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Dev Blog: Rejuvenate the wildy Thread is locked

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ixG

ixG

Posts: 158 Iron Posts by user Forum Profile RuneMetrics Profile
Monster Spawns
Higher Level Monsters
Chaos Druids maybe drop noted herbs to keep them more profitable than the average Chaos Druids in safe areas. Maybe they also drop Potions (4) and Adamant or Runite Bolts.
Bandits maybe drop Half Keys & Uncut Gems up too Dragonstones.
Dark Warriors maybe drop High Alch Items, such as Battlestaves and Adamant Plates OR maybe just drop Rune Weapons and Armour.
Rouges I have no idea what these could drop, maybe something agility related, and also the same as the high level bandits, but preferably not.
High HP Monsters maybe drop Super Sets, Prayer Potions and Mid-Range Foods to help boost the experience gained.

GWD PVP Dungeon , not 100% sure on this, but keeping it 20+ Wilderness is a good idea in my opinion, as this seems to be one of the most profitable.

Red Dragons maybe drop noted Red Dragonhide and Dragon Bones quite commonly, also high amounts of Blood Runes seems to be quite popular.

Multi Combat Green Dragons I think East and West Dragons should remain Single, but maybe the more central deeper one's could turn into Multi Zones. Also when someone is attacking a Green Dragon, I think it would be better if other players could attack that person, instead of waiting for him to kill the Dragon.

Revenants Also not 100% on this, but maybe they would drop Ancient Staffs and other stuff around that price range. Not a fan of the Statues and PVP Armour, but this is just my opinion.

11-Jan-2014 14:21:53 - Last edited on 11-Jan-2014 14:24:14 by ixG

cactusjack6

cactusjack6

Posts: 672 Steel Posts by user Forum Profile RuneMetrics Profile
This wont help at ALL
Yes it will bring in some skillers in that will RISK NOTHING
If you want the wild non dead remove pvp worlds simple
the game is dead as it is << that is why your wondering why no one pk's deep wild
One thing i agree is Revenant caves..it will help the wild.. and removing the wildy ditch anyway dont **** up the wild thanks...........

11-Jan-2014 14:46:27

HazeHigh

HazeHigh

Posts: 271 Silver Posts by user Forum Profile RuneMetrics Profile
And what about those who wanna do there clues peacefully without getting killed for only 5k? this will kinda make clues even more unusefull cause there are so many items that lost value cause there is no free to play... If you do this at least consider doing a clue update aswell OR create free to play worlds. clues are still a big part of slayer, dont give us slayer people hope with great slayer updates to just crash it down with this =/.

11-Jan-2014 14:47:40

7DS

7DS

Posts: 7 Bronze Posts by user Forum Profile RuneMetrics Profile
As long as you keep bots away from this game im going to play it.
But it seems like you guys are having trouble, makes me sad.
Fact that you work and say "no" to real life just to reach that level or gold stack
that others have and waste 10 hours slaying while some other guy just bots them.
SAD

11-Jan-2014 15:02:21

ixG

ixG

Posts: 158 Iron Posts by user Forum Profile RuneMetrics Profile
Resources
I think it is a good idea to encourage skillers to risk for a greater reward, remember they do not have to go into the wilderness if they do not want too.

Ents maybe also drop Tree & Fruit Tree Seeds, with the same system of the higher level woodcut & Hatchet used, the better chance of a higher level seed.
Maybe also have them related to the users combat level, not making it too hard for the lower levels and too easy for the higher levels. For Example, the Ent starts in the form of a non-aggressive tree (with an option to attack not chop), and once a player clicks attack on the Ent, it then becomes aggressive to them alone, relevant to their combat level.

New Fish maybe they are moved further south, East of Green Dragons or East of the Ents, making it easier to teleport away, as many fishers do not concentrate 100% when fishing. Also with the addition of the swag bag it would encourage players to fish here instead of sharks, as although it may be further away from a bank, it is defiantly more rewarding. As for the bait, maybe the zombies in the Graveyard of shadows would drop them, as level 30 wilderness is maybe a bit too high for what I presume is a stack-able bait. This would also mean moving the revenants, maybe to the GWD PVP Dungeon, go East for Revenants and go West for the Aviansies, so they do not interrupt each-other.

Other Resources maybe with the Red Chinchompas the Box Traps are pre-set, giving the hunter more room for Potions and food, giving them a better chance to get away if a Pker comes to kill them.
Also adding Runite rocks to the Frozen Waste Plateau is a good idea, as they would be harder to obtain than in the Resource Area and further away from a bank, making people still want to pay the fee for the Resource Area.

11-Jan-2014 15:04:36

Shieldbreak

Shieldbreak

Posts: 5,052 Rune Posts by user Forum Profile RuneMetrics Profile
Are you kidding me? You are catering to a minority of players to the detriment of your larger player base and you see this as a wise decision? Have you not learned from your past mistakes when you did this? people who do not pk or do not want to be pked will not enter the wilderness. Period. If some Treasure trails did not lead to there then no one would have any reason at all to enter the wilderness.

