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Further Balancing Tweaks

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Me No Brains

Me No Brains

Posts: 31 Bronze Posts by user Forum Profile RuneMetrics Profile
Old School Runescape is supposed to be runned by voice of the players thru polls. you all mods lost lots of respect from osrs community, when every big update is supposed to be polled and passed first. you mods change it to 12.5% thinking you are gonna shut up players about the nerf range void. ovbiously 2.5% is not absolutely enough.

My suggestion is make void elite have a rerquirement of 70 defence. make it 20% again from 12.5%. make elite void more defenceless that regular. it will be better than black dhide on offense. but it will have lower defence.
That is my idea i'm sure someone has also idea similar to my idea. so please Share your ideas too players!!

26-May-2017 13:54:29

HolyGr8ness
Jan Member 2015

HolyGr8ness

Posts: 509 Steel Posts by user Forum Profile RuneMetrics Profile
Thanks Lagex. Void is now pretty useless even with your ""buff"" to elite. Can we get a refund on pest points since you made void useless? I mean you say it's easy to get yes but time consuming. If we spent the time to get all those points earning cash, Full void cost a few mill at least. With the 10% damage boost only it can not compete even with black dragon hide. Locking the ever so slight increase on void behind elite diary does not help. If you died with void it wasn't no risk, it took several hours to get it all back. An hour is worth at least 500k as it would take 6 hours to get a full set that's 3m.

Serp helm was a bit op but costly to make up for it. The stats and effects on it now do not make up for the cost.

Void and Serp are both dead content . The reason void did bonus damage is because it had far less defense and accuracy compared to standard range gear.
Drakes need a buff to be worth killing and not a blocked task

26-May-2017 13:54:59

Kaidu

Kaidu

Posts: 63 Iron Posts by user Forum Profile RuneMetrics Profile
NickTheSnail said :


no reason to buff void mage. We have ancestral for that.


"We are also aware that the community have felt that the Magic Void set simply isn't worth using. We definitely agree, and we are open to discussing improvements to this set - if you have suggestions, be sure to send them our way!"

^ From the very update post this discussion is for.

26-May-2017 13:56:06

NickTheSnail
Mar Member 2023

NickTheSnail

Posts: 5,613 Rune Posts by user Forum Profile RuneMetrics Profile
Kaidu said :
NickTheSnail said :


no reason to buff void mage. We have ancestral for that.


"We are also aware that the community have felt that the Magic Void set simply isn't worth using. We definitely agree, and we are open to discussing improvements to this set - if you have suggestions, be sure to send them our way!"

^ From the very update post this discussion is for.


yes. so maybe something other than a stat buff. if they buff void mage's damage, then ancestral becomes dead content. why cant people just follow the progression on MMORPGS? when you make new content, old content dies. When they released ancestral, void mage died. accept that. when they make better items, the old ones become obsolete.

26-May-2017 14:00:35

Nordkorea
Nov Member 2022

Nordkorea

Posts: 7 Bronze Posts by user Forum Profile RuneMetrics Profile
If you don't see how this is for the best then please, at least try to be realistic about this. Void was nothing but overpowered and all people did in pvp was running around in void, even on death they wouldnt lose anything except what, a glory a couple of bolts and 100k? for being that overpowered. Naa, this is a great update.

26-May-2017 14:01:38

Brain Ou
Nov Member 2023

Brain Ou

Posts: 2,586 Adamant Posts by user Forum Profile RuneMetrics Profile
I think the serp helm revert is enough to make it solidly worth using in many places without being the end all be all, and the rest looks good to me too.

I have a few suggestions for void effects:

For elite melee void, an extra 2.5% damage to match the ranged set would be pretty nice. Alternatively, you could put that on accuracy if you want to differentiate a bit. Void range was always a way to sacrifice damage for accuracy, so a bit more damage makes sense there. While melee void does cost you glove accuracy, it is generally seen as giving up some damage for more accuracy.

For mage void, it's honestly a lot like range void but it doesn't add damage and the 30% accuracy buff doesn't outweigh robes. It was made in an era where magic damage didn't go up with anything but a better spell, so it might have seemed off at the time, but tacking on a small damage boost would probably fit perfectly fine now. You probably already are considering that though. Alternatively if you want to differentiate void a bit more, you could throw in a rune saving effect to somewhat match range void's effect of helping you tear through a lot of low level monsters. That's a little outlandish but I figured I'd just throw it out there.

26-May-2017 14:02:08

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26-May-2017 14:02:46

Mek
Apr Member 2015

Mek

Posts: 1,149 Mithril Posts by user Forum Profile RuneMetrics Profile
Cloud Badaas said :
You've asked for suggestions on things like magic void and fishing sharks but you have adjusted Serpentine helm to something you feel fits the game but the community is rather divided on.

The Serpentine helm was useful for Saradomin and Bandos solo's and the changes that have been proposed change nothing in this regard. Some people consider the Serpentine to be OP at these places and I can assure you the same number of kills are attainable with a Verac's helmet, the use for Serpentine is to kill the minions within enough time.

How long must the community that reaches out with suggestions be ignored in place of Reddit?

Just because Twitter has a 140 character limit and people write an entire thesis on Reddit doesn't automatically qualify them as experts to direct the game in the way they believe it should be taken; furthermore this change was made after a single day of arguable no deliberation. Elite Void range seems a suitable change but the Serpentine helmet fix sounds more like a rushed move in order to quiet the Runescape mob that was rioting in W2 with their Dwarf Cannons and retribution prayers than actually hearing the voices of the players and fixing those issues at hand.


Agreed, Jagex really should listen to people on twitter more often.
The fact that they nerfed an item that was far from OP and then quickly try to fix it shows that these things weren't thought through really well and just made high-tier pvm more unbalanced.
A more normal solution would be if they'd remove the serp helm's strength bonus and bring back the original venom effect.
Maxed on OSRS and RS3 | Ex-Clue Chaser
Ex-leader of PVMs finest and ex-member of former PVM cup clan Stud Unit

26-May-2017 14:03:03

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