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Dev blog: Artisan

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Kyle 2007
Apr Member 2023

Kyle 2007

Posts: 351 Silver Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
-So I need to not only get the task from an artisan master for fishing a fish, I need to then filet it, and then find some herbs, and then add them to this filet, all for a CHANCE to get an extra benefit?

-What is the point of a strength requirement on a ranged weapon?


-It'd be nice if the carvings instantly banked the ore, otherwise it's like "Hey let's use 3 runite ores to make a necklace that will maybe get me like 5 ores."

-Totems seem kind of "meh", probably a bit underwhelming. Depends how long they last.

-The slow burners seem pointless. Nobody cares about a slightly longer burn time, and the extra xp seems irrelevant here.

-The combination runes actually seem useful. A "Vengeance" rune might be nice too, a unique high level reward that lets us combine the exact cost of vengeance into one rune.

-The shortcuts seem interesting. It depends how it's executed. (Do they last a day? Two days? 10 days? Just make sure the time I save using the shortcut is outweighed by the time spent making it).

-The robes you can make seem "meh" as well. I think the ideas can be expanded and improved on, small but nice benefits for skilling that remove some of the frustrations (not difficulties) of skilling.

Fillets - it's not your every day go training with this food. At dks/zammy boss a poison cure without needing to bring an antipoison would be nice. Not everyone can easily get sanfew serums (or afford them)

Strength reqs - only logical. For the big 2 handed crossbows they've described them as, they sound rather heavy, and would need some strength to hold them. You only need like half the range req anyways

Carvings - if you are mining 50 rune ore per hour and get an extra 2 for every 28 you've mined I'd say an increase of 6% profit per hour is a good balance between what you used to have, and not making it OP.

totems - A lot of them have good uses, ie. healing totem at pyramid plunder. 10hp per minute is amazing
cont.

10-Jul-2014 19:17:48

LostUlfberht

LostUlfberht

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
wow artisan looks dumb, not really any good perks for this skill. The combination of chaos and death runes is a terrible, terrible idea, especially if you can only make them during the task. I do not see the point of a senseless combination like that. The Artisan skill is not original in any way its just slayer for skillers... i'd much rather get an actual brand new skill that nobody's experienced yet, because its new! this 'skill' makes it seem like the mods are getting lazy and lacking a huge amount of creativity that this game so desperately needs. Artisan to me does not sound fun at all and the task system is broken by the fact that you have to get points to spend them on blocking tasks when they could be used for actual useful items. Like with mining rune and adamant ores if your not down for the excruciating time killing of mining rune ore then Mod Mat advises you to BLOCK the task with the points you earned. seems like a HUGE setback. i dislike the fact that we have to block tasks for slayer costing a huge amount of points compared to relatively useful items they offer. i expect this 'skill' to flop. for the fact that the tasks will be random and cost points to block anything unwanted, but only up to a certain amount, you cannot focus on a single skill, making the fact that, example: if you wanted to make broad bolts for slayer by using artisan to help with fletching it would just be more useful and faster to just focus on just the one skill. if artisan does get passed it should not be randomized tasks! it would be worth it if we could get an xp boost for the items that we gather by 50%-25% making artisan slightly useful for people wishing to excel in all skills, which this is the only group of players this skill seems to be directed towards.

10-Jul-2014 19:21:01

Fleance

Fleance

Posts: 539 Steel Posts by user Forum Profile RuneMetrics Profile
This is getting better but still not worth voting yes. This whole skill just seems like tedious busywork for very little reward. I don't mind having no reward if the skill was actually fun but the whole thing sounds boring. I'd rather you guys worked on the game as it is, the new continent (which sounds far more exciting), and give us a new skill a few years down the line when you guys possibly have a bigger team to create something more innovative.

I really hope that this does not pass the vote.

10-Jul-2014 19:21:23

Angel Gabe

Angel Gabe

Posts: 29 Bronze Posts by user Forum Profile RuneMetrics Profile
.... there is not even a shark harpoon.. only swordfish.. and everything else seems like it wont even be worth getting high level for.. and the 2h crossbow is worthless.. come on we need good new things and cool things not less important different things..

10-Jul-2014 19:30:15

Wilson

Wilson

Posts: 14,939 Opal Posts by user Forum Profile RuneMetrics Profile
The way Artisan is presented people training the skill would get lv99 gathering skills and hardly any exp in the production skills. Having to mine essence so I can get a runecrafting task is pretty lame. If players have the resources banked I don't see why they can't get a task for that if they chose.

And non-combat skills still won't have much to any leeway on tackling the task. And unlike stronger monsters still giving good exp, in almost all skills the higher the lvl required the slower to gather (and worse exp) such as fishing sharks, mining runite, and chopping magic trees.
@WilsonMagna

OSRS Maxed - Sara Solo Record Holder

10-Jul-2014 19:31:20

SlimJD
Aug Member 2023

SlimJD

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
Absolutely no runecrafting boost. This would devalue the work of many players who put in countless hours to get 91 since the new double nats req would be 88. 91 runecrafting is a difficult goal in the most difficult skill that should NOT be messed with.

10-Jul-2014 19:33:13

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