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Dev Blog: The Poll Poll

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Ravenblade

Ravenblade

Posts: 16 Bronze Posts by user Forum Profile RuneMetrics Profile
Lars tha God said :

Things that are in a grey area, such as changing the trouble brewing reward appearance, ask through social media what people's opinions are. If there are only a select few who actually grinds for those rewards, value their opinion and make a decision. If you're surprised by the number of players actually obtaining the rewards, then maybe polling it is a wise decision if it's a major change.


*cough*
No thanks.

Not all users use social media, and it makes no sense to pitch ideas solely to that portion of the community.

27-Jan-2017 19:22:37 - Last edited on 27-Jan-2017 19:23:36 by Ravenblade

Lars tha God

Lars tha God

Posts: 31 Bronze Posts by user Forum Profile RuneMetrics Profile
Ravenblade said :
Lars tha God said :

Things that are in a grey area, such as changing the trouble brewing reward appearance, ask through social media what people's opinions are. If there are only a select few who actually grinds for those rewards, value their opinion and make a decision. If you're surprised by the number of players actually obtaining the rewards, then maybe polling it is a wise decision if it's a major change.


*cough*
No thanks.

Not all users use social media, and it makes no sense to pitch ideas solely to that portion of the community.


Yes my dude, this forum could also be included.

27-Jan-2017 20:30:21

Desi

Desi

Posts: 620 Steel Posts by user Forum Profile RuneMetrics Profile
You're changing Runescape as we know it with the 75 to 70 percent thing. It's not even worth the effort to explain why anymore. This was already polled and should never be polled again, the current system is already working. As for logistics of how to run a poll, that's fine, but to lower the passing percentage to 70 is appalling.

27-Jan-2017 20:50:17

Desi

Desi

Posts: 620 Steel Posts by user Forum Profile RuneMetrics Profile
As someone who has played the game for a long time. Believe me when I say, that doing this would result in a bad effect on the community. There is a rule to not change a winning strategy. The reason 75% works for the community is because it insures that any update that passes was passed by an overwhelming majority.

The thing that went wrong with rs3 was what I call hyperupdating. This is a result of the game changing too fast. The game changes fast, grows, more staff or brought on, but then at the end of the day, it's just more staff to make the game change more. This is to say they can't sit around doing nothing all day, so they push to have more work to do. In this case, you are asking to lower our community's pass rate to 70, which will in turn cause more updates to come into the game. Not all updates are meant to pass, and so far every update that has passed is preserving the old school feel.

What seems like a small percentage decrease will actually play a monumental impact on the community old school has tried so hard to preserve. Again, the same reason Zezima quit, and many others who actually are the founding player base of the game: the game continually is getting easier. In the case of polls passing at 70, you will introduce more updates to the game and slowly trickle away from the old school feeling.

Many updates that have failed the 75% are updates that just weren't for the game. For the Jagex team to consider to poll again a decrease in the passing rate is somewhat appalling, because they are stating that the community doesn't quite know what it wants, when in actuality it has clearly represented through the polls what it wants. Not every update can be based on 50/50 majority. The fact that an update reaches 75% or more is a good indication that it is meant for the game. If you lower it to 70 this is not a good thing, it's just saying you are willing to give away 5% of the confidence you have in the community to make future judgements for the game.

27-Jan-2017 20:51:22

WayTooPosted

WayTooPosted

Posts: 91 Iron Posts by user Forum Profile RuneMetrics Profile
The reason they are doing two 2200+ worlds is because they will do one for North America and one for Europe.

I think lowering the poll success to 70% is a great idea.Who says that 75% is the correct number, why not 80%, why not 2/3 majority? 70% is a good compromise between 2/3 and 3/4 majority (which is still a majority).

Using your 5% logic, why kill content that 70% (a majority) of players want when only an additional 5% prevented it?

27-Jan-2017 22:31:10

Angel2D4

Angel2D4

Posts: 15,772 Opal Posts by user Forum Profile RuneMetrics Profile
SamoaSpider said :
Only 1 world for total 2200+ please.


Somebody didn't read that blog before posting hmm?

They didn't say they were going to poll 2200 total worlds... they said:

"For example, if we were to poll 2200+ total level worlds approval from the entire community would still be required. Even though it is only content for players with 2200+ total level, it would reduce the number of available worlds for other players and would provide players with 2200+ total with a distinct advantage."

Srsly jagex... if you'd get somebody in to your own forums to respond to players who choose the RSOF as their communication medium, you might actually benefit the polling system without changing any part of it!
"Nothing in all the world is more dangerous than sincere ignorance and conscientious stupidity" -Martin Luther King Jr.

27-Jan-2017 23:21:18

Icycle

Icycle

Posts: 2,478 Mithril Posts by user Forum Profile RuneMetrics Profile
Why is raising the poll-passing threshold to 80% not being polled? That was the best player suggestion I saw on the last dev blog thread, and it was brought up several times by different players.

For the ideas that ARE being polled, I like the idea of being able to change your vote while the poll is still running. But I'll be voting no to everything else, for the same reasons I said last time:

-Lowering the threshold to 70% would allow more bad content to pass polls. I'd rather the things that pass be supported by a greater majority of the player base than 75%, so the content that does get implemented is of higher quality and less controversial.
-"Niche-only voting" is too sketchy a concept. Who decides what "only" affects certain players? If nothing else, developing niche content must be balanced by the opportunity cost of that development time only being used for the benefit of a small minority (something I'm trying to keep in mind when making my own niche content suggestion(s)).
-Concealing the poll should be toggle-able, not mandatory.

27-Jan-2017 23:43:35

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