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Wilderness & PvP Improvements

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Photographs

Photographs

Posts: 504 Steel Posts by user Forum Profile RuneMetrics Profile
I honestly questioned the other day why the Wilderness is limited to a singular connection/area across Varrock, Edge etc.

One day why can't there be more wilderness-es in say Zeah, and other different lands.

Would be really interesting. I guess it would make the first one dead. Maybe this type of execution requires a higher playerbase >.<

Having said that there is still a lot more we can do with the land we've got in the original wilderness
Maxed Total [2277/2277]
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Quest Points: [252/252]
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Achievement Diaries: [11/11]


Soundtracks Unlocked: 574/574
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Skilling Pets: 2/8

02-Mar-2017 11:29:49 - Last edited on 02-Mar-2017 11:34:59 by Photographs

Icycle

Icycle

Posts: 2,478 Mithril Posts by user Forum Profile RuneMetrics Profile
@ModAsh

What are your thoughts on giving players read-access to the list of updates being considered for the game? Is this a good or bad idea, in your opinion, and why?

Sorry for repeating this but I'm curious what Jagex's position on this is. If something like this did happen, I could definitely imagine changes in the way suggestions are made as a result.

02-Mar-2017 11:38:58

Mod Ash

Mod Ash

Jagex Moderator Forum Profile Posts by user
Photographs said :
I honestly questioned the other day why the Wilderness is limited to a singular connection/area across Varrock, Edge etc.
One day why can't there be more wilderness-es in say Zeah, and other different lands.

...I guess it would make the first one dead.

Precisely - spreading the same number of players across two separate Wildernesses will not be good for the player count in each of them. The same consideration applies - to a lesser extent - to the suggestions for expanding the existing Wilderness further north or east.

02-Mar-2017 11:42:54

Double Blunt

Double Blunt

Posts: 7 Bronze Posts by user Forum Profile RuneMetrics Profile
Look I dont want any more updates until you fix our servers, or you replenish me with membership for the past week or more I cant play without hiccups due to the DDOS. Why should i have to lose membership, when you guys arent fixing the issue? youve basically taken my money and Ive gotten nothing in return.I dont care bout this stupid update at all, if I cant even play

02-Mar-2017 11:45:04

Mod Ash

Mod Ash

Jagex Moderator Forum Profile Posts by user
Icycle said :
What are your thoughts on giving players read-access to the list of updates being considered for the game? Is this a good or bad idea, in your opinion, and why?

Yeah, sorry, I hadn't got round to answering you the first time. Got a few other things going on up here.
I'd be concerned that if we publish what's purported to be a "definitive" list of all the suggestions we might ever poll, we'd spend the rest of our dev time having to justify every single entry's presence from players who don't think it's worthwhile, or having to justify why Player A's idea got dropped off the list when Player B's "obviously stupid" idea is still in there... it feels like we could have a full-time dev doing nothing but maintaining a publicly readable form of the list, and if that's where their time's being spent, ultimately we'd get a lot fewer features delivered into the game. Time is finite, and if we spend more time fussing around the details of what's on/off the list, it means less dev work done, less time for the preparation of blogs, less time for competitions (e.g. that Jcup people wanted last year) and other things. Maybe one day we'll have a bigger team and be able to afford the engagement that such a list would require for it to be properly useful.

02-Mar-2017 11:56:07

Mod Ash

Mod Ash

Jagex Moderator Forum Profile Posts by user
Double Blunt said :
Look I dont want any more updates until you fix our servers...

As the OSRS team cannot physically help the sysadmins mitigate the network attacks that have been disrupting your connections, it wouldn't actually make the problem any better if we cancelled game updates. They've made a lot of changes already to block the attacks, and will continue making changes as new types of attack arise; in the meantime, we do intend to continue releasing content that players keep requesting because, frankly, it wouldn't help if we stopped.

02-Mar-2017 11:58:31

Icycle

Icycle

Posts: 2,478 Mithril Posts by user Forum Profile RuneMetrics Profile
Mod Ash said :
Icycle said :
What are your thoughts on giving players read-access to the list of updates being considered for the game? Is this a good or bad idea, in your opinion, and why?

Yeah, sorry, I hadn't got round to answering you the first time. Got a few other things going on up here.
I'd be concerned that if we publish what's purported to be a "definitive" list of all the suggestions we might ever poll, we'd spend the rest of our dev time having to justify every single entry's presence from players who don't think it's worthwhile, or having to justify why Player A's idea got dropped off the list when Player B's "obviously stupid" idea is still in there... it feels like we could have a full-time dev doing nothing but maintaining a publicly readable form of the list, and if that's where their time's being spent, ultimately we'd get a lot fewer features delivered into the game. Time is finite, and if we spend more time fussing around the details of what's on/off the list, it means less dev work done, less time for the preparation of blogs, less time for competitions (e.g. that Jcup people wanted last year) and other things. Maybe one day we'll have a bigger team and be able to afford the engagement that such a list would require for it to be properly useful.


Those are good points, and I can definitely see players arguing about what is or isn't on the list. Yeah, based on that, it's probably better if there isn't a real-time player-readable list...

02-Mar-2017 12:10:15

lwelfare
Dec Member 2022

lwelfare

Posts: 16 Bronze Posts by user Forum Profile RuneMetrics Profile
*meanwhile* kids are still dropping there mystic robes and ancient staffs at the lever in normal worlds to return to get them, while kids on non +1 worlds are dropping there ballistas and ZGS's at GDS only to return for them....seriously re-poll the drop problem with better wording.

02-Mar-2017 12:11:20

Providential

Providential

Posts: 1,099 Mithril Posts by user Forum Profile RuneMetrics Profile
Mod Ash said :
Providential said :
Could you elaborate on this change as in mechanics, etc if that's ok?

Yeah. Previously, the vein would stay there for a period of time, no matter how many people got ore from it, and then it would despawn when the time ran out. Which looked a bit odd, and "people" didn't like it doing that, even if it was a statistical increase in ore output compared to the original behaviour.

Now, when the time runs out, the vein doesn't despawn immediately. Instead it despawns next time someone gets ore from it, so you don't see the veins despawning without anyone getting ore.



Now that's a whole lot of improvement to motherlode mine, thanks for the clarification, Ash. :)
C(h)vt(k)y

02-Mar-2017 12:15:37

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