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dunforgiven

dunforgiven

Posts: 102,158 Ruby Posts by user Forum Profile RuneMetrics Profile
Of course the meleer could add things to decrease the damage mages could do, but he would reduce the amount of damage he could absorb from meleers. Hybriders would have a field day figuring out which would part would do the best on which part of his armor.

Each items would added above the armor, so it would be seen. They would be gained from slayer monsters (possibly only while on tasks?), then using crafting, fletching or smithing (based on the armor it was added to), it would be added to a spacific piece of armor. this would increase its alch value as well. removing it would destroy it.

Original message details are unavailable.
Ok heres my idea...

In each major town, there should be a giant statue of me so every1 can worship me. Also, everyone should have to pay a tax to me everyday.

Whats every1's thoughts on this?


first thing that pops to mind is, ''where is that rope and where is the nearest tree''
frankly my dear, I couldn't give a dam. never had a river to build one on.
veteran of 4 runescapes

19-Oct-2013 08:06:13 - Last edited on 19-Oct-2013 08:07:55 by dunforgiven

Venenatis
Sep Member 2007

Venenatis

Posts: 664 Steel Posts by user Forum Profile RuneMetrics Profile
Alright I’m just going to pitch this idea out there

What about a new mini-game similar to the fight caves? It could be like the fight kiln only the old school version. I was thinking instead of a tzhaar story we could go with another scheme entirely, but the concept would be based on the fight caves.
I’m not sure if this is technically possible, but could existing monsters be graphically re-modified and resized? If so I have an idea on how you could go about creating this new fight cave. You know the tortoise near gnome village? Could you remove the gnomes and make this tortoise a loooooot bigger? That would make for a sweet final boss or “Jad” if you will. The reward for defeating it could be a cool new cape maybe with the equivalent of the fight kiln’s stats or fire capes stats. Hmmm that gets my creative juices flowing. Perhaps recolor the fire cape and turn it into an untradeable ice/frozen cape?

The boss could be Tundra War-Tortoise (level 702)

Story:
On top of the frozen mountains found in Relekka (near rock crabs) an exploitative Fremennik has uncovered a collapsed tunnel leading deep within the heart of a frozen cave. He believes that this cave is the home to a mystical beast only known by the legends of the Fremennik people. This young adventurer greatly desires to search this ice cave, but sadly it's just to cold for humans to explore.

Your character will ask if it's hopeless to which he replies unless you can find a cloak of fire it appears so.

The requirement to enter is a fire cape, it gets ruined if you enter and exit or die during the waves. Upon entering the cave you come to a small passage with an ice giant npc guarding another entrance (much like the Tzhaar outside of fight caves)

He warns if you enter that passage you will disturb Tundra and fight for your life. A warning message pops up when entering you lose your firecape. After 64 waves of fierce battle you come to Tundra once hes defeated you find your fire cape has become frozen.
VnG
pride! QFC: Here

19-Oct-2013 10:01:20 - Last edited on 19-Oct-2013 20:44:20 by Venenatis

Venenatis
Sep Member 2007

Venenatis

Posts: 664 Steel Posts by user Forum Profile RuneMetrics Profile
Boss mechanics:

Similar to Jad, all attacks can one hit you and you must prayer switch. During his first phase you must light ancient logs around the area found on or around the floor and you must continue to keep them lit or he will heal. (This concept is conceived from both Jad's healers and the Night boss in rs3 DG)

Once he reaches a certain amount of HP a
red
message appears in the chat box that says his ice shell has melted. That marks phase two. From that point on the logs stay lit and you just have to concentrate on defeating Tundra.

Wave mechanics:
There is three options of how this could work.

1. There is 64 waves very similar to the fight cave with Tundra at the end of it. Reward would be the recolored fire cape called a frozen/ice cape with a slight additional stat bonus.

2. There could be 37 waves very similar to the fight klin. Along with other ice monsters you will fight 7 mini Tundra's (or other monster) that will require prayer switching as these can one hit you just as Jad/Tundra could. On wave 36 you'll have to fight two of these monstrosities and wave 37 would be the final Tundra boss. This is similar to the 7 Jads that are found in the fight klin. Reward would be the recolored fire cape called a frozen/ice cape with stats equal to the klin cape.

3. A different system of waves entirely with Tundra at the end of it. Reward would be the recolored fire cape called a frozen/ice cape with a different form of stats altogether.

Creating the waves

You could create the waves by taking monsters from all over OSR and recoloring them into a ice theme. You could give these monsters different mage/range attack styles by taking mage/range attacks from other monsters and recoloring them in a cyan/ice scheme.

