“We want to ensure Old School is here for you to play and enjoy for years to come.”
“While we don't have an issue with a challenging piece of content being profitable, just how profitable that content may be is something we do need to consider - and we have concluded that Zulrah is too rewarding.”
At last, it seems that they have figured common sense. The fact that they didn’t poll it either was a great sign of acceptance. The OSRS team of Jagex finally understood that they are giving too much power to the community and that they are letting through too much ideas who encourage players to become more and more lazy. Zulrah wasn’t one I had an issue with, but I can easily, using the poll history, list all of the updates who weren’t necessary to OSRS. All of this, is a great step, but it is still baby steps. They’ve taken a decision and investigated something that wasn’t making sense in a way that it was too rewarding because it was too hard. Zulrah’s old drops were the true definition of a Children’s dream life. Little to no chores and only candies for dinner. To the point that maxing a normal account isn’t as much challenging as it used to be, where maxing any of the Ironman tier truly is the only real challenge.
The Void nerf idea is also a good one. Whether or not players like it, it is but a truth that everyone into the PKing community knows deep down, that Void is OP and there is no pride to PK with it.
Did it kill the game? That depends, if you enjoyed over-powered updates but knew they were OP so you hated them at the same time, yes, sorry, OSRS is dead.
Next nerf, shift click. Quit being lazy people. The game was designed without it and players maxed their accounts without it. Just not all of them.
25-May-2017 14:11:20
- Last edited on
25-May-2017 14:13:25
by
OPIronman