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Dev Blog: Guild Expansions

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Reminiscon

Reminiscon

Posts: 3,528 Adamant Posts by user Forum Profile RuneMetrics Profile
The Con Man said :
Welcome to the Death of Runescape. This is only the beginning my friends. Another mindless update that will be passed by the mindless up votes from a mindless community. Why add another absolutely useless fishing method???????????? The lava Eels was an obvious flop. Now lets add a method that offers terrible Xp and horrible money making compared to the thousands of other methods. Lets update our dead content instead of adding more dead content.

Lets add a useful update such as more bank spaces. With all the EZ-Scape items being added into game we are going to need more space; or the people that continue playing will need more spaces.


Question, how is low xp rates EasyScape? I think you're just mad you aren't getting Concentrated Gold or Rocktails, you 2011 cuck.
Long live the Wilderness. Long live risk vs reward in PVM. Long live 2006.

14-Jun-2017 23:42:25 - Last edited on 14-Jun-2017 23:42:43 by Reminiscon

Starcry

Starcry

Posts: 1,330 Mithril Posts by user Forum Profile RuneMetrics Profile
IMK said :
Who's going to do these fishing and mining methods at those abysmal xp rates? Doesn't make sense.


I'm no expert when it comes to combat, but I believe those quartz items are sufficiently powerful enough such that there will be enough demand to give quartz mining a place in the game. The profit per hour will rise or fall to give incentive to do it, so if no one wants to do it then the prices of quartz will increase until people do want to mine it, assuming there is sufficient demand. (on first look those items seem like an extension of the broad bolts idea, having decently powerful equipment for not too much cost, so it looks like there will be demand for it).

The fishing I'm not so sure because sharks enter the game in other various ways, but 400kgp/hour seems decent for fishing. There will probably be some people making use of that content.

14-Jun-2017 23:44:41

Reminiscon

Reminiscon

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Jagex READ (Regarding Void):

I know you are concerned about devaluing Ancestral (and Ahrim's to a lesser extent?), so I have a solution. Buff the Ancestral set to be +3% in each piece instead of +2%. This makes it total +9%, and the Tormented Bracelet makes that +14%. (Perhaps you could also do the same for Ahrim's set, giving it +1% or 2% in each piece). You can poll this together with the Void buff.

Now with Mage Void, give it +10% Accuracy and +10% Damage (12.5% in both with elite). Do the same with Melee for elite, and give it +12.5% Accuracy and +12.5% Damage as well. For Ranged elite, apply the 12.5% to Accuracy as well (makes no difference but it's for consistency).

Ranged Void does not deserve the special treatment. Give the same bonuses to each combat style.
Long live the Wilderness. Long live risk vs reward in PVM. Long live 2006.

14-Jun-2017 23:46:37 - Last edited on 14-Jun-2017 23:52:08 by Reminiscon

D0NALDTRUMP

D0NALDTRUMP

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nobody asked for a buff in Void. WE ONLY ASK OF YOU TO LEAVE VOID RANGE THE WAY IT WAS. IS IT SO HARD? The mage void buff is good for making it more usable but goddamn we never asked for any of this. Revert void range back to what it was! I don't play any other style. So no void range then no rs for me. I literally don't play anything else on rs. Simply not interested.

15-Jun-2017 01:16:05

OPIronman

OPIronman

Posts: 74 Iron Posts by user Forum Profile RuneMetrics Profile
The extra shop in guild will mean players will be able to sell to an extra shop. One thing that needs to be pointed out is that it would be nice to have the iron in one chunk for one player to gain experience very quickly, but the goal is to “uncrowd” known mining areas. The new mining guild for F2P will surely be a good way to “uncrowd” those basic, very important resource. So maybe have two mining spots of two iron each in that guild instead. Meaning it won’t be one player per world mining there but two. (I’m supporting the idea)

A bank with ores next to them will kill the value of the current ores who already are at a historical low cost. Of course, what people will think when they’ll see this is: “easy xp”, not as if mining was difficult. Especially not difficult since people can legally, quickly empty their inventory while mining iron or granite now. I think that this update will however be a great way to add alternatives to the mining areas, especially since it requires 60 mining to access, but the bank will need to be far away from the coal and the iron at least. As for the boost, it’s far too powerful for just 60 mining. (I’m supporting the idea, but only if it is adjusted)
The gloves are another un-necessary addition making an easy skill even easier and will “rune” the value of Runite. To put it simply, mining is already pretty easy, not Firemaking easy, but acceptably easy. Let’s keep it that way. (I’m not supporting the idea)

The new fishing area is fine, would make getting sharks for Ironmans a lot easier, however, since gathering end-game fishes can take a very long time, the +7 will be very nice. Due to the fact that Runite and Adamant are a lot less of a necessity in very high quantity than sharks. (I’m supporting the idea)

15-Jun-2017 01:37:09 - Last edited on 15-Jun-2017 01:40:48 by OPIronman

OPIronman

OPIronman

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The “make-all” is just nice. It won’t make grinding too much faster, just one bit less intense.
The Magic Void will earn a better, fair place on my opinion. Especially for the considerable grind. Same goes for the potential new elite boost.
Book of scrolls will just be outstanding. Same for the vial smash thing. (I’m supporting the the last four ideas)

15-Jun-2017 01:37:20 - Last edited on 15-Jun-2017 01:41:26 by OPIronman

iron itg
Oct Member 2014

iron itg

Posts: 94 Iron Posts by user Forum Profile RuneMetrics Profile
The guild expansion is a wonderful idea!

Not really sure I can see the need for another flavor of rune bolt... if anything, it just makes smithing even more useless. It would need to have a niche of some sort imo.

The proposed boost to void mage still isn't enough to make it worthwhile - more accuracy buff would only make a difference against bosses/creatures with high magic, as it's already fairly accurate with a moderate magic level. It would still suck, just slightly less so in some specialized situations. Some boost to damage (either a % damage increase or an increase in attack speed) is needed. I prefer a boost in attack speed, so the increase in damage is also accompanied by an increase in cost to balance it.


Plz no deposit box in mining guild - the entire game doesn't *have* to be a bank... it sounds more and more like Jagex is letting the EOC people design new content ideas. No ez-scape.

Also no to auto-smashing vials. We already have shift drop, inventory management is a part of the game. If you don't want to play, then don't.

15-Jun-2017 01:48:25 - Last edited on 15-Jun-2017 01:57:42 by iron itg

Reminiscon

Reminiscon

Posts: 3,528 Adamant Posts by user Forum Profile RuneMetrics Profile
D0NALDTRUMP said :
nobody asked for a buff in Void. WE ONLY ASK OF YOU TO LEAVE VOID RANGE THE WAY IT WAS. IS IT SO HARD? The mage void buff is good for making it more usable but goddamn we never asked for any of this. Revert void range back to what it was! I don't play any other style. So no void range then no rs for me. I literally don't play anything else on rs. Simply not interested.


Then quit.

Void Range was bugged/unbalanced.
Long live the Wilderness. Long live risk vs reward in PVM. Long live 2006.

15-Jun-2017 02:14:19

Cojultad

Cojultad

Posts: 118 Iron Posts by user Forum Profile RuneMetrics Profile
Take out the invisible plus 7 boost in the fishing guild. That's just completely unfair and it really is bribery to get people into the guild.

and the bank shouldn't be in the mining guild. I prefer if there is some walk to get those valuable materials.

15-Jun-2017 03:16:34 - Last edited on 15-Jun-2017 03:17:44 by Cojultad

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