Resources
I think it is a good idea to encourage skillers to risk for a greater reward, remember they do not have to go into the wilderness if they do not want too.
Ents
maybe also drop Tree & Fruit Tree Seeds, with the same system of the higher level woodcut & Hatchet used, the better chance of a higher level seed.
Maybe also have them related to the users combat level, not making it too hard for the lower levels and too easy for the higher levels. For Example, the Ent starts in the form of a non-aggressive tree (with an option to attack not chop), and once a player clicks attack on the Ent, it then becomes aggressive to them alone, relevant to their combat level.
New Fish
maybe they are moved further south, East of Green Dragons or East of the Ents, making it easier to teleport away, as many fishers do not concentrate 100% when fishing. Also with the addition of the swag bag it would encourage players to fish here instead of sharks, as although it may be further away from a bank, it is defiantly more rewarding. As for the bait, maybe the zombies in the Graveyard of shadows would drop them, as level 30 wilderness is maybe a bit too high for what I presume is a stack-able bait. This would also mean moving the revenants, maybe to the GWD PVP Dungeon, go East for Revenants and go West for the Aviansies, so they do not interrupt each-other.
Other Resources
maybe with the Red Chinchompas the Box Traps are pre-set, giving the hunter more room for Potions and food, giving them a better chance to get away if a Pker comes to kill them.
Also adding Runite rocks to the Frozen Waste Plateau is a good idea, as they would be harder to obtain than in the Resource Area and further away from a bank, making people still want to pay the fee for the Resource Area.
11-Jan-2014 15:04:36