2013 22:44:58 by Reminiscon

Alpha Trion

Alpha Trion

Posts: 2,483 Mithril Posts by user Forum Profile RuneMetrics Profile
Idea for Agility Training:

Have a high level agility course that spans across many different cities.


Imagine a course that takes you through various trees or obstacles between varrock and falador-then goes down to rimmington-over to draynor village-then to lumbridge-and back to varrock! It would be a massive agility course!

Keep the failure rate very very low for this course-or it will become very frustrating.

Award very significant prizes for laps done!

Perhaps an outfit that raises the regen rate by a gigantic amount-but you must do 1000 laps or something!

Have new content that is unlocked along with this course at let's say level 99 agility-like a whole new area of monsters with very very generous drops!

22-Oct-2013 09:37:32

Mad Kupre

Mad Kupre

Posts: 1,463 Mithril Posts by user Forum Profile RuneMetrics Profile
I've thought about a new minigame, where you'll be able to trim / change the colours of your bronze/iron/steel/dragon/barrows armour. Of course we can implement colour changes to wizard robes/ infinity robes /black d hides and popular weapons.

The name of this minigame would be :
Trim thy Dance


Game-Play:

This will be a safe minigame, where you have to obtain certain armour pieces which can be made of the resources spawning in there. Every player has to wear a different piece of clothing, which has to look completely random as possible. After all players in one team obtained the gear they had to get, they'll have to do an emote simultaneously.
The team who gets all this done and does their emote at the same time wins the minigame and gets rewarded points.

Before the game start:
This minigame will be located near the party rooM in falador, preferably a npc stands At the fountain in falador, who teleports you to another dimension. (maybe just an empty 30x30 dimension like in your POHs).

Team Red is in the southwestern Corner anD Team BluE is in the northwestern corner. They'll be all wearing appropriate capes upon entering the game (like in castlewars with a mayBe different colour) Once there's a total of 5 people in both corners, the game starts.

In the game:
Once the game starts you'll get a gem which tells You which items you have to collect (A total of 5 items: Helm slot, Body slot, Leg slot, Weapon Slot, Amulet Slot):
For example: Bronze Medium helm, Leather body, Wizard skirt, Mithril battleaxe, Diamond amulet.

In the 30x30 square you'll be able to find rocKs, gem rocks, flax, Cows, trees, spinning wheels, anvils, furnaces, green/blue/red/black dragons and a NPC (where yoU can get pickaxes, axes hammers, needles, threads, antifireshields for free), which are needed to allow you to obtain the required items from scratch. The items which will have to be obtained vary from the Play mode you use (tieR 1/2/3, 3 in being the highest levEl)

22-Oct-2013 13:11:56 - Last edited on 22-Oct-2013 13:51:31 by Mad Kupre

Mad Kupre

Mad Kupre

Posts: 1,463 Mithril Posts by user Forum Profile RuneMetrics Profile
How to stun other team mates:
You won't be able to attack players,but you'll be able to stun other team mates, if they're not in combat with a dragon. A player choses the option "stun" which gets replaced with the option "attack". The player who initates the stun has 3 seconds to do any emote (any as in any emote which a person ,who comes fresh from the tutorial island, has). The player who gets attacked with an emote has 3 seconds to respond with the very same emote (like in the mime event), IF the player fails to do the same emote within 3 seconds, he gets stunned for 10 seconds, however if he successes the person who "attacked/stunned" gets stunned for 10 seconds. This stun option will have a cool-down of 1 minute.

Game ends:
The game either ends when all 5 team mates obtained the required items they had to get and did the preset emote simultaneously (which counts as a win) or if 20 minutes pass and no sides win (which counts as a draw)

Rewards:
You'll be awarded "reward points which can be exchanged @ the npc @ the fally fountain and depending if you play tier 1/2/3 you can get more reward points.

With the reward points you'll be able to trim various items like bronze/iron/steel/mithril and recolour items like dragon/barrows/infinity/whips/dark bows/wizard robes
As for how many points should be rewarded and how much every trim would cost I'll let you decide that jagex.

