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Dev Blog: The Poll Poll

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Elay

Elay

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
I think the 75% threshold should still apply, as it works to protect the minority. However, I think there should be an official 5-10% "reconsider" threshold for questions that come close to passing.

Concealing the results before voting is important, as it encourages voters to consider their options, or abstain, instead of just voting in line with the majority. This is rendered useless though if you're able to change your vote.

I propose there be some general responses that players must select when voting to give the community and devs some context as to why they voted the way they did. There are many different reasons for selecting "Yes" or "No", and for the latter especially, sometimes it's hard to gauge why a question failed, which makes amending it difficult, as we saw with Raids armours. This way, we're able to see a breakdown of specific reasons and they can be addressed accordingly. As an example, when voting "No", players would then be asked:

- No, the rewards aren't good enough.
- No, the rewards are too good.
- No, I don't agree with the concept.
- No, I don't think it's old school.
- No, it increases xp rates too much.
- No, it doesn't award enough xp.
- No, it has an adverse effect on other aspects of the game.

In a perfect world, the first vote should be tentative. Once a poll has passed, it should be worked on and then put up on a beta/tournament-style world so that players can experience it for a short period and provide feedback before giving their final verdict (ideally, a separate voting booth in that world). While this sounds like a lot of work, and somewhat complicated, it would help to iron out the kinks before the content hit the main game. It alleviates the need for repolls down the track that distract from newer projects and add to the already large backlog of changes.

Measure twice, cut once.

28-Jan-2017 10:10:34

Karmafox
Mar Member 2024

Karmafox

Posts: 185 Iron Posts by user Forum Profile RuneMetrics Profile
"Question: If a poll question only affects the gameplay of certain players, should we only allow those affected players to vote on it? In order for an update to be polled to a specific part of the player base, it would need to truly be exclusively a change to only that community. If it provides an advantage over other players or a change which impacts the wider game, it would still require approval from the entire community."

Correct me if I'm wrong: So some new cosmetic clothes in trouble brewing would be an exclusive question because it has nu value to the one who never played a trouble brewing game. But an new "over powered" weapon in raids would conclude an open question for everyone because this can cause damage to the ecomony and could be seen as an item that not belong in osrs right?

If this would it, I will agree. Like, I never killed (yet) a gwd boss, but I would like to vote for changes in the weaponary obtained from these bosses.

28-Jan-2017 10:23:44

Lmao Lal

Lmao Lal

Posts: 802 Gold Posts by user Forum Profile RuneMetrics Profile
-"4. Where are you getting information in regards to new content such as dragon claws? Strawpolls? Tweets that don't represent the entirety of the osrs community? They polled once and they failed. As an '05 veteran I'm disgusted with this sh*t. Maybe you're thinking "I don't care about your opinion," (or the rest of the community [after you polled claws TWICE]) but the fact of the matter is I (and a thousand+ others) pay for this so you'd better care."

- 80% instead of 70%

- No need to change a winning strategy

28-Jan-2017 14:26:44 - Last edited on 28-Jan-2017 14:28:02 by Lmao Lal

Lmao Lal

Lmao Lal

Posts: 802 Gold Posts by user Forum Profile RuneMetrics Profile
Question: Would you like the requirement for a question to pass a poll to be reduced from 75% to 70%? Please note that this question requires 75% to pass, not 70%.

- Please don't consider any measure that would increase the rate of new content.

Suggested new Question:

Should we do a "Quality of Life"-Month atleast once every 3 months instead of reintroducing new content, where we listen to the community and take a look to every aspect of the community (Skiller-, Pure-, PKer-, Main-, ..) .

28-Jan-2017 14:30:15 - Last edited on 28-Jan-2017 14:31:24 by Lmao Lal

Lmao Lal

Lmao Lal

Posts: 802 Gold Posts by user Forum Profile RuneMetrics Profile
Question: If a poll question only affects the gameplay of certain players, should we only allow those affected players to vote on it? In order for an update to be polled to a specific part of the player base, it would need to truly be exclusively a change to only that community. If it provides an advantage over other players or a change which impacts the wider game, it would still require approval from the entire community.

This makes total sense and should be applied, the only restriction is your capability to assign players to a specific part of the community. All I can think of is
- No deadman account: no vote
- Total level +1000: main?
- Pker: ??
- Pure: ??

28-Jan-2017 14:33:44

S Klasse AMG

S Klasse AMG

Posts: 2,725 Adamant Posts by user Forum Profile RuneMetrics Profile
Lmao Lal said :
-"4. Where are you getting information in regards to new content such as dragon claws? Strawpolls? Tweets that don't represent the entirety of the osrs community? They polled once and they failed. As an '05 veteran I'm disgusted with this sh*t. Maybe you're thinking "I don't care about your opinion," (or the rest of the community [after you polled claws TWICE]) but the fact of the matter is I (and a thousand+ others) pay for this so you'd better care."

- 80% instead of 70%

- No need to change a winning strategy


Not to mention the 70% and 50%+1 are trying very hard to make jagex force feed us failed poll contents to push us to quit.
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28-Jan-2017 15:16:33

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