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Dev Blog: Rejuvenate the wildy Thread is locked

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Mr Crow

Mr Crow

Posts: 4,237 Adamant Posts by user Forum Profile RuneMetrics Profile
the Ditch Should Stay, adding a simple warning pop up can be abused as it was in the past...when someone would trade you at the exact spot the message would pop up, you wouldn't see it, the lurer could take off you would chase them automatically and lose your invy because you got lured.

~CR0W

10-Jan-2014 16:19:55

Kilot
Jan Member 2007

Kilot

Posts: 18,854 Opal Posts by user Forum Profile RuneMetrics Profile
Non tradeable items
There’s been a lot of discussion about how non-tradeable items are treated on death in PvP. There are many players who want to PK but not risk too much while still making a good fight of it, while there are those who feel frustrated that they can kill someone who is wearing good non-tradeable armour and profit very little from it. One compromise for this would be if you die in the Wilderness beyond level 20, any non-tradeable items you drop will appear to your killer as piles of gold.

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I love this :D
*´¨)¸.*´ Kilot ~ Failed RuneScape player.
Zeros will be done, worship the empty lord

10-Jan-2014 16:23:24

T o m m i
Dec Member 2010

T o m m i

Posts: 3,190 Adamant Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.

Non tradeable items
There’s been a lot of discussion about how non-tradeable items are treated on death in PvP. There are many players who want to PK but not risk too much while still making a good fight of it, while there are those who feel frustrated that they can kill someone who is wearing good non-tradeable armour and profit very little from it. One compromise for this would be if you die in the Wilderness beyond level 20, any non-tradeable items you drop will appear to your killer as piles of gold.


untradeable items need to disappear and turn into coins EVERYWHERE in the wildy

10-Jan-2014 16:25:17

menacemenace

menacemenace

Posts: 20,291 Opal Posts by user Forum Profile RuneMetrics Profile
The resource area next to the deserted keep, could you make it so people can't see if a white dot is approaching the gate from the outside so the person collecting resources can't just log out, or better yet, make it so you cannot log out from inside the resource area?

10-Jan-2014 16:26:00 - Last edited on 10-Jan-2014 16:26:26 by menacemenace

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