The extra shop in guild will mean players will be able to sell to an extra shop. One thing that needs to be pointed out is that it would be nice to have the iron in one chunk for one player to gain experience very quickly, but the goal is to “uncrowd” known mining areas. The new mining guild for F2P will surely be a good way to “uncrowd” those basic, very important resource. So maybe have two mining spots of two iron each in that guild instead. Meaning it won’t be one player per world mining there but two. (I’m supporting the idea)
A bank with ores next to them will kill the value of the current ores who already are at a historical low cost. Of course, what people will think when they’ll see this is: “easy xp”, not as if mining was difficult. Especially not difficult since people can legally, quickly empty their inventory while mining iron or granite now. I think that this update will however be a great way to add alternatives to the mining areas, especially since it requires 60 mining to access, but the bank will need to be far away from the coal and the iron at least. As for the boost, it’s far too powerful for just 60 mining. (I’m supporting the idea, but only if it is adjusted)
The gloves are another un-necessary addition making an easy skill even easier and will “rune” the value of Runite. To put it simply, mining is already pretty easy, not Firemaking easy, but acceptably easy. Let’s keep it that way. (I’m not supporting the idea)
The new fishing area is fine, would make getting sharks for Ironmans a lot easier, however, since gathering end-game fishes can take a very long time, the +7 will be very nice. Due to the fact that Runite and Adamant are a lot less of a necessity in very high quantity than sharks. (I’m supporting the idea)
15-Jun-2017 01:37:09
- Last edited on
15-Jun-2017 01:40:48
by
OPIronman