basically a place where you go to and it puts you in a lobby then finds you a fight with someone roughly your combat lvl so say 2 combats either side. for example lvl 75 could be paired with players from 73-77. making it a reasonably fair fight.
you should be able to pick rules such as specific combat styles only allowed and over head prayers on or off, proctect item on or off. obviously you will only be placed with someone who made the same choice as you.
you then should be put into a wilderness like instance room probably a similar size to a gwd boss room. and made to fight to the death. no teleports allowed in here. also no randoms in here or anything like that. once someone has died give the winner a couple minutes to loot and a door be unlocked allowing you to leave.
after so long kick the remaining player like 5 minutes time or something so that they dnt abuse the room to alc or something like that.
this would make pking more honourable no rushers no pjers should make finding fights far easier and hopefully revive the pk scene.
p.s probably could add a viewing orb thing like in clan wars could be fun to watch these fights
22-Oct-2013 23:08:57
- Last edited on
22-Oct-2013 23:11:21
by
spin scape
. Doesn't matter how you apply it graphically whether its original style or something completely different, but I would enjoy a type of grand exchange
EXCEPT, there are no prices
, period. You put in any item, it starts at 1gp, you apply the price you want to sell it at and the quantity. There are no average prices, or anything of the sort. Plain and simple, create your own price, no med prices to go by.
The second idea,
The Chaos Dragon
. As yes, what is it you ask? An extreme mix of the KBD and the Chaos Ele. Obviously graphics and what not are all up for decision I kind of envision it to be either purple or maybe a rainbow color, body of a larger metal dragon, maybe with the tentacles of the chaos ele itself.
What's so special about it?
The idea here is, you would have to kill KBD in order to receive its random, uncommon, half key drop. As for the other half, you guessed it, you would have to receive it from a random drop from the chaos ele. You can then combine each key half (has 5 uses, can recharge at the axe shop like barrows armour), enter the KBD lair, and insert the key into the wall as you will be teleported off to The Chaos Dragon's lair. Now the lair can be made any sorts of ways, my picture was a dark charcoal cave setting with stalagmite/stalactites. No safe spots, as The Chaos Dragon contains every version of attack style there is, whatever your player prays, it will use a different attack style. Choose your prayers wisely.
The drop table
would contain: Visage, dragon platelegs, dragon 2h, dragon platebody (pieces), dragon full helm, dragon warhammer, dragon kiteshield, noted herbs, and anything else the community sees fitting.
Obviously all is up to change and grabs but I really feel like this is quite a possibilty as is the makeshift grand exchange.
I would like for there to be a drop of a White D'hide Armor. Dropped from White Dragons or something. Have it a little better than Black D'hide. Ive always thought lvl 333 White dragons would be pretty cool.
1h godswords
stats could be similar to whip and intead of special attacks, they could have some kind of passive like in eoc and look could be just smaller godsword
how to get them?
you need to get new 1 hand godsword blade but hilt remains same, i dont wanna even try say boss mechanics with this horrible english of mine >****;
Boss - An elemental boss of light that protects the land of elementals and another boss (an elemental boss of dark) that wants to gain power through the land.
Many will fight to see the light ,but will the dark overcome the light and rule these lands as their own.
(Light Boss) - strikes lightning against the player and other within a distance of 2 spaces of that player
The boss spawns elementals to help fight against the players when its at a certain amount of hitpoints.
An item that weakens the boss for a certain time limit so players have a chance to fight against the boss.
Using only certain type of combat that deals the most damage to the creature once the creature, and also gives a hint to the player that the monster has changed defense so now the monster will be dealt with the most damage of melee or range or mage depending on the phrase of action.
(Dark Boss) - strikes a dark form of magic among the player draining the player's energy
The boss will spawn changelings which will randomly teleport around the area to avoid getting hit.
An item to make the changelings weaken and stop attacking for a certain amount of seconds only when it hits the changeling.
Using melee will only strengthen the boss but still do damage
The boss can't gain over a certain amount of strength.
This is just a base for the start of it as player will input their thoughts into the ideas and developers might add onto it.