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Dev Blog: Guild Expansions

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Gnomes

Gnomes

Posts: 280 Silver Posts by user Forum Profile RuneMetrics Profile
I think the quartz should be untradeable, if it isn't im voting no. It devalues rune bolts/arrows, and if anyone got 92mining and 83 crafting they deserve to be able to use the quartz bolts.

Also, voting no to mining guild expansion unless you make the rune rocks 2 instead of 3, get rid of the half respawn time, and add the % of rock respawning for rune. 3 rune rocks, respawning at half time, and chance to make it respawn instantly if very OP imo.

However, I do like the fishing guild expansion, that seems balanced to me. Maybe increased xp/hr since it is so intensive?

P.S. Not a fan of Make-all interface
P.S.S. Add a higher mining lvl req to the new area for mining guild? Or full prospector maybe?
Maxed Total PvM / PvPer

14-Jun-2017 16:01:15 - Last edited on 14-Jun-2017 16:03:50 by Gnomes

Woodfire45

Woodfire45

Posts: 176 Iron Posts by user Forum Profile RuneMetrics Profile
If elite mage void gives 2,5% extra damage, it won't apply any effect until hitting at least 40 with magic spells, which by then is meaningless. And also losing out on tormented bracelet is a huge loss.

Suggestion: If there is going to be any damage difference at all, elite magic void should at least be 5% boost. It probably shouldn't be more than 5 either, due to ancesteral set. Another suggestion is that void gloves without set effect are really bad. To change this void gloves should give +3 attack bonus in all attack styles. Because void accuracy buff in most cases have been irrelevant (except void melee set).

And i have to add I'm still upset about Ranged void being underpowered right now. Regular void should be 12,5% damage boost and elite void should be 15% damage boost. Right now my 85 ranged hits as little as i used to hit at 75 ranged.

14-Jun-2017 16:14:53

Jeroox

Jeroox

Posts: 10 Bronze Posts by user Forum Profile RuneMetrics Profile
will this have any effect on how dart fletching is currently? or they will remain as they are.

there should be added some serious requirement to access the runite rocks within the mine new, or these will be infested with bots

also the 2,5% damage increase should be for the normal set and make the elite 5% boost (you're missing tormented brace) otherwise this will still be dead content

14-Jun-2017 16:23:58

Ferocire

Ferocire

Posts: 10,978 Opal Posts by user Forum Profile RuneMetrics Profile
I haven't ran the numbers myself, but have seen the math from others. Raising the accuracy boost of mage void to 45% appears to make it viable enough. I would have preferred for a buff that also makes the void mace viable alongside it, but this is good enough.

@Wood, mage damage boosts are additive, not multiplicative (with exception of tome of fire). A 2% damage boost is enough to raise the max by 1, so alongside the increased accuracy, this should be plenty.
OSRS Mage Tank.


Believe magic to only be for support? Think again. It's just as valid of a Pking style as melee and range is.

14-Jun-2017 16:24:59 - Last edited on 14-Jun-2017 16:27:29 by Ferocire

B E C

B E C

Posts: 128 Iron Posts by user Forum Profile RuneMetrics Profile
The master scroll book would allow you to store all of your teleport scrolls in a single slot. Clicking the master scroll book would display an interface from which you can select a destination based on the scrolls you have added to the book.



Would the book need to be in your invent and stay in your invent after use, or would it *tear a page out* currently when you click a teleport scroll the "Scroll" disappears and you have an empty slot. OR would you just click the teleport from the bank interface? Kind of unclear how this would work.

14-Jun-2017 16:35:16

Mod Ed

Mod Ed

Jagex Moderator Forum Profile Posts by user
Aurella said :
Huge support for the guild changes.


Questions:

- Will Quartz Bolts be enchantable?

- Can Quartz Arrows be poisoned?

- Will mining gloves be tradeable?

- Can unidentified minerals be traded for other things besides the gloves?


- Quartz Bolts won't be enchantable.

- Quartz arrows can be poisoned.

- Mining gloves won't be tradeable.

-Could look into adding a few extra things like the motherlode gem packs as well, the gloves will be the main thing though.
Old School RuneScape Content Developer

14-Jun-2017 16:37:20

Mod Ed

Mod Ed

Jagex Moderator Forum Profile Posts by user
Gnomes said :
Also, voting no to mining guild expansion unless you make the rune rocks 2 instead of 3, get rid of the half respawn time, and add the % of rock respawning for rune. 3 rune rocks, respawning at half time, and chance to make it respawn instantly if very OP imo.


There's only 1 Runite rock. This isn't OP at all as a lot of Runite these days doesn't actually come from mining Runite rocks, it comes from Motherlode Mine, Blast Mine or as drops.
Old School RuneScape Content Developer

14-Jun-2017 16:40:51

Gnomes

Gnomes

Posts: 280 Silver Posts by user Forum Profile RuneMetrics Profile
Mod Ed said :
Gnomes said :
Also, voting no to mining guild expansion unless you make the rune rocks 2 instead of 3, get rid of the half respawn time, and add the % of rock respawning for rune. 3 rune rocks, respawning at half time, and chance to make it respawn instantly if very OP imo.


There's only 1 Runite rock. This isn't OP at all as a lot of Runite these days doesn't actually come from mining Runite rocks, it comes from Motherlode Mine, Blast Mine or as drops.


2 golems and a runite rock, the wilderness resource area only has 2 runite golems. So why take people out of the wilderness for your better area, where the only req is 60 mining, which anyone will have if they are mining runite ore. Atleast make more things to lock it behind so there's minimal bots.

At MLM you get about 1 runite ore every 2-3mins, if lucky 2 runite ores. that means itll take about 6mins to get 3 runite ore. But with this guild runite rocks will spawn in 6 mins, and you have a chance (An unrevealed chance) for it to respawn instantly.

I think quartz and 2 runite rocks or 1 rock and 1 golem would be enough to attract players. Although IMO quartz should be untradeable.
Maxed Total PvM / PvPer

14-Jun-2017 17:11:40 - Last edited on 14-Jun-2017 17:21:54 by Gnomes

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