Game mode:
Depending which tier you choose, you'll need to have high skills in order to obtain harder items like green d hide chaps(which need a crafting lvl of 60 to make). Also while team creation there should be a stat-checker to see if they need a team mate with at least the level "*" before the game starts in order to be able to finish up this game.

Think this is all
If you have any further questions you can PM me

22-Oct-2013 13:12:00 - Last edited on 22-Oct-2013 14:06:40 by Mad Kupre

SquashedSQ

SquashedSQ

Posts: 19 Bronze Posts by user Forum Profile RuneMetrics Profile
Idea: Player killers guild/ pking guild

There are not many rewards or goals for one of runescapes most popular activity, The massive Runescape wilderness. At the moment there are not many rewards for pkers, other than to Pk another player and get their items and hopefully hitting the big jackpot by smiting a expensive weapon. A pking guild would bring more popularity to the wilderness which isnt as full or active as it used to be back in 2007.

The pkers guild could offer rewards to players, these could be non tradable rewards like costumes, fun weapons like the rubber chicken or cow mask and a milestone system which would track the players Kill-death ratio.

In the pking guild there could be npc's that would give out these rewards, on the walls of the pking guild there could be like a bulletin board which would have the names of the most succesful pkers ( people with the most kills and least deaths)

Point system: The rewards that would be offered could be attained by points, the points would be obtained by killing other players. (maybe lose points on death) Of course there will be exploits like point farming but im sure you guys will figure something out.

Location: maybe where the Grand exchange was located

Rewards: Kill-death ratio hats, could be like what was in the wilderness not so long ago with the "wilderness hats" (i forgot their name...) that you got from an npc at edge. These hats would track your kd and could also have an emote that you unlock as you progress. ( instead of an emote could maybe transform your character into a statue like dueling hats :p)
Costumes,hats,fun weapons could also be another reward

This idea is just if it is possible as i dont think it would need new graphics.

22-Oct-2013 16:41:38

004 n

004 n

Posts: 896 Gold Posts by user Forum Profile RuneMetrics Profile
Hello,
I have an idea, hope you like it :)


''Clan wars in wilderness''

Includes pkers+skillers

The basic idea is limited place much bigger than castle wars located in wilderness, to acces this place ''to play the game'' you would enter portals that work the same as castlewars. There would be 2 teams of 20-40 players, all the area would be PVP no safe spots. You would be able to take in game any items except cape (capes would be something like castle wars w/o hoods) Item protecting will apply to original game (3 or if skulled 0, prayer ''protect item'' works) Any items taken into game can be lost and you can't get them back, once you die you spawn in portal room. Goal to win is ''TEAM DETHMATCH'' Last ones to survive win, teammates can not attack each other.
Skillers and Pkers united:
My idea is to make place big enough I already have some drawings of area there would be place with 2 castles on each side river in the middle ''10x bigger than castle wars ;) '' and with much more stuff to do, you would be able to catch fishes, chop some wood and build bridge or doors with construction level, or burn them down with firemaking level, mine some rocks underground and make bars for iron traps and stuff. I have a lot of ideas about that. The important thing is all items that you have in your inventory and on you are yours if you survive.
If you are maxed combat with no skills you can help some lower lever and protect him when he is fishing you food etc....


I hope you get the basic idea and i am sory about language mistakes...
If anyone likes the idea I could use some help writing this with al details to jagex.
If you like the idea add me in game: 004nejc and i could sent you pictures of this area for editing with text...

Have a nice day! :)

EDIT: forgot to mention the rewards... :

22-Oct-2013 19:48:32 - Last edited on 22-Oct-2013 19:54:02 by 004 n

004 n

004 n

Posts: 896 Gold Posts by user Forum Profile RuneMetrics Profile
---------->>>>
every game your team wins you recive 1 ticket if there is only 10 players or less in your team at the end then each player recives 2 tickets.
Rewards could be anything up to jagex to decide, the important thign is that they are as hard to get as castlewars items and they should be tradeable.

To play this minigame you would have to pay 50k for each game. I think this game would be realy awsome also for runescape economy becouse of paying to play each game and items would be lost inside the game...

22-Oct-2013 19:58:04

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