most sound like actually good ideas, but i have some suggestions: the shields shouldn't be added like this, it would be quite unfair that melee can just buy it's shield at a safe store and a good cash price while mage and range need to go through a high risk area for it, also, just simple thing to take into account: move around the things in the wilderness so it doesn't have any vital stuff on it, by that i mean, maybe make the area around mage arena safe? like, its pretty much a REQUERIMENT to go there for some spells and u can be just cut off while going there for the fight with the wizard or be attacked on your way to the arena or even inside it, which isn't the same as the "high risk high win" of being a pker or skiller, also, i think revenants could come back, not as that lame dungeon, but as actual threats, after all, even pker's can team up so they don't really have a risk and having creatures they can't team up with kind of helps, plus revenants also add another threat for skillers so they don't get a free pass, same if temple at sennisten or defender of varrock ever come back, maybe make a "safe" wilderness for when you are doing the quest, without other players but without being able to skill and keep the revenants or something that still makes the quest a risk in the way to the main place, also, NEVER add penguins to the wilderness, or, if u did since i think cold war has come back, please, remove them, also, just in case, also remove the wilderness clue scrolls in case plz, it's kind of anoying when u have gone a lot through a treasure trail and u'r sent to the wilderness and have a bunch of pker's pile on you, isn't like clue scroll might count as a "great risk great win" sort of thing since u never have a guarantee of "better" reward for having a link send you to wildy, of course, not sure if this last thing is already in the game since i've yet to find a scroll in oldschool, thx for your time
11-Jan-2014 21:08:05