E.G Jads mage/range attack. Make it look icy for Tundra. Take the rangers and mages attack style in the fight cave, recolor it and distribute it to the frozen monsters during the ice waves.
0 characters remaining O_o
VnG
pride! QFC: Here

19-Oct-2013 10:11:52 - Last edited on 19-Oct-2013 20:19:59 by Venenatis

Kalana
Sep Member 2023

Kalana

Posts: 437 Silver Posts by user Forum Profile RuneMetrics Profile
RuneBall

Anybody ever play Halo 3? Remember when they first started releasing Grifball? Well this is Runescapes version of that. It would basically be the same exact thing as Grifball but in Old school!

So you are in a square room, medium size. There is 2 teams going at eachother, they could represent any of the Gods from GWDs (Sara blue, Zamorak Red, Bandos Green, Zaros purple.) The teams could have 4 players on each team or 5 (i think the bigger the teams the more fun it would be, but that could also be like a big team scapeball.) There could also be lobbies kind of like castle wars cause if you go in there alone and have no one to play with you will be automatically paired up with a team. But anyways, ball spawns in the middle, both teams on either end and on the team sides there is a goal. The goal is to get that ball in the middle into the other teams goal. There would be no skill reqs because everyone would have a special sword that one hits anyone no matter what so EVERYONE can play the mini game. Whatever team has the ball will have to help that player with the ball and defeat any oppenent in their way of getting the ball in that goal. If a player would be killed, they would just respawn again immdetily on there teams side. The person with the ball would have the blinking arrow over there head so the players know who has it. Whoever kills the person with the ball will have the ball after. The room would be empty so there would be no place to hide. Once that ball is in the one teams goal, everyone would start back on their side and play another round. First to 5 wins the match. There would be 5 rounds and whoever wins the match gets points they can put towards for cool rewards.

If you played halo 3 or any halo before, this is exactly grifball. Its the same game but in OSRS. I think it would be very fun honestly.

Not every new content needs to be a boss, or a challenging or extremely hard minigame or grandmaster quest. Let everyone have some fun!

19-Oct-2013 10:39:03 - Last edited on 19-Oct-2013 10:47:37 by Kalana

Borgas

Borgas

Posts: 1,291 Mithril Posts by user Forum Profile RuneMetrics Profile
Like with the Meeting and Making History quests, I have tought of how cool it would be to go back in RuneScape history to an era where the borders of villages/towns weren't yet set in stone and humanity were still building the starting blocks of a more modern civilization. Imagine a resource management minigame wich would let you go back in time and put you in charge of building proto-Lumbridge, proto-Varrock and proto-Falador.

The environment would be set in the past, so it would be different and refreshing with new environments, forests and areas, but still resemble the original RuneScape somewhat, and the content itself would play a bit like the management system in miscellania, where players would collect resources with their favoured town but possibly go into a war with one another due to competion of resources.

Like in stealing creation, there would either new resources like trees, or at least the current ones woul have their levels adjusted to more fit that of the past world, like 30 for willow, 60 for maple and 90 for yews, etc.

Players can spend resources to reinforce and improve their towns, or save the resources instead to hope and get a bigger reward in the real runescape. Additionally, there would only be 1 world where this game is played, like with the upcoming and previous PvP worlds, so the entire scope of things is kept realistic, and so there wouldn't exist any "win-trading," or "non-combat stealing creation" of sorts.

The game would last for 2-10 hours, after wich inviduals efforts and contributions to their town are calculated, and only the nation with most resources would be eligible for the biggest rewards. After wich it would be reset and start all over again.

19-Oct-2013 12:58:45 - Last edited on 19-Oct-2013 14:14:42 by Borgas

Borgas

Borgas

Posts: 1,291 Mithril Posts by user Forum Profile RuneMetrics Profile
Similar to many RTS games, there would be like 3 different "eras" for civilization, wich would be able to be researched with appropriate amount of resources. There would be 3 steps called "Archaic," "Modern" and "Civilized" with each improving the rate people in the town harvest/produce as well as possibly what kind of materials and weapons the town can access or use.

Warring in itselfshould be sub-optimal to pure skilling, and if you die(unless you are wearing nothing) you lose and forfeit all your tools and armour to the enemy. So any warring will most likely only happen towards the end, when the remaining resources are scarce and people are fiercely competing with rivalling nations from resources.

There would be things like destructibel/buildable walls/watchtowers. Building a watchtower at a strategic location can give your faction the advantage and prevent enemy from building one close by because it fires arrows and destroys it. Walls can be made to safe guard either strategic locations, like a mine, watchtowers and the town.

Call this minigame "Warring Towns," as a nod towards the original "Warring States" period in the Chinese history.

19-Oct-2013 13:18:39 - Last edited on 19-Oct-2013 17:21:47 by Borgas

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