I think the serp helm revert is enough to make it solidly worth using in many places without being the end all be all, and the rest looks good to me too.
I have a few suggestions for void effects:
For elite melee void, an extra 2.5% damage to match the ranged set would be pretty nice. Alternatively, you could put that on accuracy if you want to differentiate a bit. Void range was always a way to sacrifice damage for accuracy, so a bit more damage makes sense there. While melee void does cost you glove accuracy, it is generally seen as giving up some damage for more accuracy.
For mage void, it's honestly a lot like range void but it doesn't add damage and the 30% accuracy buff doesn't outweigh robes. It was made in an era where magic damage didn't go up with anything but a better spell, so it might have seemed off at the time, but tacking on a small damage boost would probably fit perfectly fine now. You probably already are considering that though. Alternatively if you want to differentiate void a bit more, you could throw in a rune saving effect to somewhat match range void's effect of helping you tear through a lot of low level monsters. That's a little outlandish but I figured I'd just throw it out there.
26-May-2017 14:02:08