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Dev blog: Artisan

Quick find code: 380-381-38-65435521

Pix869
Nov Member 2023

Pix869

Posts: 34,084 Sapphire Posts by user Forum Profile RuneMetrics Profile
This looks very different than the PDC I submitted, and I think that's a very good thing. This entire design process has been a blast to watch and I think this is a much better design. Finally, non-combat skills are getting the boost they've needed for a long time AND we're getting a skill that looks fun to train and use that isn't combat-related. I can't wait to train this skill and find renewed joy in training non-combat skills.

My only hope is that, if by some small chance Artisan doesn't pass, you poll these skill content updates without Artisan or poll Artisan as a guild where you can purchase these skill content updates like the mage training arena. It'd be a shame to go back to the status quo of firemaking being useless and most non-combat skills only having one or two applications because some people don't want a new skill no matter what that skill is.

Thank you for putting so much work into this, and I'm very excited!

10-Jul-2014 17:12:49 - Last edited on 10-Jul-2014 17:14:15 by Pix869

Arbrr
Mar Member 2024

Arbrr

Posts: 3,094 Adamant Posts by user Forum Profile RuneMetrics Profile
ill support but i feel that the artisan skill when leveling you should get the xp when doing the tasks not when turning in the items. Reasoning is you have it so that players turn in tasks they will get xp but KEEP items they collected so they can use in their gathering tasks. Players could literally just camp the master in gain xp easy.

Also i feel like maybe add other unique things like mentioned a while back by me, maybe add the ability to maybe like make a way to craft the artisan pickaxe/hatchet with idk using your ice gloves + Smithing + Firemaking to turn them into a inferno adze since players seem to want that. or also maybe add ability with artisan to use your firemaking skill to hatch your god eggs, maybe at a high level (haha add this also to chicken eggs and give players a chicken pet would be funny).

Anyways nice dev, hopefully you could add some things with artisan to revive dead content like mole claws and skin.
*Dances*
Nina BoNina Banana FoFanna On SEASON 9 Brown... YES PATTY!

10-Jul-2014 17:14:40

Clifton 7

Clifton 7

Posts: 266 Silver Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Voting no.

The rewards of Artisan allow you to gain exp quickly in other skills. Cutting trees faster, getting fish faster, etc.

This is just another way of introducing bonus exp.

Notice this part?

"As we mentioned in the last develop blog, we will go into more detail about the balancing at a later stage, but
we will ensure that we don’t devalue the effort players have put in to getting their skills where they are and to maintain the ethos that those who put the hard work in will get the benefit of higher skill levels.
"

You might also notice that the "extra log" totems and stuff do not give any exp for the extra resources.

10-Jul-2014 17:17:24 - Last edited on 10-Jul-2014 17:18:23 by Clifton 7

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