While I agree that Zulrah needed a nerf, probably the week it was released... As a Ranger, the Void update hurts. Quite a bit.
In my humble opinion, regular Void would've been more fair to bump to 12.5% while bumping Elite to 15%. This is just simple game mechanics, in PvP now, ranged has become far less useful, while the combat triangle will now swing to Melee dominance. A 10% damage buff for Ranger Void equipment =/= a 10% damage buff for Melee Void. Now, those privileged enough to have an Armadyl Godsword or a pair of Dragon Claws can rush to their hearts content, with little to stop them except for a well-timed Ice Barrage. Ranged? Might be alright for pures, but that ballista spec doesn't really compare to melee dominance.
Assuming that the Void nerfs will stay the same, I further propose that the combat level requirements for Elite Void be lowered, in favor of increased skill level requirements (70 ranged, buff defence and prayer requirements, perhaps?) And an increase in required Pest Control points.
Those of us who prefer Ranged as a combat style over melee often have no way of reaching 100 combat without being forced to train Melee. For example, I could have 99 Ranged, Magic, Hitpoints, and 70 Defence and *still* not be 100 combat.
Please consider making Elite Void attainable through effort, and through mastery of the specific skill it serves, instead of a further segregating combat level requirement. This would also help to make Pest Control feasible for Intermediate players. At the moment, there isn't much point in playing Pest Control on the Intermediate boat, since most going for Melee Void are over 100 combat to begin with, and the only people who ever went for Mage Void were those looking for a Zulrah switch (ironically enough).
The negatives from the Void update can be mitigated in a way that is much more fair to the specific players that the Void Range, and (hopefully soon) the Void Mage sets cater to.
If you read this post, thanks.
26-May-2017 17:13:02