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World Map & Balancing Changes

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Silent Years

Silent Years

Posts: 1,210 Mithril Posts by user Forum Profile RuneMetrics Profile
[#KWF2705X1] said :
Dark Lucina said :
Silent Years said :
Dark Lucina said :
Now that Void Range has been brought back in line with the other two, this paves the way for Elite Void Helms with increased effects and requirements.



I don't think it'll happen.


On the Q&A it sounded like they decided 20% was too much


For current Void requirements -- I'd agree -- it is too much.
Not saying these armours are needed right now, but they're a possibility for future updates.


Change it so you require Elite western diaries + 75 in all combat stats and give a 15% dmg boost.
Sounds fair.



I definitely think that's a happier medium, that or they need to seperate PVP bonuses and PVM. It's hard to believe that deleting void and not supplementing is the best course of action

25-May-2017 14:02:40

diet cola34

diet cola34

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Hal Jordan said :
My takeaway from all the comments: the number of people who apparently came to see Zulrah as an indispensable way to get resources and money just shows why nerfing it was so important. The beauty of Runescape, to me, is having to master multiple avenues to amass resources and gain experience/skill, and it sounds like Zulrah had become almost a one stop shop for advancing in the game.


Couldn't agree more. I don't think there should be monsters that drop such excessively large amounts of high-tier resources because that just negates having to train the skills necessary to acquire those resources and pretty much kills every reason for anyone to even bother training resource gathering non-combat skills to begin with. Why train to 85 mining, or to 76 fishing, when you can just train up to base-75 combat stats in a much shorter timespan, and earn far more money?

PvM bosses should be centred more around rare, unique drops and shouldn't necessarily be consistently highly profitable, and there should be an onus on training the resource-gathering non-combat skills to acquire items required to PvM rather than having the monsters themselves drop them. Resource gathering through skilling is consistent GP/hr, while PvM bosses should be a gamble for the most part; you could make 700k one hour, and then 20m the next. This is pretty much how OSRS initially was for the most part before we had updates like corp, zulrah, wintertodt etc. and I feel that this is the direction they're going to take in the future, and is what they mean by extending the longevity of OSRS; more people are going to have incentive to train non-combat stats to acquire resources. Skilling takes time, and time is membership money for jamflex.

25-May-2017 14:02:54

Archett
Feb Member 2021

Archett

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Just Fiber said :
4 weeks of preparing my Ironman for zulrah and I planned on starting today. Instead I just cancelled membership for 4 accounts. Since we're playing a game where nerf updates come out not polled and ruin it for a large portion of the playerbase then I might as well go play wow.
I saw 2, then 3, Now people are canceling 4! wonder how many people will be canceling in a few hours.

25-May-2017 14:03:18

Mintoc

Mintoc

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Play Later said :
have to start this by saying thank you for allowing all higher level accounts/player to of had this game at a better off to any body else pretty standard thing to do, yes void was a bug but how after 15 years of this game being out I know void hasn't been out that long can you nerf it allowing people been using it for the last 4-5 years of old school to get a big head start in raids loots ect, and zulrah nerf is like 2 years to late yet again allowing the people been doing it for years to be better off than anyone else, who the fuck plays this game to fish 120-150 sharks per hour witch works out to be 10hours for 1.2-1.5k sharks aday that a joke.

Most of the updates you have made to day has fully allowed the higher level players to be way way ahead in the game,



^ This. You should be ashamed Jagex. Yes, ashamed. This update comes YEARS TOO LATE and was now TOO late to do. You did the same mistake with the zul-andra teleports. Players who already made millions killing zulrah made even more money (hundreds of millions) when all their teleport scrolls they had gathered, went up. Yes, Zulrah should have been nerfed, but FROM THE START, not 2 years later when so many people have already benefited from it. Balancing changes to Zulrah should simply be reverted or atleast highly nerfed.

Also about the void balance, again, it is too late, many people have already profited from it. But you could counter that update a little by making it a PvP only change (it's written in your post, it's to balance PvP battles.. so why would PvMers suffer from it?). Another measure that would be fine is to leave the Elite Void set unchanged, as elite requires much more time, effort and levels/requirements to get.

{EDIT} I'm not someone who only relies on Zulrah, at all. I know very well about other methods like chins or blastfurnace which I do use a lot. But this update is unfair to players in general.

Regards,

Mintoc

25-May-2017 14:04:10 - Last edited on 25-May-2017 14:09:24 by Mintoc

Team Rocket
Feb Member 2012

Team Rocket

Posts: 286 Silver Posts by user Forum Profile RuneMetrics Profile
Wow you guys really nerf zulrah the one content i actually like playing and for people who just need money in the game you messed it up. I am really disappointed in the osrs team and I never post negative or complaining things about you guys.you dont see rs3 nerfing Queen Black Dragon or before Eoc . It is supposed to be a good consistent money making. you guys also messed up the economy thanks alot... You crashed the Arcane Tormented and Ring and fucked up alot of items . So in all honesty you hurt the game and the items you guys recently made instead of helping the game .Now I actually feel like I wanna quit thanks alot osrs team really dissapointed alot of people.

