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-So I need to not only get the task from an artisan master for fishing a fish, I need to then filet it, and then find some herbs, and then add them to this filet, all for a CHANCE to get an extra benefit?
-What is the point of a strength requirement on a ranged weapon?
-It'd be nice if the carvings instantly banked the ore, otherwise it's like "Hey let's use 3 runite ores to make a necklace that will maybe get me like 5 ores."
-Totems seem kind of "meh", probably a bit underwhelming. Depends how long they last.
-The slow burners seem pointless. Nobody cares about a slightly longer burn time, and the extra xp seems irrelevant here.
-The combination runes actually seem useful. A "Vengeance" rune might be nice too, a unique high level reward that lets us combine the exact cost of vengeance into one rune.
-The shortcuts seem interesting. It depends how it's executed. (Do they last a day? Two days? 10 days? Just make sure the time I save using the shortcut is outweighed by the time spent making it).
-The robes you can make seem "meh" as well. I think the ideas can be expanded and improved on, small but nice benefits for skilling that remove some of the frustrations (not difficulties) of skilling.
Fillets - it's not your every day go training with this food. At dks/zammy boss a poison cure without needing to bring an antipoison would be nice. Not everyone can easily get sanfew serums (or afford them)
Strength reqs - only logical. For the big 2 handed crossbows they've described them as, they sound rather heavy, and would need some strength to hold them. You only need like half the range req anyways
Carvings - if you are mining 50 rune ore per hour and get an extra 2 for every 28 you've mined I'd say an increase of 6% profit per hour is a good balance between what you used to have, and not making it OP.
totems - A lot of them have good uses, ie. healing totem at pyramid plunder. 10hp per minute is amazing
cont.
10-Jul-2014 19:17:48