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Further Balancing Tweaks

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Smokedjs

Smokedjs

Posts: 32 Bronze Posts by user Forum Profile RuneMetrics Profile
You guys sold membership deals prior to the updates because FUCK us right?
You guys faked excuses like "we dont want void to be BiS with such low requirements", then raise the damn requirements.

Everyone wants void lost on death in pvp, and 20% damage in PVM, make it 10% dmg @ 42 stats, and 20% dmg at 70 stats (pvm only).

26-May-2017 16:50:11

Berry Allen
Jun Member 2014

Berry Allen

Posts: 9 Bronze Posts by user Forum Profile RuneMetrics Profile
Oldschool Team,

I understand that at the very core this is a business. It's not just a game, but there has to be profit and in order to do so some changes will come into the game that the player base does not vote in, but:

1. Void Range - This armor has been around for so long. It's attack stats haven't changed. New items and bonuses have been introduced that have made the 20% a lot stronger than it used to be. Why not cap the 20% at a certain bonus though and use the old armor bonuses as a cap (rangers, fury, etc)? I am sure I am ignorant to a lot of the planning on your side that has gone into this, but the community doesn't see any thought or creativeness. All we see is a random post that says: "To address the above concerns, we [...] lowered the damage bonus [...] to 10%." with a brief description saying how overpowered it is. There is no reason to the random 10% chosen other than maybe to match melee.

2. Serpentine Helm - If there is a problem with the way the serpentine helm works in the inferno please just let us know. I can't see another reason why you would change an item that was developed in the open and has been polled by the community and passed, other than there was some bug that would take a drastic amount of time to fix and test before the release of the inferno that you already had committed to releasing on June 1st. As a Software Consultant I completely understand, and I have a feeling others would as well if this was the case. If I am completely wrong, could you please explain why the decision was made to just change an item that was polled and passed without a poll to change it? All that was said in the post was that it was really good and that you can't add new helmets without damaging the game.

I understand this is a business. You want the game to have updates to keep current players and attract more. From this side though it just seems like a breach of contract on your part because we pay or membership, use the polls, and then, this...

26-May-2017 16:50:46

oversize dab
Oct Member 2021

oversize dab

Posts: 6 Bronze Posts by user Forum Profile RuneMetrics Profile
This still sucks.
The osbuddy map had to switch to your new map and the osbuddy map was better than this.
no fairy ring codes, lag time for opening map.

You've effectively killed off 3 account builds if not more. (ironman, def pure, voider)


What exactly made void overpowered?

If pking with void was the reason for this update why not do something similar to the bp and make it 10% only in wildy as well as loss upon death under lvl 20 wildy.

This update even with 12.5% makes void range absolutely worthless. I'd even be interested in trading my void set back if you let me get 100% of the points I used as I only have void range.

If this is being done to add twisted armor which I imagine will be in the tier of ancestral i.e better than armadyl range bonus accuracy with range 6% damage bonus. Then that set would undoubtedly be better than 20% void, no? Which brings up the question, why the nerf???

26-May-2017 16:54:55

mulletstarzz
Oct Member 2023

mulletstarzz

Posts: 1,698 Mithril Posts by user Forum Profile RuneMetrics Profile
VOID RANGE; I was originally upset about the Void Range's damage being lowered from 20% damage bonus to 10%, however, after some thought that extra 4 damage on a 40 hit just isn't that substantial to me. Although I still feel as if something was taken away from me and was given no suitable compensation I.E. Pest Control points to use towards the elite set. Wink Wink.

VOID MAGE; I've always been a bit conflicted about void mage simply because of the fact that accuracy is less noticeable while training than hitting higher damage and being able to see the visual difference in what you're doing makes a difference, even though I know damage would be higher with the accuracy it's not something that's easy to notice unless you keep track of every hit literally. It never seemed incentive enough to use void when there's a lot better gear readily available and cheap. That being said my proposal for void mage;

Remove 10-15% of the void mage's accuracy and add 5-10% damage making it 15-20% more accurate with 5-10% more damage since there are already sufficient magic damage boosts with staffs and the occult necklace.

or

Remove 10-15% accuracy from the 4 piece set leaving it at 15-20% accuracy for the helm, gloves, robe top and bottom and add 5-10% damage to the void staff ONLY if used with the mage set (preventing anyone from stacking too much extra mage damage from other staffs) and making the mage set AS A WHOLE SET (including the staff) more valuable while maintaining the value of magic damage boosts that are already in the game.

to simplify;

Void mage helm
Void gloves
Void top
Void bottom
15-20% accuracy
5-10% magic damage
OR

Void mage helm
Void gloves
Void top
Void bottom
15-20% accuracy
+
Void staff 15-20% accuracy and 5-10% magic damage

26-May-2017 17:12:06 - Last edited on 27-May-2017 17:42:19 by mulletstarzz

Wild Salem

Wild Salem

Posts: 327 Silver Posts by user Forum Profile RuneMetrics Profile
While I agree that Zulrah needed a nerf, probably the week it was released... As a Ranger, the Void update hurts. Quite a bit.

