As always, you guys have excellent ideas for new items and activities, but no idea how to make them fair and balanced... Take it from a fellow game designer who's been here since 2001.
Mining Guild -
Mining - Added ore rocks and expanded location, Great!
Quartz - New material is great! But many problems (see below)
Gloves - Good idea, add the mining bonus to them instead (+3 is reasonable).
Problems...
- The +7 mining bonus is illogical and has no need to be added. You shouldn't need to bribe the players to support a good idea.
- As we all know, mining is one of the most botted skills in the game and basically no one gets it legitimately. It took me 7 days mining 11 hours a day to go from 78 -84, and I never hope to do that again. 92 is a bot level standard, and basically no one will be partaking, or willing to achieve this under legit standards.
Fishing Guild
Minnows - New active way to fish! great!
Bonus - You guys seem to be obsessed with +7. Have a minnow reward for catching 200 to give a hat or ring those boosts by +3 (Be reasonable). Make people earn it!
Make all -
New interfaces remind me of the awfulness of RS3, seems unnecessary, but if a toggle... go for it.
Void Magic gear -
Accuracy bonus - Seems fine, especially to compete.
2.5% DMG Bonus - Your damage bonus makes no sense. A 2.5% damage bonus would produce less than a 1 dmg modifier in all situations, unless you are to hit 40 dmg with magic or more which is basically unproduceable for most players. Are you always rounding up for maximum damage? This needs clarification.
Smashing vials -
You already added a shift drop option which is more than enough. Make people too lazy and they stop working for what they earn. Don't change things based on lazy people's opinions, focus on new ideas, and fixing what's broke.
Moo
14-Jun-2017 18:32:15