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Dev Blog: The Poll System

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Prideee

Prideee

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
Hey ronan,

I wondered if polling some things causes them to take too long to implement them than you guys would like? I wonder if you guys see a poll passing by 90% whithin the first week, do you guys already start on developing the functionality?

1 big pro to giving you mods the full responsibilty to usability tweaks and displaying information, is that these fixes get out in the game faster.
I feel like with a poll being ran for a few weeks, that this might delay the development of some of these fixes?

13-Jan-2017 16:52:23

Gnomes

Gnomes

Posts: 280 Silver Posts by user Forum Profile RuneMetrics Profile
Wouldn't want to see the polls change to 70% passing, at 75% it ensures more of the community wants it.

For iron man/ pures/etc... only polls sounds great, as long as you don't Fk it up and affect the rest of the game.

Also, I don't support giving you guys any more power to change things without polling.
Maxed Total PvM / PvPer

13-Jan-2017 17:05:21 - Last edited on 13-Jan-2017 17:09:00 by Gnomes

Ernie Loco
Jul Member 2006

Ernie Loco

Posts: 278 Silver Posts by user Forum Profile RuneMetrics Profile
I am strongly against lowering the threshold for passing. I know lots of people want to see updates, but I think unless there is MASSIVE super majority support (i.e. 75%), we shouldn't make changes to the game.

My perspective is: lots of people enjoy playing the game the way it is now. If people care enough to vote against something they must not want it in the game. If 25% of the active voters feel that way, that update will have a significant detrimental effect and should not happen.

TL;DR
the current polling system works fine. Don't change it.

13-Jan-2017 17:07:22

Avid Sparx

Avid Sparx

Posts: 28,124 Sapphire Posts by user Forum Profile RuneMetrics Profile
Memberr said :
Would something like skipping monkey madness experience be considered a pure only question?


Seems like that would affect other players, extensively. As well, just because a player isn't a pure, or iron today , doesn't mean they won't be making one tomorrow ...and then, because they were excluded from a poll, an update that they would not want, passes, so when they want to play as one, that experience is ruined?

Besides, ofc, the fact that because of the extensively interconnected nature of a massively multi-player game, there really isn't any update that is "truly exclusively a change to only that community". That's a load of used hay there, fresh from the south end of a northbound mule.


Tbh, just about every topic raised on that page would be a definite no from me. If anything, I'd rather see the pass threshold raised , not lowered...concealing the tally would be useless, since as stated, they wouldn't be blocking 3rd party sites/clients from having that knowledge, giving those yet another advantage ...

...changing votes midstream might be the only thing in there mildly acceptable, since too often the questions are quite vague, and only cleared up mid vote...but even that would be unnecessary, if only the wording was just gone over thoroughly, and done more clearly to start with...


...and sorry, the track record of non-polled changes (a year to fix 6hr afk?!?...longer to fix dspear?!?!, and how long did it take to see through the OSB farm-plugin lie and even poll it !?!? ) is...spotty, at best...doesn't produce a lot of confidence in dev interpretation of "usability tweaks and information displaying features".
'Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.'
T. Pratchett, 1948-2015 RIP, you are missed

13-Jan-2017 17:14:34 - Last edited on 13-Jan-2017 17:22:10 by Avid Sparx

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