In my humble opinion, regular Void would've been more fair to bump to 12.5% while bumping Elite to 15%. This is just simple game mechanics, in PvP now, ranged has become far less useful, while the combat triangle will now swing to Melee dominance. A 10% damage buff for Ranger Void equipment =/= a 10% damage buff for Melee Void. Now, those privileged enough to have an Armadyl Godsword or a pair of Dragon Claws can rush to their hearts content, with little to stop them except for a well-timed Ice Barrage. Ranged? Might be alright for pures, but that ballista spec doesn't really compare to melee dominance.

Assuming that the Void nerfs will stay the same, I further propose that the combat level requirements for Elite Void be lowered, in favor of increased skill level requirements (70 ranged, buff defence and prayer requirements, perhaps?) And an increase in required Pest Control points.

Those of us who prefer Ranged as a combat style over melee often have no way of reaching 100 combat without being forced to train Melee. For example, I could have 99 Ranged, Magic, Hitpoints, and 70 Defence and *still* not be 100 combat.

Please consider making Elite Void attainable through effort, and through mastery of the specific skill it serves, instead of a further segregating combat level requirement. This would also help to make Pest Control feasible for Intermediate players. At the moment, there isn't much point in playing Pest Control on the Intermediate boat, since most going for Melee Void are over 100 combat to begin with, and the only people who ever went for Mage Void were those looking for a Zulrah switch (ironically enough).

The negatives from the Void update can be mitigated in a way that is much more fair to the specific players that the Void Range, and (hopefully soon) the Void Mage sets cater to.

If you read this post, thanks.

26-May-2017 17:13:02

JauneSnow
Feb Member 2024

JauneSnow

Posts: 94 Iron Posts by user Forum Profile RuneMetrics Profile
this doesnt change the fact that you went behind your player base's back and made unpolled changes as well as changes that were voted against in previous polls cause ofc papa jagex knows best, but papa jagex dont pay the bills we do You know nothing...

26-May-2017 17:20:14

Wolfshade

Wolfshade

Posts: 8 Bronze Posts by user Forum Profile RuneMetrics Profile
20% on 40 is 8. So a 48, whereas now you'd get a 44 on a 40 hit. After two hits that is already an 8 point difference..and so on.. " Real stupidity beats artificial intelligence every time ", Terry Pratchett (28/04/1948 - 12/03/2015), Hogfather

26-May-2017 17:23:38

Total Tool
Mar Member 2024

Total Tool

Posts: 317 Silver Posts by user Forum Profile RuneMetrics Profile
DJ Nintendo said :
I honestly do not think void was the problem.

The serpentine helm is currently good, although i think now it can have its strength bonus back now.

____________________________________________

Here is the problem I have seen with void.

Void is not overpowered, its the ballistae hitting so high with the ability to throw another 1 tick spec into its stack.

Combine that with the ability to just sprinkle on a gmaul spec or dragon thrown axe spec on top of any high exp drop and this is where the over powered part comes in.

Your dragon claws special attack hits 38-19-10-9? sprinkle in a gmaul special for that KO.
Your dharok Axe hits a 70? Better rock out 2 maul specs to cement the KO.

Dark bow spec hits a 40-42? Better throw that dragon thrown axe for another quick 30 damage.

Ballistae hits a 70? You guessed it, gmaul or thrown axe.

_________________________________

See where i am going with this?

Yea, hitting a 70 is alot, but being able to instantly throw another attack or 2 on it is where the problem is.



Adding onto this, Not to poke holes in jagex's reason for nerfing certain things.

But... How are you going to surpass twisted bow then?
How much money per hour are raids?

26-May-2017 17:24:27

Rau

Rau

Posts: 144 Iron Posts by user Forum Profile RuneMetrics Profile
Smokedjs said :
I still don't understand why void is nerfed in PVM at all, if PVP was the problem, nerf it for PVP.


I kinda agree, but if if means more ranged gear being released for mid levels then it could be a good thing. Will it though? that is the question in doubt

26-May-2017 17:26:14

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