25-May-2017 14:04:48 - Last edited on 25-May-2017 14:39:54 by Team Rocket

Hugh Hefner
Dec Member 2023

Hugh Hefner

Posts: 2,183 Mithril Posts by user Forum Profile RuneMetrics Profile
zulrah nerf is fine.

the real reason behind this cant be balancing issues,im convinced it is made to make their upcoming inferno harder.

why would they nerf void range and not void melee which is just as good as bandos?

another solution could have been to just reduce dmg void can do in pvp instead of making it 1000% useless.

25-May-2017 14:04:51

Lucidfilms

Lucidfilms

Posts: 9 Bronze Posts by user Forum Profile RuneMetrics Profile
Why is everyone comparing a nerf to a boss and a nerf to void as a ''EOC like update''


EOC changed the very fabric of the game, the way combat was played it turned what RS was into something entirely different.

This is just a nerf leaving more room for different content to get those sweet sharks all the ironman are crying about.

Zulrah
was to profitable, they finally nerfed it. Now they have more room to create different content that benefits ironman to get their supplies.. Besides ironman is supposed to be hard, it's a much harder game mode than the normal game mode, therefor it should take much more time, zulrah gave an easy way out of that game mode now it's just became harder, besides it still drops food so stop complaining.

VOID
was op in pvp. You risked nearly nothing while doing massive damage. They nerfed it now there is room for different armor, different styles of pking. If you love to pk you should apploud this now there can be room for a different approach in pvp.

Whining that you will quit or the joy of the game is gone, maybe ask yourself did I play this game for the wrong reasons? Because if the game only resolves around that one set piece of armor to kill people which was strongly overpowered maybe you're just afraid to take up a new challange.

Thank you for this update, it was needed and if people really quit because of some nerfs then they probably never liked the game in the first place.

25-May-2017 14:05:31

Wazh
Sep Member 2017

Wazh

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
Lucidfilms said :
Why is everyone comparing a nerf to a boss and a nerf to void as a ''EOC like update''


EOC changed the very fabric of the game, the way combat was played it turned what RS was into something entirely different.

This is just a nerf leaving more room for different content to get those sweet sharks all the ironman are crying about.

Zulrah
was to profitable, they finally nerfed it. Now they have more room to create different content that benefits ironman to get their supplies.. Besides ironman is supposed to be hard, it's a much harder game mode than the normal game mode, therefor it should take much more time, zulrah gave an easy way out of that game mode now it's just became harder, besides it still drops food so stop complaining.

VOID
was op in pvp. You risked nearly nothing while doing massive damage. They nerfed it now there is room for different armor, different styles of pking. If you love to pk you should apploud this now there can be room for a different approach in pvp.

Whining that you will quit or the joy of the game is gone, maybe ask yourself did I play this game for the wrong reasons? Because if the game only resolves around that one set piece of armor to kill people which was strongly overpowered maybe you're just afraid to take up a new challange.

Thank you for this update, it was needed and if people really quit because of some nerfs then they probably never liked the game in the first place.


Void isn't OP, the weapons are OP. Such as Heavy Ballista.

(or like twisted bow, lelz)

25-May-2017 14:07:43 - Last edited on 25-May-2017 14:10:08 by Wazh

Silent Years

Silent Years

Posts: 1,210 Mithril Posts by user Forum Profile RuneMetrics Profile
Lucidfilms said :
Why is everyone comparing a nerf to a boss and a nerf to void as a ''EOC like update''


EOC changed the very fabric of the game, the way combat was played it turned what RS was into something entirely different.

This is just a nerf leaving more room for different content to get those sweet sharks all the ironman are crying about.

Zulrah
was to profitable, they finally nerfed it. Now they have more room to create different content that benefits ironman to get their supplies.. Besides ironman is supposed to be hard, it's a much harder game mode than the normal game mode, therefor it should take much more time, zulrah gave an easy way out of that game mode now it's just became harder, besides it still drops food so stop complaining.

VOID
was op in pvp. You risked nearly nothing while doing massive damage. They nerfed it now there is room for different armor, different styles of pking. If you love to pk you should apploud this now there can be room for a different approach in pvp.

Whining that you will quit or the joy of the game is gone, maybe ask yourself did I play this game for the wrong reasons? Because if the game only resolves around that one set piece of armor to kill people which was strongly overpowered maybe you're just afraid to take up a new challange.

Thank you for this update, it was needed and if people really quit because of some nerfs then they probably never liked the game in the first place.



Addressing your remarks about Void, what if you centered an entire account around it how many hours would you of lost from an item that's been a staple since Pest control came out many moons ago?

The other aspect I'd like to address is if the issue was in PVP and not PVE why are both being impacted? ranged void wasn't even optimal until 90+ now it's just deleted.

25-May-2017 14:09:13

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