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Dev Blog: Rejuvenate the wildy Thread is locked

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Ahura

Ahura

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Why? Why would they add useless dragon items..waste of time making them imo.

Stat-wise those items may not be that good, but you could also say that for dragon claws in pre-eoc RS, however it was the special attack that made it good. Same could be done for those suggested dragon weapons, give them a good spec.

The thrownaxe for example could perhaps have the same effect as the dragon spear, to stun the opponent for a few seconds, with the difference that the thrownaxe can also work from a shortdistance. Could come in help to escape from Pk'ers as a Skiller.

The dragon sword could have a special that doubles accuracy and would reduce the opponent's defense by 10-20% on a successful hit. This would be useful for mid-level players as a special weapon when bossing against something with high defense, like the KBD. just some ideas.
Feel free to take a look at my suggestions: 200m xp prestige

11-Jan-2014 20:53:58

When I Own U

When I Own U

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the only reason you are coming up with all this **** is because there arent many people out in the wild right? well thats because you split up the population of pkers with pvp worlds....... you are doing that thing were you try to fix one f-up update by adding more f-up updates on top of it. before you know it we will be doing bounty hunter and using eoc to fight.. as if anyone wanted to play wow when they log into rs..

11-Jan-2014 20:57:31

When I Own U

When I Own U

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PLEASE FOR THE LOVE OF GOD do not add any more rushing/ragging weapons. claws the the beginning of the end for runescape. it took all the skill out of pking. dark bow and maul are dangerously close to doing the same thing.. just dont do it we dont need any more new/improved weapons. also if you want to make some for pvm for the love of god make it so you cant bring them into the wildy or pvp worlds.

11-Jan-2014 21:06:02

Blak Paladin
Sep Member 2007

Blak Paladin

Posts: 185 Iron Posts by user Forum Profile RuneMetrics Profile
most sound like actually good ideas, but i have some suggestions: the shields shouldn't be added like this, it would be quite unfair that melee can just buy it's shield at a safe store and a good cash price while mage and range need to go through a high risk area for it, also, just simple thing to take into account: move around the things in the wilderness so it doesn't have any vital stuff on it, by that i mean, maybe make the area around mage arena safe? like, its pretty much a REQUERIMENT to go there for some spells and u can be just cut off while going there for the fight with the wizard or be attacked on your way to the arena or even inside it, which isn't the same as the "high risk high win" of being a pker or skiller, also, i think revenants could come back, not as that lame dungeon, but as actual threats, after all, even pker's can team up so they don't really have a risk and having creatures they can't team up with kind of helps, plus revenants also add another threat for skillers so they don't get a free pass, same if temple at sennisten or defender of varrock ever come back, maybe make a "safe" wilderness for when you are doing the quest, without other players but without being able to skill and keep the revenants or something that still makes the quest a risk in the way to the main place, also, NEVER add penguins to the wilderness, or, if u did since i think cold war has come back, please, remove them, also, just in case, also remove the wilderness clue scrolls in case plz, it's kind of anoying when u have gone a lot through a treasure trail and u'r sent to the wilderness and have a bunch of pker's pile on you, isn't like clue scroll might count as a "great risk great win" sort of thing since u never have a guarantee of "better" reward for having a link send you to wildy, of course, not sure if this last thing is already in the game since i've yet to find a scroll in oldschool, thx for your time

11-Jan-2014 21:08:05

NOT IMPOSTOR

NOT IMPOSTOR

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Non tradeable items
There’s been a lot of discussion about how non-tradeable items are treated on death in PvP. There are many players who want to PK but not risk too much while still making a good fight of it, while there are those who feel frustrated that they can kill someone who is wearing good non-tradeable armour and profit very little from it. One compromise for this would be if you die in the Wilderness beyond level 20, any non-tradeable items you drop will appear to your killer as piles of gold.


untradeable items need to disappear and turn into coins EVERYWHERE in the wildy

WORD

11-Jan-2014 21:18:59

l Murdoc l

l Murdoc l

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Also, for the KBD lair i'd make it so you're auto-skulled upon entering the lair and make the area a PvP multi zone.


ARE YOU HIGH?

That is just rediculous sorry, I think not being to teleport after killing the KBD is bad enough let's not have people attack you also.


How is it ridiculous? Think about it - You're in the highest levels of the wilderness and suddenly because you teleport in a (more dangerous) lair you're un-attackable?

And i'd prefer that over not being to teleport out of the lair. In other words, the only difference is it'd be a pking zone. If you don't make people auto-skull they'll just bring dhides with range or a +1 weapon and protect item.


You realize that making people skull is EXACTLY what would make them bring nothing but d hide?

And get off on the streamer thing. You sound like a ragger.

11-Jan-2014 21:25:49

Ole Johann
Dec Member 2023

Ole Johann

Posts: 1,111 Mithril Posts by user Forum Profile RuneMetrics Profile
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"One compromise for this would be if you die in the Wilderness beyond level 20, any non-tradeable items you drop will appear to your killer as piles of gold."

I disagree with this. If you were to implement this, it would require an equally worthwhile gold sink to the game. Please be aware of the impact it will have on the economy.


Torso? 30k
Defender? 0 gp
Barrow gloves? 60k, costs 130k to obtain in the first place.
Barrelchest anchor? 138k, costs 230k in the first place.
Skillcape? 59,4k, costs 99k in the first place.
Void helm? 5,9k
Void top? 27k
Void bottom? 27k
Void gloves? 3,6k

This would be a goldsink -.-

11-Jan-2014 21:28:27

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