No matter what you add there to lure nonpking players there to be pked will be wasted time money and energy. Instead if you must cater to a minority player base then at least concentrate on ways to lure more of those there and deeper in. that will benefit the pking community far more then this trash. Why you think its a wise decision to lure nonpkers to a pking area is mind baffling to say the very least.

How about trying things that will actually bring more pkers into the deeper wilderness? Institute an honor point system per kill. The deeper in the wilderness you are when you make the kill the more points you earn. Plus you gradually earn honor points for just being in the wilderness. With higher gradual point accumulation the deeper you are in the wild. Then a store added where you can trade these honor points for food arrows potions runes armor and weapons.

This idea does not require bringing in any nonpkers into the wilderness. and rewards pkers for not only pking but for also remaining in the wilderness for as long as possible. And for also venturing as deep as possible. I'm not for any update to the wilderness that thinks its a good idea to lure people to be pked that are not pkers. It makes no sense and is sick and twisted in my honest opinion. Even look at past polls and see how huge the pking player base is compared to other players. And how many of the regular players do you think will be happy to be lured into the wilderness to be pked?

11-Jan-2014 15:12:06

stack doe
Dec Member 2023

stack doe

Posts: 292 Silver Posts by user Forum Profile RuneMetrics Profile
Monster Spawns
Higher Level Monsters
Chaos Druids maybe drop noted herbs to keep them more profitable than the average Chaos Druids in safe areas. Maybe they also drop Potions (4) and Adamant or Runite Bolts.
Bandits maybe drop Half Keys & Uncut Gems up too Dragonstones.
Dark Warriors maybe drop High Alch Items, such as Battlestaves and Adamant Plates OR maybe just drop Rune Weapons and Armour.
Rouges I have no idea what these could drop, maybe something agility related, and also the same as the high level bandits, but preferably not.
High HP Monsters maybe drop Super Sets, Prayer Potions and Mid-Range Foods to help boost the experience gained.

GWD PVP Dungeon, not 100% sure on this, but keeping it 20+ Wilderness is a good idea in my opinion, as this seems to be one of the most profitable.

Red Dragons maybe drop noted Red Dragonhide and Dragon Bones quite commonly, also high amounts of Blood Runes seems to be quite popular.

Multi Combat Green Dragons I think East and West Dragons should remain Single, but maybe the more central deeper one's could turn into Multi Zones. Also when someone is attacking a Green Dragon, I think it would be better if other players could attack that person, instead of waiting for him to kill the Dragon.

Revenants Also not 100% on this, but maybe they would drop Ancient Staffs and other stuff around that price range. Not a fan of the Statues and PVP Armour, but this is just my opinion.

SOME GREAT IDEAS THERE I THINK JUST LIKE TO ADD MAYBE INSTEAD OF SWAG BAG NPC'S THAT NOTE ALL RESOURCES OBTAINABLE IN WILDY FOR A SMALL PERCENTAGE OF EACH INVY THIS WILL MAKE SKILLERS RISK- OK THEY WONT HAVE THOUSANDS OF RUNE ORES BUT THEY WILL PROLLY GET LIKE 100 OR SO BEFORE BANKING- AS ALL HIGH LEVEL RESOURCES SHOULD BE PAST LEVEL 20 WILD

I THINK GWD PVM DUNGEON WITH AVIANSIES DROPPING NOTED ADDY ORES IS ONE OF THE MOST AWESOME IDEAS IF IT IS PAST LEVEL 20 BUT BEFORE 30 U CAN STILL USE GLORY TELE BUT NOT 1 CLICK TELES + ALSO IF ITS MUTLI

11-Jan-2014 15:19:35

Bart Allen
Aug Member 2017

Bart Allen

Posts: 5,832 Rune Posts by user Forum Profile RuneMetrics Profile
This needs to happen in the EOC :3

Like it or not, the EOC is the future of Runescape and PKing, given the fact it's the main game, so if all of this is implemented, as it should of already been done years ago due to the creator of 'The Wilderness: An Unexpected Biography' had already stated, and has continued to do so to this day.

As well as fixing the combat scheme in the EOC; it still can expand but you just have to deal with EOC instead of focusing, as 07' is dying and will continue to do so.
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11-Jan-2014 15:19:37

ixG

ixG

Posts: 158 Iron Posts by user Forum Profile RuneMetrics Profile
The thing is nobody is forcing the people to go to the wilderness, there are still plenty of things outside of there.
I have seen comments from non-pkers saying that they will venture into the wilderness for the new content.
Also your idea of a honor point system would just be manipulated.

11-Jan-2014 15:22:34

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