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Dev Blog: Guild Expansions

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oon koyha
Oct Member 2013

oon koyha

Posts: 204 Silver Posts by user Forum Profile RuneMetrics Profile
I really think the damage boost is overly cautious. The 2.5 % damage boost of Elite Mage void puts it behind the 5% boost of the Tormented bracelet, which you can't wear in tandem due to the Void Knight Gloves. At least bump it up to 5%, or people will still be using Ahrims instead of bringing an Elite Mage helmet.

Edit: Should give Elite Melee +2.5-5% more damage, too.
RS since 2001

15-Jun-2017 03:41:14 - Last edited on 15-Jun-2017 04:00:10 by oon koyha

Mr_99_Mining

Mr_99_Mining

Posts: 5 Bronze Posts by user Forum Profile RuneMetrics Profile
Fantastic! I recently achieved 99 Mining . i find it very important that we maintain Respect for the amount of Hours players put into their skills. We cannot go in a direction where we are Giving ridiculous Xp per hour In new Areas,, As Veteran Players hard work becomes a slap in the face . This Update is Great. While adding new High level mining content there is a mining expansion without Adding A new faster xp method :)
Great job :D

15-Jun-2017 05:03:11

Not Hokies

Not Hokies

Posts: 7 Bronze Posts by user Forum Profile RuneMetrics Profile
Mr_99_Mining said :
Fantastic! I recently achieved 99 Mining . i find it very important that we maintain Respect for the amount of Hours players put into their skills. We cannot go in a direction where we are Giving ridiculous Xp per hour In new Areas,, As Veteran Players hard work becomes a slap in the face . This Update is Great. While adding new High level mining content there is a mining expansion without Adding A new faster xp method :)
Great job :D


Agreed...when I achieved 99 Firemaking in 'modern RS', bonfires where released literally a month later. It was the biggest slap in the face...

15-Jun-2017 07:21:59

MastrShafter
Feb Member 2010

MastrShafter

Posts: 537 Steel Posts by user Forum Profile RuneMetrics Profile
Finally we have a decent poll
Loving it we getting our 07rs back to normality after all the drama of last few weeks
Not fan of full anglers as its random and i think 3 runite golems be better than 2 and 1 runite (will stop the mining bots then) but looks amazing and i love the idea of the quartz
much needed while leaving gaps for higher tiers.
Well Done guys glad see your got your brains back on important updates on 07 keep it up


Kind Regards

MastrShafter

15-Jun-2017 09:30:04

Teequoze
Jan Member 2018

Teequoze

Posts: 791 Gold Posts by user Forum Profile RuneMetrics Profile
Support for all of it however it would be nice if you could get the prospector outfit aswell in the new guild :)
Maxed CB on 09.02.2017
Maxed total 25.05.2022
Member of divine kings #1 PvP clan , clan chat "DK Army".

15-Jun-2017 10:57:19

Maybe Clax

Maybe Clax

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
Will the ore be be deplete after 1 sucessful mine? Or will each rock hold multiple ores? Is the XP/hr shown on the dev blog from just mining it? Or mining & crafting it? How much XP does each successful mine grant? Is it bankable?

15-Jun-2017 11:19:46

Suffer

Suffer

Posts: 19 Bronze Posts by user Forum Profile RuneMetrics Profile
My thoughts same as reddit.

1. Mining update is and will stay dead content. Since the introduction of MLM and people learning how to tick manipulate iron/granite nobody is going to mine in the mining guild. Why would they when the time spent killing things via slayer & bosses is much faster GP than mining pointless ores.

Additional thoughts for the gloves. You add a rune rock into the mining guild and have those gloves which make it viable for level 3 mining bots to mine rune for all reward and no risk at all. I want something to address this problem

Lastly Quartz to make Broads (addy strength) to rune strength by adding them, I don't really care for this idea since broads are already a cheap ranging alternative to chinning and BP makes no sense to add something to buff them even more I think this idea is a waste of dev time since it'll have niche uses for irons and people being cheap and getting a high dmg bolt for next to literally nothing.

2. Fishing Guild portion of the update is all around a terrible idea. You nerfed Zulrah shark drops and have offered no solution for the piss poor rates at which sharks are obtained. 99 Fishing with a +7 invisible boost is not going to drastically make shark fishing better, i'm sorry.

Additionally you offer a Minnow fishing method that has some mid-tier requirements in the form of 82 fishing and RNG grinding anglerfish oufit. You state this will not be an afk method more or so a high intensity fishing method where you have to pay attention. The XP rates are terrible when you can go to Barb fishing and get heaps more, GP doesn't fix the issue since you can just again PVM/Boss to make up the difference for time spent doing a high intensity method of barb fishing.

3. Make ALL portion is a good idea as long as it doesn't mess up 0-time skills such as fletching i'd rather fletch on an agility course or another skill at the same time.

4. Void mage remains dead content as cheap alternatives as ahrims remain better option.

15-Jun-2017 11:53:48 - Last edited on 15-Jun-2017 12:23:14 by Suffer

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